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  1. - Top - End - #1
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    Weimann's Avatar

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    Default Dual weilding in Exalted

    No matter how I look, I can't seem to find the rules for this. Are they in the core book, or in some splat book?

    *begs for help*
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    Default Re: Dual weilding in Exalted

    In Exalted you don't dual wield. You're otherworldly powers let you wield four two-handed weapons at once, just in your mouth alone.

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    Default Re: Dual weilding in Exalted

    This is regarding first edition, but i believe the answer is the same for 2e:

    Can I "dual-wield"?
    Yes, but you do not get extra actions just for holding two weapons. If you make an action with the second weapon, you take a one-die penalty for using your off hand. The main mechanical reason you might want to use two weapons is to have a powerful attacking weapon in one hand, and a powerful defending weapon in the other.
    http://exalted.shaolinpunk.net/faq.html#dualweapons
    Last edited by Talya; 2009-09-20 at 10:19 AM.

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    Default Re: Dual weilding in Exalted

    This still holds true in Second Edition. Dual Wielding in Exalted does allow you to make more attacks in a flurry (because the Rate of both weapons is seperate) but you still take all the penalties for those actions, so in a normal action you'd never want to do that.

    As Talya pointed out, the main benefit is that you can use more accurate weapon for attacking and the weapon with the better defense for calculating your Parry DV.

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    Default Re: Dual weilding in Exalted

    Oh, I see. Thanks
    Last edited by Weimann; 2009-09-20 at 10:33 AM.
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    Default Re: Dual weilding in Exalted

    You do add the rate of your weapons together when duel-wielding, as far as I remember, but you also take the penalties of the multiple attacks in a flurry, along with the -1 to attack on the off-hand. When you make so many attacks, the DV penalty and the attack penalty piles on pretty hard, so it is not very feasible without a good combo.

    EDIT: Kyeudo Sidereal'd me so hard.
    Last edited by The Rose Dragon; 2009-09-20 at 10:33 AM.
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    Default Re: Dual weilding in Exalted

    There are also weapons that are meant to be wielded in pairs...

    Not that you have to wield them paired or anything, but there is that. It's mostly for style.
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    Quote Originally Posted by archaeo View Post
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    Default Re: Dual weilding in Exalted

    Such as the Short Daiklaves in Core, for example. I saw that they gave no penalties for dual wielding.

    And if you are looking to kill something hard, can't you just use a flurry and burn mores on your Melee excellency?
    Last edited by Weimann; 2009-09-20 at 10:35 AM.
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Weimann View Post
    Such as the Short Daiklaves in Core, for example. I saw that they gave no penalties for dual wielding.
    You don't take the off-hand penalty. The flurry penalties are still there.
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    Default Re: Dual weilding in Exalted

    Naturally ^^ But every little modifier counts ^^
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Weimann View Post
    Naturally ^^ But every little modifier counts ^^
    By the way, only artifact weapons are considered "balanced". Short swords, daggers and tiger claws, for example, still have the off-hand penalty. Mostly because artifacts, once attuned, become more like extensions of your body rather than weapons outside it.
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    Default Re: Dual weilding in Exalted

    If you're an Exalt who plans on fighting primarily with two weapons, you're going to be using paired artifact weapons anyway.

    Or Glorious Solar Sabre, if you happen to be a Solar.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: Dual weilding in Exalted

    It's meant for a Fire aspect, in fact :P

    I'm STing a one-on-one game over email. She's never played before, so I kit her out to awesomeness. I doubt optimizing is will be her most pressing problem, but it's useful to know how stuff works, anyway.
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Yuki_Akuma View Post
    If you're an Exalt who plans on fighting primarily with two weapons, you're going to be using paired artifact weapons anyway.

    Or Glorious Solar Sabre, if you happen to be a Solar.
    OR you can get a Strength of 9 (with natural Strength 5 and Green Iron Heart) and dual-wield grand daiklaves.

    Tell me that's not stupidly awesome.
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by The Rose Dragon View Post
    OR you can get a Strength of 9 (with natural Strength 5 and Green Iron Heart) and dual-wield grand daiklaves.

    Tell me that's not stupidly awesome.
    How could anyone afford that? Outside a First Age game anyway?
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Yuki_Akuma View Post
    How could anyone afford that? Outside a First Age game anyway?
    Physical Primary, Strength 5. 3 Backgrounds on 2 Grand Daiklaves each. 1 Background and 4 bonus points on Green Iron Heart. 3 ability and 2 bonus points on Melee. 3 bonus points on Two-Weapon Specialty.

