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2009-09-28, 09:19 PM (ISO 8601)
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- May 2009
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- Fl
You have 2+int bonus languages, what do you pick?
What are your choices for languages to learn? Obviously a lot of it depends on campaign (The planar languages are much more important in a plane hopping campaign) and once you learn Tongues your languages do not matter that much (if at all) but I am intrested in what everyone typically picks.
Assume for any race any non-secret language is allowed (and loremasters can learn secret languages as bonus languages) for "bonus" languages and you can pick any 2 (non-secret) languages as "automatic" languages.Last edited by deuxhero; 2009-09-28 at 09:20 PM.
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2009-09-28, 09:24 PM (ISO 8601)
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- Aug 2009
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Re: You have 2+int bonus languages, what do you pick?
Common, invariably. The racial language, if one is available. Typically goblin, since it's rare that someone doesn't use goblin in a low level campaign(I skip it if high, though), invariably draconic, due to it's use in magical contexts as well as for dragons. Then I get creative, typically with abyssal and so forth. You may not need interplanar languages as often, but when you need them, you really need them.
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2009-09-28, 09:24 PM (ISO 8601)
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- Jan 2008
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Re: You have 2+int bonus languages, what do you pick?
I thought it was common + racial languages + int mod languages of choice
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for humans just common, for elves common + elven, etc...Last edited by taltamir; 2009-09-28 at 09:25 PM.
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2009-09-28, 09:29 PM (ISO 8601)
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- May 2009
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- Fl
Re: You have 2+int bonus languages, what do you pick?
@taltamir It is, I said to assume automatic languages are "any 2" for the purpose of this topic.
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2009-09-28, 09:31 PM (ISO 8601)
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- Jun 2009
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Re: You have 2+int bonus languages, what do you pick?
Really I guess it depends on the campaign. Though generally I take Elven, just because I like the poetic ideal behind it.
In terms of lowlevel usefulness, I would say Goblin. Followed by draconic, if kobolds are common.
Of course I also would take druidic, having a secret language for you and the druid to carry on conversations is just to RPtastic.Last edited by HereticNox; 2009-09-28 at 09:33 PM.
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2009-09-28, 09:37 PM (ISO 8601)
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- Jul 2009
Re: You have 2+int bonus languages, what do you pick?
Common+Draconic
High level: Planar Languages, starting with Aquan and Terran if a Druid, Celestial, Infernal, Abyssal, in that order if Wizard.
Low level: Undercommon, Gnome
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2009-09-28, 09:38 PM (ISO 8601)
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- Aug 2009
Re: You have 2+int bonus languages, what do you pick?
A summoner benefits from celestial/abyssal/auran/terran/aquan/ignan in order to communicate with summoned creatures.
Sylvan, Giant, and Undercommon are good multipurpose languages likely to be spoken by a variety of races.
Edit: totally ninja'd!Last edited by jiriku; 2009-09-28 at 09:38 PM.
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2009-09-28, 09:40 PM (ISO 8601)
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- May 2009
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- Fl
Re: You have 2+int bonus languages, what do you pick?
Drow Sign Language is mentioned under the drow monster entry, any further notes about it? It could be useful even after tongues if the entire party (or the sneaky parts of it) takes it.
Last edited by deuxhero; 2009-09-28 at 09:41 PM.
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2009-09-28, 09:40 PM (ISO 8601)
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- Oct 2008
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Re: You have 2+int bonus languages, what do you pick?
On my list of languages would be the Planar languages, primarily Celestial, Elven and Draconic
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2009-09-28, 09:44 PM (ISO 8601)
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- Nov 2008
Re: You have 2+int bonus languages, what do you pick?
I actually have a character with a ridiculous amount of languages known.
I would go with Common, Dwarven, Elven, Orc, Undercommon, Ignan, and Abyssal. Those seem like you'd get a pretty interesting mix. Plus, you can talk to fire! And Satan!
I would then spend 1 skill point per level learning all possible languages, with 4 extra at first level. Sylvan, Auran, Celestial, Infernal, Giant, Gnome, Halfling...
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2009-09-28, 10:01 PM (ISO 8601)
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- Aug 2007
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Re: You have 2+int bonus languages, what do you pick?
I'd find something obscure yet still common enough to be useful. Like if you pick draconic then that is indeed exceedingly useful, but 4 other party members will also know draconic. I was once in a party where someone didn't know common so we all spoke draconic to eachother. The racial language of a common monster might be nice, or a friendly race frequently seen in the area.
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2009-09-29, 12:15 AM (ISO 8601)
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- Dec 2008
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2009-09-29, 12:18 AM (ISO 8601)
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- Sep 2008
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- The great state of denial
Re: You have 2+int bonus languages, what do you pick?
I always pick, in this order:
Common
elven
infernal
celestial
abysal
sylvan
The first two because I play elves a lot, and the rest because if it doesn't speak any of the above, it's not worth talking to.Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-09-29, 12:20 AM (ISO 8601)
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- Aug 2009
Re: You have 2+int bonus languages, what do you pick?
Draconic? lol
It's often not about knowing a language they speak. It's often about knowing a language they want to speak. In the games I run, you start off on a better foot with a race if you speak their language.
So, when attempting diplomacy with a dragon, it doesn't matter that it speaks common, infernal, elven, and celestial.
If you don't speak to it in Draconic, it will think that you don't respect its culture. And then, it's less likely to respect you.Last edited by PhoenixRivers; 2009-09-29 at 12:22 AM.
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2009-09-29, 12:20 AM (ISO 8601)
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- May 2007
Re: You have 2+int bonus languages, what do you pick?
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2009-09-29, 12:24 AM (ISO 8601)
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- Sep 2008
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- The great state of denial
Re: You have 2+int bonus languages, what do you pick?
It's big, scaley, and my DM has vaguely pointed me in the direction of killing it. If it wants to be political, it generally speaks common.
If it thinks I'm disrespectful because of linguistic barriers, see point 1.Last edited by Yukitsu; 2009-09-29 at 12:25 AM.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-09-29, 12:30 AM (ISO 8601)
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- Feb 2006
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- New York, USA
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Re: You have 2+int bonus languages, what do you pick?
Giant, Sylvan and Undercommon.
Those have a lot of variety.
Dwarf is also a good one. Goblin too. Draconic is neat, but everyone else always takes it, so it often becomes redundant.Last edited by Deepblue706; 2009-09-29 at 12:32 AM.
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2009-09-29, 03:27 AM (ISO 8601)
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- Nov 2005
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- Flawse Fell, Geordieland
Re: You have 2+int bonus languages, what do you pick?
Generally I'd pick 'em the same way a Ranger picks his favoured enemy: by taking things which will be broadly useful at the level you're playing at.
- low level -
Goblin/Orc/Elvish/Dwarven
Sylvan
Giant
Draconic
Elemental Languages
Abyssal/Celestial/Infernal
- high level -
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2009-09-29, 03:33 AM (ISO 8601)
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- Jul 2007
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- California
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Re: You have 2+int bonus languages, what do you pick?
Always a sign language spoken by at least one member of the party, AND NO ONE ELSE. If I can afford it, another, spoken language that is rare and spoken by at least one other member of the party (say, Celestial if we don't plan on encountering any celestials). The rest depend on what I plan on facing.
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2009-09-29, 11:20 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: You have 2+int bonus languages, what do you pick?
My first picks are usually Common followed by Draconic because my characters tend to be dragon-fanboy mages, which somehow got everyone in any campaign I run to learn Draconic, even though I've had multiple in which it was never used. After that I usually go Elven because the elves are the masters of ancient magic, and it's poetic; although sometimes I just take Sylvan. Then I go Goblin or planar depending upon what's more appropriate. I especially like Terran because the Elemental Plane of Earth was always my favorite. With Int 18 my character would probably have Common, Draconic, Elven or Sylvan, Terran, Celestial, and Infernal. The last one can get me in trouble with the tanar'ri if I try it with them, but it is the trade tongue of the Lower Planes so they are more than willing to use it.
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2009-09-29, 11:46 AM (ISO 8601)
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- Oct 2008
Re: You have 2+int bonus languages, what do you pick?
1.'Common' - Even if it isn't common
2.Obscure party language - its nice to tell the DM he's meta-gaming by listening to our conversations, even if it is just to joke with him.
3.Useful build languages - certain builds have necessary languages involved in them. Malconvoker is my example of choice for most things these days, and works perfectly for this too.
4.Important campaign languages - If you know you're going to be dealing with a lot of goblins, learning goblin might be a good idea.Avatar by Assassin89
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2009-09-29, 11:51 AM (ISO 8601)
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Re: You have 2+int bonus languages, what do you pick?
See, I use a lot this mindset about languages in my game. Agree 100%
And because of this, OP, First nad Foremost, DRACONIC.
Then, himanoids common in the setting. then sylvan or giant. Then Outsiders language, starting from fiends (more easy talk with celestials anyway) then elemental languages, I'd say..
Of course, Int score, Skills, setting, PC attitude.. all changes this..
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2009-09-29, 11:53 AM (ISO 8601)
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- Jan 2009
Re: You have 2+int bonus languages, what do you pick?
I usually start with Common and Elven since that probably covers most populations. Dwarven or Undercommon if I think those cultures will be relevant.
I next rank Celestial, Infernal, and Sylvan highest, to converse with interesting outsiders and fey. (I rank Abyssal lower since I don't expect drawn-out negotiations with demons.)
If a summoner or I have enough Int, the elemental languages.
I do find it handy to have one language shared by the party but rare to others: Auran (or whatever the air-language is) sounds most likely to fit this bill. I heard someone suggest Roper (as by the monster), but I never saw that listed as a language in a 3.0 or 3.5 book.
Edit: Forgot Draconic. After Elven if an arcane caster. With Celestial and Infernal is other class.Last edited by JeenLeen; 2009-09-29 at 11:54 AM.
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2009-09-29, 12:02 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: You have 2+int bonus languages, what do you pick?
Heroes of Battle also has rules for taking battle signs (basically Navy Seal-esqe hand signals) as a language. My party always invests in it.
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2009-09-29, 12:04 PM (ISO 8601)
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- Jul 2008
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Re: You have 2+int bonus languages, what do you pick?
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2009-09-29, 01:31 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: You have 2+int bonus languages, what do you pick?
Since I play mostly Planescape, I'll go from there...
Let's see. According to list of preference:
Planar Trade
Language of the Character's home plane
Fiendish
Celestial
Lawful of chaotic language depending on alignment
At least one elemental language
Sylvan
Undercommon
More as necessary.
Generally, I'm going for diversity here: speaking a broad variety so that everyone can share a non-Planar Trade language with you. If you speak Sylvan, Eladrin might not be necessary, as an example. If you have Fiendish, Abyssal is more of a bonus.Resident Vancian Apologist
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2009-09-29, 02:49 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: You have 2+int bonus languages, what do you pick?
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2009-09-29, 03:17 PM (ISO 8601)
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- Jul 2009
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- 2nd, 5th, 8th and 11th di
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Re: You have 2+int bonus languages, what do you pick?
Attica Greek, Aramaic and Ashanti Tribal.
IMO I hate the language selection in D&D 3.x. There groupings just seem to forced to me.
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2009-09-30, 02:14 AM (ISO 8601)
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- Jul 2008
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Re: You have 2+int bonus languages, what do you pick?
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2009-09-30, 02:51 AM (ISO 8601)
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- Sep 2009
Re: You have 2+int bonus languages, what do you pick?
Obviously Common, generally Halfling due to being a Strongheart, with Draconic at least, and peering towards my sheet I apparently chose Drow Sign Language on my Cloistered. I possess as well Giant, Abyssal, Infernal, and Undercommon for ranks.
Draconic is usually a strong choice due to involvement with magic and what with the Dragons probably speaking this, too, and we use Drow Sign Language because we can communicate silently and insult the parentage of priestesses, which is always a plus.
Giants, to me, are the only intelligent beings who seem willing to talk. Orcs or goblins or creatures of elemental components are often simple aggressors. Abyssal and Infernal come along often enough, but I never see anything written in Celestial, and anyone I might speak to probably will find a way to communicate with me. Undercommon seems useful for communicating with most Gnomes and Dwarves and the insulting of Drow both vocally and somatic.