New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Orc in the Playground
     
    Quixotico's Avatar

    Join Date
    Feb 2008
    Location
    Chicagoland Area
    Gender
    Male

    Default Polearms and Sizing

    A new game is starting at work and I'm looking at a character who uses a polearm; specifically a glaive. I'm considering putting the Sizing magical propery onto it from the Magic Item Compendium so if anyone gets adjacent to him, he can lose the reach. (He doesn't have the feats to spare for Short Haft)

    I know, by RAW, a two-handed glaive shrunk one size would become a one-handed weapon for a medium-sized character and lose its reach property, but considering the size of polearms wouldn't you think they'd first become a two-handed weapon without reach, then a one-handed weapon? Halving the size you still have a weapon the better part of four feet long.
    Characters [ Krad | Tinn ]

  2. - Top - End - #2
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: Polearms and Sizing

    Nitpick - wikipedia claims Glaives are usually 6-7 feet long, meaning you're looking at much closer to 3 feet for the shrunk version. Note that a good sword or axe could easily be longer.

    And eh, seems like a reasonable houserule. What does your DM say?
    Last edited by sonofzeal; 2009-09-29 at 11:24 AM.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Polearms and Sizing

    I thought, RAW, weapon size was irrelevant to reach?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  4. - Top - End - #4
    Ogre in the Playground
     
    Kaiyanwang's Avatar

    Join Date
    Jul 2008
    Location
    Italy
    Gender
    Male

    Default Re: Polearms and Sizing

    Quote Originally Posted by Mongoose87 View Post
    I thought, RAW, weapon size was irrelevant to reach?
    You are not alone.
    Warning: my time zone and internet acces may lead to strange/late post answers.
    Spoiler
    Show

    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  5. - Top - End - #5
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Polearms and Sizing

    This is definitely in the territory of asking for DM candy.

    If you're going to be asking for candy anyhow, you could design an exotic polearm that both has reach and threatens adjacent squares, and then give it mastery or proficiency or whatever that enchantment was that makes you automatically proficience with a weapon.

    Fluff for such a weapon should be easy, it can have backwards-pointing projections on the head, spikes/blades along the haft, a razor-covered handguard, or simply be have a long grip and be weighted and balanced so that its trivial to foreshorten your grip. And since an exotic glaive with adjacency is manifestly much less powerful than the spiked chain, you're not introducing any balance issues with the weapon.

    Plus, it's cool to have an unique and unusual weapon.
    Last edited by jiriku; 2009-09-29 at 11:32 AM.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: Polearms and Sizing

    Anyone who is proficient with the glaive is also proficient with armor spikes, and proficient with spiked gauntlets, and is capable of carrying a backup weapon, and capable of taking 5 ft steps, and is capable of getting free movement. So I see little reason to invest in Sizing for what you propose.

  7. - Top - End - #7
    Orc in the Playground
     
    Quixotico's Avatar

    Join Date
    Feb 2008
    Location
    Chicagoland Area
    Gender
    Male

    Default Re: Polearms and Sizing

    Huh, yeah. I'm not sure it's explicitly stated, but sizing doesn't seem to affect reach. Only the size the character's reach can be altered, and that in its self alters the reach of a weapon appropriately sized for him.

    So... by RAW, a Medium creature using a Tiny Glaive (as a light weapon) can hit an opponent 10' away, despite the weapon being only two-feet long.

    So shrinking the polearm wouldn't do anything for the character. Yeah, I'll just make sure to have a back-up weapon. That was always an option, but if the glaive was to be his signature weapon and magical, I was hoping it could be made to be useful in a dire situation, say where he can't take a five-foot step.

    I'll consider running a custom weapon by the DM, but we already drive him nuts as is and I don't want to be around when he suffers the inevitable mental breakdown.

    Thanks for the advice and feedback.
    Characters [ Krad | Tinn ]

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    Midwest, not Middle East
    Gender
    Male

    Default Re: Polearms and Sizing

    Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
    Is this a more general rule? Does Reach only count if you're wielding an appropriately sized weapon?

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Polearms and Sizing

    The simplest solution is to 5 foot step away and then full attack anyway. In rare situations when backed up against a wall, you draw a backup weapon. But usually combats are too short for this to ever happen, or to continue even if it does happen. If it does you ask the party to attack that guy instead of whoever else they were gonna attack, it dies in a round, then you quickly move on to their enemies which causes no such problem.
    Last edited by ericgrau; 2009-09-29 at 01:40 PM. Reason: ninjas
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •