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  1. - Top - End - #1
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    Default Has anyone noticed this line in Spell Storing rings?

    "A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three". This includes personal spells.

    Cast a personal spell into it and give it to the fighter, they have access to a personal spell without casting or UMD and I think that personal spells can't be put in potions that don't require casting (purposefully).


    How can you abuse this?
    Last edited by deuxhero; 2009-09-29 at 06:02 PM.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Tenser's Transformation?

    I wouldn't allow it, but it is a known trick.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Tenser's is not a spell of third level or lower.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Greater version has up to 10th level (epic...)

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Isn't there a metamagic that lowers a spell's effective level? I think Sanctum Spell had something like that, but I doubt it worked exactly in that fashion..
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    I like the idea of spellstoring rings used en masse as buffing tools. Say you have a party of 5. 5 low-level buffs (I dunno, call them haste, mass aid, good hope, magic circle, prayer) go on in the same round, instead of 5 rounds, and -then- you charge in.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    True Strike? Wraith Strike?

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Shield Other?

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Spend 1000 gp at Boccob's Reading Room (100 gp/spell level) and load a mythal in one >.> Oh yeah, and it's instantaneous. So you only ever need to use it once :D
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Floating Disk?

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    what? D:

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Kalirren View Post
    I like the idea of spellstoring rings used en masse as buffing tools. Say you have a party of 5. 5 low-level buffs (I dunno, call them haste, mass aid, good hope, magic circle, prayer) go on in the same round, instead of 5 rounds, and -then- you charge in.
    So that's what the planeteers where using!
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Kalirren View Post
    I like the idea of spellstoring rings used en masse as buffing tools. Say you have a party of 5. 5 low-level buffs (I dunno, call them haste, mass aid, good hope, magic circle, prayer) go on in the same round, instead of 5 rounds, and -then- you charge in.
    Heh, it's like the entire War Weaver PrC for the low-low price of 250,000 gp! >.>

    Quote Originally Posted by KellKheraptis View Post
    Spend 1000 gp at Boccob's Reading Room (100 gp/spell level) and load a mythal in one >.> Oh yeah, and it's instantaneous. So you only ever need to use it once :D
    What's "Mythal"? Second time in two days I've seen reference to it, but I don't know it.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by DragoonWraith View Post
    What's "Mythal"? Second time in two days I've seen reference to it, but I don't know it.
    Something from Forgotten Realms, I think. I dunno, I don't really pay attention to setting specific stuff.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by DragoonWraith View Post
    What's "Mythal"? Second time in two days I've seen reference to it, but I don't know it.
    An ancient human race in the forgotten realms used them to cleave off the tops of mountains and use them to make cities fly. A wizard of said race killed the god of magic with a spell.

    They're that kind of powerful.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Hey is it just me or did they forget to say a 0th level spell takes up half a slot. Abusive idea coming on... Hey we can lower a spells actual level too can't we with sanctum spell. Never run out of magic missles again.

    (I don't think all the spells happen at the same time though. Otherwise... rays of frost.)
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    *sigh* A mythal is NOT what the Netherese used to cut off mountaintops and make them fly. That is a device called a mythallar, named in honor of the more ancient mythal.

    A mythal is a unique type of epic spell (no really, it has it's own epic seed) that is characterized by:
    -covering a city
    -being permanent
    -having numerous lesser effects tied to it
    -typically, requires attunement to it so as to ignore it's baneful effects, though this is not universal

    Mythals are from the Forgotten Realms campaign setting, and are the foremost acknowledgements of Elven High Magic.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Arundel View Post
    An ancient human race in the forgotten realms used them to cleave off the tops of mountains and use them to make cities fly. A wizard of said race killed the god of magic with a spell.

    They're that kind of powerful.
    Um, isn't that a Mythallar? (which is a crystal orb that allows the direct use of raw magic to create quasi-magical effects, such as the powering of flying cities)

    A mythal is, to quote the wiki, "a powerful epic level magical effect, created . . . to protect and ward a large area with numerous powerful enchantments. They work by creating an area wherein the normal rules of magic no longer apply"

    EDIT: Ninja'd - by a better explanation none-the-less
    Last edited by Tarvus; 2009-09-29 at 10:19 PM.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by arguskos View Post
    *sigh* A mythal is NOT what the Netherese used to cut off mountaintops and make them fly. That is a device called a mythallar, named in honor of the more ancient mythal.

    A mythal is a unique type of epic spell (no really, it has it's own epic seed) that is characterized by:
    -covering a city
    -being permanent
    -having numerous lesser effects tied to it
    -typically, requires attunement to it so as to ignore it's baneful effects, though this is not universal

    Mythals are from the Forgotten Realms campaign setting, and are the foremost acknowledgements of Elven High Magic.
    Quote Originally Posted by Tarvus View Post
    Um, isn't that a Mythallar? (which is a crystal orb that allows the direct use of raw magic to create quasi-magical effects, such as the powering of flying cities)

    A mythal is, to quote the wiki, "a powerful epic level magical effect, created . . . to protect and ward a large area with numerous powerful enchantments. They work by creating an area wherein the normal rules of magic no longer apply"

    EDIT: Ninja'd
    You know, Forgotten Realms epic magic make so much more sense now. Thanks.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by deuxhero View Post
    "A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three". This includes personal spells.

    Cast a personal spell into it and give it to the fighter, they have access to a personal spell without casting or UMD and I think that personal spells can't be put in potions that don't require casting (purposefully).

    How can you abuse this?
    Glyph Seals (MIC p. 161) are easier to abuse. Heckuva lot cheaper, too. Key the seal to a pocket/pouch/bandoleer where you store ammunition or spell components. Opening a pocket to draw ammunition or a spell component is a free action, so triggering the seal is a free action. Get lots of pockets, put a glyph seal on each one.

    Glyph Seals are limited to 2nd level and lower spells, but Greater Glyph Seals can store any 5th level spell or higher (there's an odd gap of 3rd and 4th level spells). There's some wonkiness to contend with, however... Glyph of Warding specifies only "harmful" spells can be cast into a spell glyph (but doesn't define harmful... cure spells "harm" undead, right?). However, the Glyph Seal description specifies "any arcane or divine spell" can be cast into it, which would appear to supercede the Glyph of Warding text. Any spell would also include personal range, so you could load yourself up with self-buffs.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Arundel View Post
    You know, Forgotten Realms epic magic make so much more sense now. Thanks.
    Sure. It's fascinating stuff really, and I like sharing it.

    As for the Spell Storing rings, well, it seems like that was probably an intended use, so that the casters can share the awesome with the melees. On a side note, if someone activates a Spell Storing ring that has a Fireball in it, does the spell center on them? Same with Haste?

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    SwashbucklerGuy

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    A classic use is to have a monk with the ring buff with divine power and shield.
    Full BAB without the need to houserule, and a rare opportunity for the monk to get as shield bonus. Both uses core even.

    - Giacomo

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Sir Giacomo View Post
    A classic use is to have a monk with the ring buff with divine power and shield.
    Full BAB without the need to houserule, and a rare opportunity for the monk to get as shield bonus. Both uses core even.

    - Giacomo
    I would dispute that this is "classic".

    "Classic" would be the iconic things.

    Wildshaped druids nomnomnoming everything.
    CoDzillas using divine power, rather than monks expecting a cleric 4th slot and a Wizard 1.
    Mind Flayers Illithids taking that mind, and flayin' it.

    Those are classic.

    Monk with that? Would qualify more as "eccentric" use of the power. That's not necessarily bad. But it's not commonplace, or classic.
    Last edited by PhoenixRivers; 2009-09-30 at 12:50 AM.

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    Barbarian in the Playground
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Well, it would certainly be a classic in these parts, if only it were possible to buy a partially-charged spell storing ring.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    This is a known exploit. I used it to make AfroAkuma very unhappy when my barbarian inexplicably had persisted spells on him, and was carrying a contingency effect as well. Don't think small! Don't bother with shield and similar trivialities! Go big! Body of War Big! :)
    Last edited by Doc Roc; 2009-09-30 at 01:09 AM.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Darrin View Post
    [...] Glyph of Warding specifies only "harmful" spells can be cast into a spell glyph (but doesn't define harmful... cure spells "harm" undead, right?). However, the Glyph Seal description specifies "any arcane or divine spell" can be cast into it, which would appear to supercede the Glyph of Warding text. Any spell would also include personal range, so you could load yourself up with self-buffs.
    That is quite a wonky ordeal, but it might not fly over too well. Somehow, some strain of logic in my head states that if the spell isn't harmful to the target, it wouldn't be triggered. So only an undead would trigger a Cure spells, while a living creature couldn't. You could technically resist and choose to autofail, but the effects aren't harmful.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Glyph seals work, unfortunately. It specifically says you can load in any spell. I was the one who found them over on 339 a while ago.
    Last edited by Doc Roc; 2009-09-30 at 02:34 AM.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by Sir Giacomo View Post
    A classic use is to have a monk with the ring buff with divine power and shield.
    Full BAB without the need to houserule, and a rare opportunity for the monk to get as shield bonus. Both uses core even.

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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by arguskos View Post
    Sure. It's fascinating stuff really, and I like sharing it.
    Indeed. For those interested, the epic seed "Seed: Mythal" is described in Lost Empires of Faerun (along with the Seed: Shadow, my dear gnomes..).

    The book is filled of artifact (Netherscrolls) and with a new kind of item, the Scepter (something between a staff and a wand).

    More, there are few not overpored but strange, intersting spell (like the 9 level one that allows you to "play" with am enemy caster countering him.
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    can it release all spells at once? at an enemy target?
    3 magic missiles at once...
    or 10 at once for greater ring version...

    Isn't a demilich immune to, well, practically everything BUT magic missile?
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    Default Re: Has anyone noticed this line in Spell Storing rings?

    Quote Originally Posted by taltamir View Post
    can it release all spells at once?
    Nope. Minimum time to get a spell out is one standard action.

    Isn't a demilich immune to, well, practically everything BUT magic missile?
    "Magic Immunity (Ex)

    Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally. "

    They also get Epic Magic.

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