New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 33
  1. - Top - End - #1
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2008
    Location
    Scandinavia
    Gender
    Male

    Default Making magic weapons while not a spellcaster

    I'm trying to find this alternate rule, or feat, or whatever that I've seen a while ago.
    It was something that you invested gold and xp into a weapon in order to upgrade it, and it was not ancestral weapon, nor legacy weapons...
    Trying to find it for a player in my campaign.. she needs a certain weapon, but I don't want to just Give it to her. If you could lend a hand then I'd be moste grateful.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Aug 2009
    Location
    Australia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    There's Battlesmith, a Dwarf-only PrC that lets you craft magic arms and armour. Otherwise, I'd simply suggest that you find a spellcaster to do it.

  3. - Top - End - #3
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: Making magic weapons while not a spellcaster

    (edit) nevermind
    Last edited by sonofzeal; 2009-09-21 at 04:49 PM.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Nero24200's Avatar

    Join Date
    Jan 2006
    Location
    Scotland
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Theres a feat in the DMG2 called "Bonded Item", sounds just like what you're looking for. You pick an MWK item and you gain the ability to enchant it, substituting your HD for caster levels. It's been a while since I looked but I beleive there were a few other minor things it came with.

  5. - Top - End - #5
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    If she has any skill at UMD, it's probably not unreasonable to give her the Artificer Item Creation ability (use UMD to make magic items whose spells you lack, DC 20+Caster Level). The Warlock version (Imbue Item) is much better, at DC 15+Spell Level for Arcane or DC 25+Spell Level for Divine (Artificer has an advantage with Divine spells below 6th level, but the DCs are even for 6th level Divine spells, higher for 7th, 8th, and 9th level Divine spells, and all Arcane spells).

    Otherwise, a friendly spellcaster could maybe provide the spell? I mean, that's not really how the rules work, but you could maybe have her spend all the time/money/XP, and the friendly caster just come over and cast the appropriate spell at some appropriate moment during the creation of the item...

  6. - Top - End - #6

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Nero24200 View Post
    Theres a feat in the DMG2 called "Bonded Item", sounds just like what you're looking for. You pick an MWK item and you gain the ability to enchant it, substituting your HD for caster levels. It's been a while since I looked but I beleive there were a few other minor things it came with.
    You needed to meet certain prerequisites to perform the ritual needed to give the weapons the properties, such as land the killing blow on an undead with a CR 2 higher than your ECL.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Bibliomancer's Avatar

    Join Date
    Jun 2009
    Location
    A warmish part of Canada
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    There's also an exalted feat called Ancestral Weapon, which creates a personal weapon (price limited by level) by sacrificing gp in a religious ritual every level or so. It can only be used by the user, however.

    And you don't need to meet any prerequisites besides being exalted.
    Last edited by Bibliomancer; 2009-09-21 at 04:52 PM.
    In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.

    Avatar by Darwin.

  8. - Top - End - #8
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2008
    Location
    Scandinavia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Nero24200 View Post
    Theres a feat in the DMG2 called "Bonded Item", sounds just like what you're looking for. You pick an MWK item and you gain the ability to enchant it, substituting your HD for caster levels. It's been a while since I looked but I beleive there were a few other minor things it came with.
    Ah! that's the one!

    Edit... D'oh! My mistake. Sorry.
    Last edited by Asheram; 2009-09-21 at 04:59 PM.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    The midwest.

    Default Re: Making magic weapons while not a spellcaster

    The OA samurai class has the ancestral daisho class feature, that lets him enchant his katana and wakizashi however he wants.

    There's also the Ancestral Relic feat in the Book of Exalted Deeds that's basically the same thing, except it can apply to any item as long as it's a masterwork item that used to belong to a family member.

  10. - Top - End - #10
    Halfling in the Playground
     
    ElfPirate

    Join Date
    Sep 2009

    Default Re: Making magic weapons while not a spellcaster

    You're the DM. What do you want a rule for?

    Anyway, there's Item Familiar. It lets a character pretty much do whatever they like with a specific item. You might want to tweak certain aspects of it. (The feat gives some pretty significant skill boosts and increases stat gains, which some people think is a problem.)
    Last edited by Bang; 2009-09-21 at 05:01 PM.

  11. - Top - End - #11
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2008
    Location
    Scandinavia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Bang View Post
    You're the DM. What do you want a rule for?
    hehe. It's a bit silly, but I don't really want to handwave a thing when there might be a rule for it somewhere.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

  12. - Top - End - #12
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    reading over bonded item it seems to... well, suck.
    1. It costs the same as normal crafting, except only the owner may contribute the XP (and gold and all the other stuff).
    2. It has weird prereqs (defeat a dragon, etc)
    3. You are very limited on what you can do
    4. You can only have one bonded item giving one benefit
    5. If you bond a second item or give a new benefit to your item it LOSES the previous power...
    6. It only works for you, can't sell it.

