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    Halfling in the Playground
     
    grubblybubbly's Avatar

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    Default classes for non-intelligent creatures (3.5)

    my friend seems to think his animal companion for his druid should be allowed to take classes in sorcerer. i have briefly searched the players handbook and the other core books, but i can't seem to find any rules that allow it or say that it shouldn't be allowed. if the companion can gain levels, should it get a percentage of the group xp? or maybe some of the druids xp would be more reasonable? please respond with your feedback!

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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: classes for non-intelligent creatures (3.5)

    It gets bonus HD for his druid levels, those HD are racial HD per the Improving monsters page. If he wants a cohort he has to take the Leadership feat (not that he can't afford it as a druid anyway).

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    deuxhero's Avatar

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    Default Re: classes for non-intelligent creatures (3.5)

    RAW it adds bonus hit dice, not class levels. We don't need a druid who is a fighter and 2 spellcasters, already enough issues with a druid that is 2 Fighters and a spellcaster

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    Troll in the Playground
     
    Imp

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    Default Re: classes for non-intelligent creatures (3.5)

    I'm pretty sure it would only be allowed if the animal is awakened.

    Though, sorcerer levels ought to count as at least as -2 bonus hd & abilities from druid level, per sorcerer level.

    On the other hand, druids are already too powerful.
    Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal

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    Ogre in the Playground
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    Default Re: classes for non-intelligent creatures (3.5)

    Quote Originally Posted by Mastikator View Post
    I'm pretty sure it would only be allowed if the animal is awakened.
    Once you Awaken it it can't be an animal companion anymore.

    I thought there was a rule that you had to have at least 3 Int to take class levels, but all a quick search turned up was that you need at least 3 Int to be a PC.

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    Default Re: classes for non-intelligent creatures (3.5)

    Quote Originally Posted by Glimbur View Post
    Once you Awaken it it can't be an animal companion anymore.

    I thought there was a rule that you had to have at least 3 Int to take class levels, but all a quick search turned up was that you need at least 3 Int to be a PC.
    Exalted Companion makes your AC celestial which gives it Int 3.
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    WhiteWizardGirl

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    Default Re: classes for non-intelligent creatures (3.5)

    Quote Originally Posted by Glimbur View Post
    Once you Awaken it it can't be an animal companion anymore.

    I thought there was a rule that you had to have at least 3 Int to take class levels, but all a quick search turned up was that you need at least 3 Int to be a PC.
    Savage species says a creature with base int less than 3 can't have class levels.

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    SwashbucklerGuy

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    Default Re: classes for non-intelligent creatures (3.5)

    Quote Originally Posted by grubblybubbly View Post
    my friend seems to think his animal companion for his druid should be allowed to take classes in sorcerer. i have briefly searched the players handbook and the other core books, but i can't seem to find any rules that allow it or say that it shouldn't be allowed.
    Hahaha haha hahahaha haha ha. No!

    An animal companion is a class feature that improves as the character it is associated with levels up.
    An awakened animal with class levels would be an NPC cohort (see the DMG) with its own XP total.

    Tell the greedy little munchkin to whistle for it. Druid is already one of the most powerful classes in the game.
    Last edited by bosssmiley; 2009-09-18 at 01:36 PM.

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    Kobold

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    Default Re: classes for non-intelligent creatures (3.5)

    You could homebrew something like that, but it would definitely overpower the character. If it's a friendly hack and slash game, I say go for it. If it's already optmization heavy then it's probably a bad idea.

    To reconcile the animal companion or NPC problem, I think that when awakened the animal should gain reverence for the druid that awakened him. He'd see the PC as something between a parent and a deity. Even though he'd technically be an NPC he'd stick around to play the animal companion part. I'd probably make the druid take leadership at this point too.
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    Default Re: classes for non-intelligent creatures (3.5)

    I smell a useful ranger buff :)

    But not for druids. Oh no

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    Telonius's Avatar

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    Default Re: classes for non-intelligent creatures (3.5)

    Quote Originally Posted by bosssmiley View Post
    Hahaha haha hahahaha haha ha. No!

    An animal companion is a class feature that improves as the character it is associated with levels up.
    An awakened animal with class levels would be an NPC cohort (see the DMG) with its own XP total.

    Tell the greedy little munchkin to whistle for it. Druid is already one of the most powerful classes in the game.
    This. If he wants it to have class levels, he needs to spend a Feat on Leadership. The cohort will earn a fraction of the Leader's XP.

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