    Any starting Infernal can pull it off. It's much, much harder for a Solar, who does not have free access to a Green Iron Heart.

    Although you can come up with a similar artifact yourself if you really, really want to.
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    Default Re: Dual weilding in Exalted

    I'm just going to stick to dual-wielding hook dailklaves.

    (Totally off-topic, but they should totally make a weapon called a 'klave'.)
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    Quote Originally Posted by archaeo View Post
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Yuki_Akuma View Post
    I'm just going to stick to dual-wielding hook dailklaves.

    (Totally off-topic, but they should totally make a weapon called a 'klave'.)
    IIRC, it does exist. It's a weapon created by the Alchemical Exalted and is Exalted's take on the lightsaber.

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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Kyeudo View Post
    IIRC, it does exist. It's a weapon created by the Alchemical Exalted and is Exalted's take on the lightsaber.
    I think that one is called "beam klave" rather than just klave.
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    Default Re: Dual weilding in Exalted

    Totally different note, but does a Familiar 3 participate in combat?

    I'm leaning towards that it shouldn't, but I can't really find any place where it says so.
    Last edited by Weimann; 2009-09-20 at 11:54 AM.
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Weimann View Post
    Totally different note, but does a Familiar 3 participate in combat?

    I'm leaning towards that it shouldn't, but I can't really find any place where it says so.
    I'm pretty sure Familiars are fully capable of participating in combat. Granted, a Familiar is not gonna hold up too well in combat with Exalted-level opponents, but every little bit helps. Now, if you use the legendary familiar rules, one of the few gems in Scroll of Heroes, and make that familiar just an Inheritance 3 godblood with the beast shape mutation, then you might have something going.
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    Default Re: Dual weilding in Exalted

    Hm... I must then find the appropriate stats for a Familiar 3 black cobra >.>
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    Default Re: Dual weilding in Exalted

    First edition had charms related to dual wielding, but they disappeared in the second, for some reason. I wonder why.

    Siela Tempo by the talented Kasanip. Tengu by myself.
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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Tengu_temp View Post
    First edition had charms related to dual wielding, but they disappeared in the second, for some reason. I wonder why.
    I am guessing they were stolen away by the fiendish Count of Words. Luckily, though, I have the First Homebrewing Excellency.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

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    Default Re: Dual weilding in Exalted

    Quote Originally Posted by Tengu_temp View Post
    First edition had charms related to dual wielding, but they disappeared in the second, for some reason. I wonder why.
    You don't really need them, though, with the First Melee Excellency and Bulwark Stance. If you have the motes to spend, you can put the First Melee Excellency, Dipping Swallow Defense and One Weapon, Two Blows in a combo and go to town.

    If I recall, a lot of Charms from First Edition were removed due to the introduction of the Excellencies.
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    Default Re: Dual weilding in Exalted

    Okay, I'll try to leech on this thread a bit more :P

    My player is a newcomer to Exalted, but has played many other talbe top RPGs. She is playing a Fire Aspect focused on assassination and seducing, and her motivation is to overthrow the Realm. Also, she is alone.

    Because she has no other party member, and is new, I've given her an abundance of charms, so that she can work effectively in many situations that would otherwise be covered by her team mates. She starts with 21 charms (two of which I've homebrewed myself, and was supposed to be balanced for Solar level to begin with) instead of the usual seven, which I've calculated to correspond to a 112 xp (all the charms come from Aspect or Favoured abilities).

    My question is twicefold:
    # Is this a reasonable starting level, considering the circumstances?
    # About opponents. There are some sample troops in the core book, but how will they stand to her, roughly? Some are extras, of course, but I want her to be challenged as well. Should I put other Terrestrials or even heroic mortals of importance at some xp bonus too, you think?

    These are her stats:
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    Name:
    Gender:Female
    Exalt Type and Caste: Fire Aspect Dragon-Blooded
    Anima and anima banner: Fire fire fire!

    ---------------------------------------------------------------

    Attributes

    Physical
    Strength: OOO Dexterity: OOOO Stamina: OOO

    Social
    Charisma: OOO Manipulation: OOO Appearance: OOO

    Mental
    Perception: OO Intelligence: OO Wits: OOO

    ---------------------------------------------------------------

    Abilities

    Air Earth Fire
    [ ]Linguistics: o [X]Awareness: OOO [X]Athletics: OOO
    [ ]Lore: oo [ ]Craft: [X]Dodge: OOO
    [ ]Occult: [ ]Integrity: O [X]Melee: ooO
    [X]Stealth: oOO [ ]Resistance: O [X]Presence: oOOOO
    [ ]Thrown: [ ]War: oO [X]Socialize: OOOOO

    Water Wood Specialities
    [ ]Bureaucracy: [ ]Archery: oo [ ]____________
    [ ]Investigation: [ ]Medicine: [ ]____________
    [ ]Larceny: OO [ ]Performance: o [ ]____________
    [X]Martial Arts: oo [ ]Ride: o [ ]____________
    [ ]Sail: [ ]Survival: O [ ]____________

    ---------------------------------------------------------------

    Backgrounds

    Allies:
    Arsenal:
    Artifact: O (Chain Shirt)
    Artifact: OO (Dual Short Daiklaves)
    Artifact: OO (Hearthstone Bracers)
    Backing:
    Command:
    Connections:
    Familiar: OOO
    Family:
    Manse: OO (Jewel of the Hungry Fire)
    Mentor:
    Reputation:
    Resources: OOO
    Retainers:

    ---------------------------------------------------------------

    Charms

    Lore:
    Elemental Attack Bolt

    Stealth:
    First Stealth Excellency
    Distracting Breeze Meditation

    Awareness:
    First Awareness Excellency
    All-Encompassing Earth Sense

    Resistance:
    Ox-Body Technique

    Athletics:
    Effortlessly Rising Flame
    Falling Star Maneuver

    Dodge:
    First Dodge Excellency
    Threshold warding Stance
    Hopping Firecracker Maneuver

    Melee:
    First Melee Excellency
    Dragon-Graced Weapon

    Presence:
    First Presence Excellency
    Glowing Coal Radiance
    Unbearable Taunt Technique
    Passion Transmuting Nuance

    Socialize:
    First Socialize Excellency
    Warm-Faced Seduction Style

    And two more homebrewed, related to Appearance.

    ---------------------------------------------------------------

    Essence: OO Virtues Used:
    Permanent: Compassion: O
    Personal: Conviction: OOO
    Peripheral: Temperance: OOO
    Committed: Valor: OO

    Willpower: OOOOO O The Great Curse:
    Spent:

    ---------------------------------------------------------------

    Join Combat: 6

    Mental Defenses Physical Defenses
    Dodge MDV: 4 Dodge DV: 5
    Parry MDV Parry DV: 5
    Presence: 3/3
    Performance: 2/2
    Investigation: 2/2

    Intimacies: Soak: 3B/1L (6B/6L, Hardness 2B/2L)
    Chaos

    Health:
    -0 [ ]
    -1 [ ][ ][ ]
    -2 [ ][ ][ ][ ]
    -4 [ ]
    Incapacitated [ ]

    ---------------------------------------------------------------

    Artifacts, Armour and Equipment

    Chain Shirt
    Soak: +5L/+3B Hardness: +2L/+2B Mobility: -0 Fatigue: 0 Attune: 2

    Short Daiklaves (pair)
    Speed: 4 Accuracy: +4 Damage: +4L Defense: +2 Rate: 2 Attune: 6

    Hearthstone Bracers
    Holds the Jewel of the Hungry Fire and grants -1 speed to attacks.

    Jewel of the Hungry Fire
    Adds 6 soak against attacks made with fire, and adds +2 dice to rolls made to resist heat.

    ---------------------------------------------------------------
    Last edited by Weimann; 2009-09-20 at 03:05 PM.
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    Default Re: Dual weilding in Exalted

    The thing you quickly learn about point buy systems is that you don't create monsters NPCs like you create PCs. Just give them everything you think is appropriate for what they need to do, and don't worry about the "costs", those are an abstraction created for players. The level of competency can drastically vary depending on the situation and the amount of XP sunk into things relevant to that situation.

    If her charms are mainly focused towards making a well rounded character, then she'll probably only be marginally more dangerous (in a specific situation) than she'd otherwise be without the charms, it'll just be harder to "catch her with her pants down" so to speak.
    Last edited by Kylarra; 2009-09-20 at 03:12 PM.

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    Default Re: Dual weilding in Exalted

    Wonderful, since that is exactly the way I want it :P

    I guess I'll just throw a few standard mooks at her in the beginning, and see how she fares.
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    Default Re: Dual weilding in Exalted

    I must ask how you have fewer -1 health levels than you have -2 health levels. Terrestrial Exalted Ox-Body Technique gives an equal number of both.
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