New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 13 of 13
  1. - Top - End - #1
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Aug 2005
    Location

    Default Hero's Call [3.5 Cleric Spell]

    This spell could have some uses if you ever need to prepare the local village against some threat:

    Hero's Call
    Transformation
    Level: Clr 3, Pal 3
    Components: V, S, M
    Casting Time: 1 standard action
    Target: 1 commoner
    Range: Touch
    Duration: Permanent
    Saving Throw: Will negates (harmless)
    Spell Resistance: No

    You gift a commoner who perfectly embodies your deity's alignment with a magic sword, and in doing so transform them into a powerful fighter. The commoner replaces a number of their highest commoner levels with fighter levels, up to 1 level per 2 of your caster levels. This can alter feats, hitdice, skills, and proficiencies affected by the change. A commoner can only gain a maximum number of fighter levels equal to their commoner class level. The spell lasts until the sword is destroyed or if the subject ever uses another weapon in combat (other than unarmed attacks or improvised weapons), in which case the replaced levels usually revert back to commoner. Only once instance of this spell can be active on a person at a time. Over time should the subject prove themselves as an exemplary champion of your faith's ideals the change may become truly permanent and last even once the spell has ended.

    Material Component
    The magic sword, which must be uncursed, have an enhancement bonus of at least +1, and not of be of an alignment opposing your faith's.

  2. - Top - End - #2
    Ettin in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: Hero's Call [3.5 Cleric Spell]

    Do they retain Chicken Infested?

  3. - Top - End - #3
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    Quote Originally Posted by deuxhero View Post
    Do they retain Chicken Infested?
    No, no, no, no, no, NO. God no.

  4. - Top - End - #4
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    I'm confused about why the description talks about the spell being made permanent if you're particularly devoted when the spell is already permanent.

    Otherwise, interesting spell. I kinda likes.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  5. - Top - End - #5
    Ogre in the Playground
     
    Kobold

    Join Date
    Feb 2006
    Location

    Default Re: Hero's Call [3.5 Cleric Spell]

    Clearly, it should also transform one of the commoner's household pets into a mighty battle-steed.

  6. - Top - End - #6
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    Quote Originally Posted by Lapak View Post
    Clearly, it should also transform one of the commoner's household pets into a mighty battle-steed.
    Wouldn't that be instead changing the commoner into a paladin, instead?
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  7. - Top - End - #7
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Hero's Call [3.5 Cleric Spell]

    I think it should have a small XP cost. As little as 25 or 50, just to make sure people do not spam it. If you don't want an XP cost, then add a gem to the material component.

    P.S. Material components are used up as the spell is cast, so I think you want the sword to be a focus.

  8. - Top - End - #8
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    Quote Originally Posted by Boci View Post
    I think it should have a small XP cost. As little as 25 or 50, just to make sure people do not spam it. If you don't want an XP cost, then add a gem to the material component.

    P.S. Material components are used up as the spell is cast, so I think you want the sword to be a focus.
    I think it's stopped by the fact that you need at least a +1 sword (or weapon in general). 2000+ gp a pop should keep you from arming every thorp across the kingdom with commoner-turned-fighters. The spell should probably be contingent on the status of the weapon, as it should only empower the commoner while he has it (which seconds the notion of it being a focus).

    Speaking of the weapon, I think that should be changed in the spell, as different races will probably have different weapon preferences. I could see dwarves preferring an axe or hammer to a sword and elves may prefer a bow, especially if the cleric/paladin's god has a preference for archery. An idea for that is to make the focus the favored weapon of the deity, rather than just a sword.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  9. - Top - End - #9
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    I like it. Only thing I don't like is the restriction on weapon use: the peasant hero typically makes use of more than just one sword to defeat evil, and part of that would be using a ranged attack when necessary. I think it needs a different ending condition, maybe "until the sword breaks, the hero takes an action against the tenants of your god's faith, or the hero is not called to duty for over a year." It makes the spell a lot more dependable, probably worth some level increase in that case, but you still don't have a whole town of fighters for years after. I'd also say whatever you do, it should allow any magic weapon, not just swords. It might make sense to match racial or deific themes, but being stuck with only one option makes it really hard to defend the weak.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  10. - Top - End - #10
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    How about this to incorperate peoples suggestions.

    Hero's Call
    Transformation
    Level: Clr 4, Pal 4
    Components: V, S, F
    Casting Time: 1 standard action
    Target: 1 commoner
    Range: Touch
    Duration: See Text
    Saving Throw: Will negates (harmless)
    Spell Resistance: No

    You gift a commoner who perfectly embodies your deity's alignment with a magic weapon, and in doing so transform them into a powerful fighter. The commoner replaces a number of their highest commoner levels with fighter levels, up to 1 level per 2 of your caster levels. This can alter feats, hitdice, skills, and proficiencies affected by the change. A commoner can only gain a maximum number of fighter levels equal to their commoner class level. The spell lasts until the weapon breaks, the hero takes an action against the tenants of your god's faith, or the hero is not called to duty for over a year, in which case the replaced levels usually revert back to commoner. Only one instance of this spell can be active on a person at a time.

    Note: Should the subject prove themselves as an exemplary champion of your faith's ideals the change may become truly permanent and last even once the spell has ended.

    Spell Focus: The magic weapon favored by you diety, which must be uncursed, have an enhancement bonus of at least +1, and not of be of an alignment opposing your faith's.
    Last edited by Silverscale; 2009-09-26 at 11:59 AM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  11. - Top - End - #11
    Ogre in the Playground
     
    Worira's Avatar

    Join Date
    Nov 2007

    Default Re: Hero's Call [3.5 Cleric Spell]

    I like this spell, although it could be somewhat abusable, depending on the availability of high-level commoners. One thing, though: The sword should be a focus, not a material component. As written, the sword is destroyed in the casting of the spell, instantly negating it.
    The following errors occurred with your search:

    1. This forum requires that you wait 300 seconds between searches. Please try again in 306 seconds.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Silverscale's Avatar

    Join Date
    Aug 2009
    Location
    Greensboro NC, USA
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    Quote Originally Posted by Worira View Post
    I like this spell, although it could be somewhat abusable, depending on the availability of high-level commoners.
    Only as abusable as the availability of magic weapons. In a low magic setting this spell is almost useless since you may be giving up the very sword you just went on an epic quest to get. In a campaign where magic is more omnipresent, the spell becomes more feasible and is balanced out by the fact that even if you do manage to arm the whole town with +1 weapons they are still faced with people who can probably hurl high level AoE's at them.

    Quote Originally Posted by Worira View Post
    One thing, though: The sword should be a focus, not a material component. As written, the sword is destroyed in the casting of the spell, instantly negating it.
    See my previous post which has a modified version of the spell.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


    Spoiler
    Show

    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

  13. - Top - End - #13
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Hero's Call [3.5 Cleric Spell]

    Quote Originally Posted by Worira View Post
    I like this spell, although it could be somewhat abusable, depending on the availability of high-level commoners. One thing, though: The sword should be a focus, not a material component. As written, the sword is destroyed in the casting of the spell, instantly negating it.
    Given high level commoners are few and far between, the majority of whom never get above 1st level, I don't feel that concerned about it.

    @Silverscale: That's a decent rewrite, though I don't think it necessarily needs to increase in spell level, as it's less long lasting than the original and isn't otherwise more powerful.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •