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Thread: Disarm Feat
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2009-09-29, 04:17 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
Disarm Feat
I seriously seem to recall having seen this feat before, but I can't find it at all. Basically, is there a feat which lets you grab an opponents weapon when disarming even if you disarm them with a weapon?
If not, would it be an acceptable homebrew feat?Give me any character, and I will give you a freeform conversion.
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2009-09-29, 04:20 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Disarm Feat
Personally I'd make it a skill trick. Too weak to be a feat.
Preq: Sleigh of Hands 4 ranks, improved disarm
If you succesfuly disarm someone, you may wield there weapon, dropping your own as a free action or sheathing it as a swift one.Last edited by Boci; 2009-09-29 at 04:25 PM.
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2009-09-29, 04:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Disarm Feat
Eh, it's a default option built into Disarm:
"Step Three: Consequences. If you beat the defender, the defender is disarmed. If you attempted the disarm action unarmed, you now have the weapon. If you were armed, the defender’s weapon is on the ground in the defender’s square."Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-09-29, 04:24 PM (ISO 8601)
- Join Date
- Jul 2008
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2009-09-29, 04:26 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Disarm Feat
Its not a feat, it's a magic item ability. Check Crystal Keep.
Edit: It may be in Champions of Ruin. That's the book I was reading last night, and your thread reminded me of it for some reason.Last edited by Sinfire Titan; 2009-09-29 at 04:27 PM.
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2009-09-29, 04:29 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Disarm Feat
There is a feat called Master Disarm on the DanDwiki that let's you do that if you're using a 1handed weapon and the disarmed weapon is 1 handed.
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2009-09-30, 11:24 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Disarm Feat
Snatch Weapon, in Song & Silence. If you have a free hand, you can grab the weapon and make a free attack with it. Works well with Strongarm Bracers (grab a two-handed weapon in one hand).
If you need more hands... here's a post where I discuss various methods to add appendages.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-10-01, 09:56 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Disarm Feat
Darrin is correct, Snatch Weapon is what you're looking for. Also, if you get familiarity with a Flindbar (MMIII) you get a free Disarm attempt when you threaten a crit (20% of the time with a Keen effect).
Last edited by Person_Man; 2009-10-01 at 09:56 AM.
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2009-10-01, 10:32 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Italy
- Gender
Re: Disarm Feat
Flindbar is bludgeoning. Should be somewhere a sort of keen for bludgeoning weapons, too.
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2009-10-01, 12:19 PM (ISO 8601)
- Join Date
- Jan 2009
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- Iceland
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2009-10-01, 01:03 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
- Gender
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2009-10-01, 01:37 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Disarm Feat
Because swords are better than maces. They get more options. Read the description of defending, where the AC bonus stacks but only from swords.
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2009-10-01, 01:44 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Disarm Feat
There is no why. It's just what the authors wrote at the time. And then some other authors wrote something else to add to it.
D&D in general, and the core rule books in particular, is a very fiddly game (lots of rules, lots of exceptions) with a strong penchant for "world simulation." It tries to justify things in terms of what "should" be the rules from a fluff perspective, instead of doing what's balanced from a crunch perspective. Just think of Sneak Attack. Or the Grapple rules. And so on.