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2009-09-29, 03:08 PM (ISO 8601)
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Temporary Ability Modifiers And Pre-reqs
My character has a +1 brutal surge greatsword (MIC). With brutal surge I can spend a swift action to initiate a bull rush after a successful attack equal to 1 + my CON mod every day. My question is, let's say I temporarily boost my CON mod (via magic items or spells), can I use brutal surge's ability more often or is it base ability mod only?
And just to double check since I can't find the ruling in the PHB, can you qualify for a feat that requires a certain ability score (ex. combat expertise) with a temp ability score (via magic items)?Homebrew: Frostfire Mage PrC
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2009-09-29, 03:10 PM (ISO 8601)
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- Aug 2009
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Re: Temporary Ability Modifiers And Pre-reqs
Yes. However, like all prereqs, if you lose the prereqs, you lose the benefit of whatever depends on them.
Quite nice for getting into things earlier, that you will later have the prereqs for innately...riskier if losing your magic item denies you access to your prestige class benefits or feat chain.
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2009-09-29, 03:20 PM (ISO 8601)
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Re: Temporary Ability Modifiers And Pre-reqs
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2009-09-29, 03:23 PM (ISO 8601)
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- Aug 2009
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Re: Temporary Ability Modifiers And Pre-reqs
That's an excellent question. I would say yes, since skill points are not retroactively affected by intelligence.
Obviously, the reverse is true of hit points.
Of course, I know of no explicit ruling on this, but that's how it appears to work by RAW.
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2009-09-29, 03:24 PM (ISO 8601)
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- Oct 2005
Re: Temporary Ability Modifiers And Pre-reqs
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2009-09-29, 03:26 PM (ISO 8601)
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Re: Temporary Ability Modifiers And Pre-reqs
Technically I don't think there's any explicit rule to that effect, it's just that the by far most common temporary intelligence boosts explicitly specify that they don't grant skill points. Specifically, Fox's Cunning and the Headband of Intellect both specifically mention that fact.
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2009-09-29, 03:27 PM (ISO 8601)
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- Aug 2009
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Re: Temporary Ability Modifiers And Pre-reqs
You don't gain skill points for having an int boost, true.
However, if you level while one is active(ie, you are an incantatrix), would you not gain skill points based on your current, boosted int level?
And skill points are not affected by later changes...getting a +2 int later on won't give you retroactive skill points, so getting an int reduction should not remove them.
Of course, if there is an explicit rule stating otherwise, that would override this.
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2009-09-29, 04:09 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Temporary Ability Modifiers And Pre-reqs
The explicit rule is at the end of page 58 of the Player's Handbook:
Your character’s Intelligence modifier affects the number of skill points he or she gets at each level (see Table 1–1: Ability Modifiers and Bonus Spells, page 8). This rule represents an intelligent character’s ability to learn faster over time. Use your character’s current Intelligence score, including all permanent changes (such as inherent bonuses, ability drains, or an Intelligence increase gained at step 4, above) but not any temporary changes (such as ability damage, or enhancement bonuses gained from spells or magic items, such as a headband of intellect), to determine the number of skill points you gain.
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2009-09-29, 04:20 PM (ISO 8601)
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- Aug 2009
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Re: Temporary Ability Modifiers And Pre-reqs
So, whats the difference between a temporary modifer and a permanent one.
Rather...whats the difference between a temporary modifier that you always have, and a permanent one?
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2009-09-29, 04:24 PM (ISO 8601)
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- Mar 2009
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2009-09-29, 04:30 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: Temporary Ability Modifiers And Pre-reqs
I guess what I'm asking is, what defines which an effect falls under...is any limitation on duration enough to make it temporary? Plenty of bonuses are labeled as permanent explicitly, but not all increases are specifically labeled as permanent or temporary.
Logic would tend to indicate that anything that expires is likely temporary, but logic isn't raw...and anyhow, it gets fuzzier when it's a temporary buff that will be persisted over and over until your character dies.
What happens if you can permanency an int buff(I can't think of a legit means for this atm, but Im away from books, and it might be possible), and it later gets dispelled?
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2009-09-29, 04:36 PM (ISO 8601)
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- Mar 2009
Re: Temporary Ability Modifiers And Pre-reqs
Given that a magic item is listed there, I'd assume it's "a permanent effect you would still have even in an AMF and doesn't rely on possession of an item" or somesuch. So bonuses granted via spells, yes even that permancied homebrew int booster you got passed when the DM was drunk, magic items, or similar effects won't count.
It seems pretty straightforward to me, and should work unless you're actively trying to break the system, and honestly there're better ways to do it than trying to cheese skillpoints.Last edited by Kylarra; 2009-09-29 at 04:37 PM.
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2009-09-29, 04:39 PM (ISO 8601)
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- Mar 2009
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- The Greyverse
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Re: Temporary Ability Modifiers And Pre-reqs
+1 You made me laugh.
@Tyndmyr: wishes (and similar ultra-powerful spells and certain magic items) are able to give a permanent modifier to an attribute. (IRC, these permanent mods are capped at +5, but that may just be the maximum increase one can obtain by wishing.) Modifiers gained in other ways, such as a headband of intellect, gloves of dexterity, etc., are temporary, even if you wear them for a very, very, very long time.
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2009-09-29, 05:15 PM (ISO 8601)
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- Aug 2009
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Re: Temporary Ability Modifiers And Pre-reqs
But...something permanencied counts as permanent with respect to you, per the spell text. (Oddly enough, we happen to use very lenient house rules with respect to permanency, at least for self-only buffs. Thus, thanks to owl's wisdom, this actually matters for me. To matter by raw though, there'd have to be some int buff somewhere that says it can be permanent)
Thus, you could technically have an enhancement bonus from a spell that is explicitly permanent, falling into both categories.
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2009-09-29, 05:30 PM (ISO 8601)
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- Mar 2009
Re: Temporary Ability Modifiers And Pre-reqs
Except that Permanency has a very explicit list of what it can make permanent, and stat boosters aren't on that list (yes a few other spells not in core also say they can be made permanent through the spell, but again, no stat boosters). So yes, in theory you could houserule such things in, but per RAW, such things won't normally happen, so they don't need to be addressed (in RAW). Note that my qualifier of "working in an AMF still would be relevant as they would be suppressed and thus not a viable candidate for "permanent boosts", should you choose to accept my descriptor anyway.
Thus, it comes down to your DM's decision on how the backlash of their first houserule affects things here.Last edited by Kylarra; 2009-09-29 at 05:33 PM.
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2009-09-29, 05:33 PM (ISO 8601)
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Re: Temporary Ability Modifiers And Pre-reqs
No stat boosters at all, hmm? Thats no fun.
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2009-09-29, 05:35 PM (ISO 8601)
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- Mar 2009
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2009-09-29, 11:31 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: Temporary Ability Modifiers And Pre-reqs
Depends how often they get dispelled...Of course, enough permanencied buffs, and you kinda start tempting the DM at some point...
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2009-09-29, 11:37 PM (ISO 8601)
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- Mar 2009