    What the OP describes reminds me of the "moon blades" (or whatever it was called) from various stories (as in, fantasy books; not DnD supplements). magical blades that only the owner can touch, gain one new power per owner. Inherited by their children...

    And I think I saw a CLASS somewhere that uses exactly that.
    Last edited by taltamir; 2009-09-21 at 07:23 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  13. - Top - End - #13
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Mar 2007
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Does the player have any kind of crafting skills? You could arrange for them to find a magical scroll that can create a certain enchantment - it would require a certain ritual to be performed (apply oils, cover in diamond dust, whatever). If they have weapon crafting skills they could make their own weapon to enchant, otherwise they'd need to buy a masterwork weapon.

    This also lets them have an enchanted weapon of a type they favour.

    Rules? You are the DM, you are a law unto yourself.
    Last edited by holywhippet; 2009-09-21 at 08:51 PM.

  14. - Top - End - #14
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Oooh! That's an idea: make a Manual for it! A la the Golem Manual. Just make it buff your Caster Level completely to where you need it to be, by itself, and make it a Command Word item.

  15. - Top - End - #15
    Banned
    Join Date
    Jan 2009

    Default Re: Making magic weapons while not a spellcaster

    You could just let non-casters take the craft arms&armor feat, using HD in place of CL. Then you could have them go on a quest to get the right stuff to make the item (unicorn hair, star metal, gorgon's blood, whatever).

  16. - Top - End - #16
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Myrmex View Post
    You could just let non-casters take the craft arms&armor feat, using HD in place of CL. Then you could have them go on a quest to get the right stuff to make the item (unicorn hair, star metal, gorgon's blood, whatever).
    Very 2nd Ed but flavorful. I approve.

    Battlesmith and Ironsoul Forgemaster both have Secrets of the Forge, which grants Craft Magic Arms and Armor as a feat and counts your class level x3 as your CL for crafting purposes. You'll need to get somebody else for the spell requirements, which isn't that big a deal. No spellcasting required, though Dwarf only, which is solved by going Stoneblessed early on. You could take both if you wanted, though why you'd need a CL of 45 for Magic Arms and Armor creation, I have no idea. And this is possible pre-epic to boot.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  17. - Top - End - #17
    Ogre in the Playground
     
    FMArthur's Avatar

    Join Date
    Mar 2008

    Default Re: Making magic weapons while not a spellcaster

    Have you seen the Kensai class in Complete Warrior? It is basically about making a magic weapon. Over 10 levels, you get a +10 weapon and some other class features.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

  18. - Top - End - #18
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    i am also a bit confused on why a warrior with no experience in magic or artifice thinks he can enchant a sword like a wizard. Can we get a bit more background on the character, motivation, and what exactly they want?
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  19. - Top - End - #19
    Troll in the Playground
     
    herrhauptmann's Avatar

    Join Date
    Jun 2007

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by taltamir View Post
    i am also a bit confused on why a warrior with no experience in magic or artifice thinks he can enchant a sword like a wizard. Can we get a bit more background on the character, motivation, and what exactly they want?
    They might've just read "A Crystal Shard." Bruennor, while he is an accomplished smith, is no caster, or even a devout layman. Yet he's able to craft and enchant Aegis Fang.

  20. - Top - End - #20
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by herrhauptmann View Post
    They might've just read "A Crystal Shard." Bruennor, while he is an accomplished smith, is no caster, or even a devout layman. Yet he's able to craft and enchant Aegis Fang.
    A master smith is something different... I thought they want to buy a masterwork sword and enchant it... not craft it from "magical ore".

    Actually I would say enchanted ore is the solution... either formed naturally or via a wizard's enchantment, it cost the same as the market price for that enchantment. (while a wizard crafting a sword uses XP + half market price GP, this is the cost of full market price GP, like buying from another wizard, compensating for the cost of the "magic)
    If the person "forges" a sword from a magical ore, it is magical. Simple.

    So instead of going to ye olde wizard tower and paying Y gold for a +3 enchantment on a sword, they buy magical ore for Y gold and forge it into a +3 sword. Don't forget to account for cost of forging a masterwork sword to begin with.
    Last edited by taltamir; 2009-09-22 at 12:42 AM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  21. - Top - End - #21
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2008
    Location
    Scandinavia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by taltamir View Post
    i am also a bit confused on why a warrior with no experience in magic or artifice thinks he can enchant a sword like a wizard. Can we get a bit more background on the character, motivation, and what exactly they want?
    It's more that I as a GM wants to (temporary) give that ability to a character.
    I could've sworn I saw it somewhere, where you could make a magical weapon as long as You were the one to use it.
    But since no one here knows about it, I must be mistaken...

    And as I said, I don't like to handwave things when there might be a rule about it.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

  22. - Top - End - #22
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Making magic weapons while not a spellcaster

    Artificer!

    Well, they're not spellcasters...

    >.> I'll go over here now.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  23. - Top - End - #23
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by herrhauptmann View Post
    They might've just read "A Crystal Shard." Bruennor, while he is an accomplished smith, is no caster, or even a devout layman. Yet he's able to craft and enchant Aegis Fang.
    Bruennor is a Battlesmith! <_<;;
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  24. - Top - End - #24
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: Making magic weapons while not a spellcaster

    Fix Craft (and UMD) so that non-casters can craft magic items if they have the appropriate feats and class foci. Fighters and Dwarves craft beatsticks and armour, Elves and Rogues create sneaky stuff, etc.

    (simples)

    @vvvv: Pathfinder? Oh lawd noes! Buhlman roots through trash and slaps his name on his finds. Use the Book of Gears version mate.
    Last edited by bosssmiley; 2009-09-22 at 02:43 PM.

  25. - Top - End - #25
    Banned
    Join Date
    Dec 2008

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Asheram View Post
    It's more that I as a GM wants to (temporary) give that ability to a character.
    I could've sworn I saw it somewhere, where you could make a magical weapon as long as You were the one to use it.
    But since no one here knows about it, I must be mistaken...

    And as I said, I don't like to handwave things when there might be a rule about it.
    What do you mean "No one knows"? You've been presented with several options that meet the description you gave.

    Bonded Item, Ancestral Weapon, Kensai, OA Samurai: All of these allow a non-caster to enchant their own weapon, for the use of only that character. Surely, between all of thsoe options you could use one or mish-mash the rules together to get what you're thinking of.

    I personally like Ancestral Weapon, just drop the <good> requirement if they are non-good (I see no reason for it, evil folks have ancestors too, unless there already is a corresponding feat in the BoVD...). Viola, you have a personal enchanted weapon whose properties are depnedant solely on what the character wishes to imbue. The expense? A monetary sacrifice and time meditating (1 day/100gp I believe). If the "Ancestor" flavor does not fit, change it to whatever does fit.

    That pretty much sounds exactly like what you were asking for.

  26. - Top - End - #26
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Asheram View Post
    It's more that I as a GM wants to (temporary) give that ability to a character.
    I could've sworn I saw it somewhere, where you could make a magical weapon as long as You were the one to use it.
    But since no one here knows about it, I must be mistaken...

    And as I said, I don't like to handwave things when there might be a rule about it.
    you did, this describes bonded item to a T, its just that bonded item utterly sucks.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  27. - Top - End - #27
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2008
    Location
    Scandinavia
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Keshay View Post
    That pretty much sounds exactly like what you were asking for.
    I do apologise for asking so vaguely, but they're still not the one that I'm looking for.
    But thank you, everyone, for your help in this. :) I appreciate it a lot.

    I'll just have to figure something out with these DM powers of mine.
    Boats are like nuts, the outside is hard but the inside is usually good to eat.


    And remember, things can always get worse.

  28. - Top - End - #28
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by bosssmiley View Post
    Fix Craft (and UMD) so that non-casters can craft magic items if they have the appropriate feats and class foci. Fighters and Dwarves craft beatssticks and armour, Elves and Rogues create sneaky stuff, etc.

    (simples)
    So use Pathfinder's Master Craftsman feat, then?
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  29. - Top - End - #29
    Barbarian in the Playground
     
    Paulus's Avatar

    Join Date
    Sep 2009

    Default Re: Making magic weapons while not a spellcaster

    Or let them take the appropriate Magical Craft feat, -regardless of rereqs- forge the weapon, but they have to hire someone to cast the spell they need?

    after all, spell casting services are listed in the phb.

    This just lets you fudge the preexisting feat, gives them the opportunity to craft the stuff, and you make them burn a feat and cash on the spell.

    Should work if you ask me.
    Think what you want. I can't stop you.

  30. - Top - End - #30
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Making magic weapons while not a spellcaster

    Quote Originally Posted by Paulus View Post
    Or let them take the appropriate Magical Craft feat, -regardless of rereqs- forge the weapon, but they have to hire someone to cast the spell they need?

    after all, spell casting services are listed in the phb.

    This just lets you fudge the preexisting feat, gives them the opportunity to craft the stuff, and you make them burn a feat and cash on the spell.

    Should work if you ask me.
    A good amount of items are IMPOSSIBLE to craft UNLESS you have some pretty exotic multi classing (some of which illegal due to class limitation) or if you use the "cooperative crafting" rules... which basically says "anyone can provide the spell, you can use a scroll to provide the spell, anyone can provide the alignment, the race, the XP, the prereq feats and the crafting feats... as long as they all work together".
    Which, I think, is an "optional ruleset" found in the core. And as I said, necessary for many items to be even possible to craft.

    just rule that enchanting magic item is a set of skills that anyone can learn, but requires sources for various things, such as magic spells being cast at the item, to work.
    Last edited by taltamir; 2009-09-22 at 07:05 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •