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Thread: [3.5] Character Sheet
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2009-10-01, 10:29 AM (ISO 8601)
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[3.5] Character Sheet
We all spend so much time staring at our character sheets that it's worth finding a good one. I'm not very experienced yet (I've played about 0.8 complete games, or six months), but I've been working on a design for character sheets that I think is an improvement on the defaults. I'd appreciate any
slagging offconstructive criticism you may have. If you're interested in contributing or modifying them, check out the project on Google Code.
Also, check out the nascent Pathfinder conversion of these.
Download hereFeatures- Combat-related details grouped on one side, for less page juggling
- Class-specific pages for spells and special abilities, including extra space for potions and scrolls
- Designed for multiclassing, with space for class details like hit die, skill ranks and class skills
- Designed for higher levels, with space for up to
35 classes, 4 attacks,569 protective items,41112 extra skills and 7 favoured enemies - Space for conditional modifiers on attack, saves, AC etc
- Familiar / Animal companion sheet
- Wild Shape sheet for druids
- Party funds sheet, for those parties whose first thought on approaching the dread doors to an arcane temple is "Can we pinch the hinges?"
- Use of soft gray rather than black so pencil stands out better
- Consistent visual cues to draw attention to the important bits
- Dungeon master sheets: Party summary, NPC
- Psionic specific sheets: Psicrystal, psionic classes
- British spelling
ClassesTo do - Done -Prestige ClassesWon't do
PHB1
Bard
Barbarian
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorceror
Wizard
Complete Adventurer
Ninja
Scout
Spellthief
Complete Arcane
Warlock
Warmage
Wu Jen
Complete Divine
Favoured Soul
Shugenja
Spirit Shaman
Complete Warrior
Swashbuckler
Hexblade
Samurai
PHB2
Beguiler
Dragon Shaman
Duskblade
Knight
Dungeonscape
Factotum
Psionics Handbook
Psion
Psychic Warrior
Soulknife
Wilder
Complete Psionic
Ardent
Divine Mind
Lurk
Heroes of Horror
Archivist
Dread Necromancer
Tome of Battle
Crusader
Swordsage
Warblade
Blank Martial Adept
Tome of Magic
Binder
Shadowcaster
Truenamer
Magic of Incarnum
Incarnate
Soulborn
Totemist
Eberron
Artificer
Unearthed Arcana
Totem Barbarian
Bardic Sage
Divine Bard
Savage Bard
Cloistered Cleric (see Extended Cleric)
Druidic Avenger
Thug
Monk: Fighting Styles
Paladin of Freedom/Slaughter/Tyrrany
Planar Ranger
Urban Ranger
Wilderness Rogue
Battle Sorcerer
Domain Wizard
Other
Extended Cleric
Blank Spellcaster (Sorcerer-style)
Blank Spellcaster (Wizard-style)These will have to wait until after base classes.
Races of Destiny
ChameleonLast edited by sadie; 2011-01-20 at 06:16 PM.
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2009-10-01, 10:43 AM (ISO 8601)
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Re: [3.5] Character Sheet
Purty! What did you use to make it?
I'm not a big fan of multipage sheets, but that's just personal preference. The only change I'd suggest is more checkboxes for prepared spells. I'd go up to three per spell.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2009-10-01, 10:56 AM (ISO 8601)
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Re: [3.5] Character Sheet
Just had a veeery quick look.
Very nicely made, I like the alignment box, it's like a compass, and the lines to link each class to the skill list are a feature all sheets should have. :3
Needs more space for classes - builds often have more than 3.
Needs more space for languages, since a high int + learning additional ones will quickly use up the space.
Don't list sizes, just let the player write their size in, because players aren't restrained to the middle 4.
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2009-10-01, 11:21 AM (ISO 8601)
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Re: [3.5] Character Sheet
Since Max Dex only affects your Dex contribution to armor, it seems a little out of place to put it in with the rest of the abilities.
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2009-10-01, 11:57 AM (ISO 8601)
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- May 2009
Re: [3.5] Character Sheet
I can think of some skills whose final modifier should be duplicated on the combat sheet. Tumble, for instance. Bluff for feint.
I'd like to second the question of what you made this in.Last edited by Random832; 2009-10-01 at 11:58 AM.
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2009-10-01, 12:35 PM (ISO 8601)
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Re: [3.5] Character Sheet
It's made in Illustrator CS3, which means it's actually a whole slew of files that I stitch together at the last minute.
I prefer single sheets too, but there just isn't a way to get everything on one sheet being cramped - which is the major thing wrong with our current sheets. People who aren't experienced are overlooking powerful spells, potions, etc because there isn't space to make it clear.
So I compromised on two sheets, one of which is double-sided with features for every class, the other class-specific. Fighters, barbarians, monks and rogues can make do without the extra sheet.
Animal companions needed a separate sheet because they can die independently of their owners. Granted they probably shouldn't, but our party had a wolf squished against the walls of a corridor by a nasty trap, and several other close calls (the wolf's name was "sheep" in elven, prompting comments of "mutton dressed as laminate").
Really? See, I said I wasn't very experienced. That gives me a few extra mm to play with. I'll use them to expand on the temp fields.
More classes: check. Though there's a limit to how many columns of boxes I can have without it looking ugly. Is 4 enough? 5? Any more than 5 is gonna look really ugly.
More languages: check (added 2 more at the expense of inventory).
More checks per prepared spell: check. Does it also need a field to say how many copies of a spell you've prepared?
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2009-10-01, 12:52 PM (ISO 8601)
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- May 2005
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Re: [3.5] Character Sheet
Here's another idea. How about item slots? This helps differentiate what's carried and equipped and it conveniently tells the player what slots are available.
I'm not sure if this is necessary, but I stole a nice representation of ac/touch/flat footed from another sheet I saw a while back. You can see it on the sheet I made a couple years ago (which is designed to look as much like the original as possible, but with added focus on skills and spaces for adding your own types of bonuses. It also shows the item slots mentioned above. Behold!If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2009-10-01, 01:22 PM (ISO 8601)
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- Somewhere you're not
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Re: [3.5] Character Sheet
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2009-10-01, 04:33 PM (ISO 8601)
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Re: [3.5] Character Sheet
This may be characteristic of the way we've played so far, but I've found that I have a small number of fixed bonuses, but rather more conditional bonuses. Search +2 /stone, AC +4 /giants, Fortitude +2 / poisons etc. If you had a game with house rules that included extra modifers, I can see that design being useful. So I focused not on having lots of slots as on having open space in which to put conditional modifiers. Most calculations have a Misc field for extra.
I do like the symmetry of the three AC calculations. I shall have to try and squeeze a version of that in somehow, though I don't know how. Nobody really uses grapple do they?
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2009-10-01, 05:45 PM (ISO 8601)
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Re: [3.5] Character Sheet
New version uploaded!
The armour section is right next to the AC calculation, so if that max dex isn't used anywhere else then I don't think there needs to be a mirror on the other page. I've adjusted the field slightly to emphasise that relationship.
Are there any changes that need to be made to the class-specific features, like Turn Undead or Inspire Courage? What other classes do people most want me to add? I have reason to add a Factotum sheet at some point soon, and possibly a Hexblade.
Are there any skill-specific details I should include? Along the lines of Track, which adds some modifiers and conditions to the Survival skill, or Intimidate which has a size bonus.Last edited by sadie; 2009-10-01 at 05:48 PM. Reason: Added link
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2009-10-01, 05:54 PM (ISO 8601)
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Re: [3.5] Character Sheet
Frankly, this is absolutely lovely. I'm deeply grateful!
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2009-10-01, 06:12 PM (ISO 8601)
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Re: [3.5] Character Sheet
It looks really great. I kind of wish I used printed sheets so that I could fill this out.
Five classes should usually be enough, and looks just right to me. Some builds use more, but most don't, and too many would, as you say, spoil the sheet.
The number of languages should hopefully be enough most of the time, so on those rare ocassions when it's not, people ca just write between the lines.Last edited by Myou; 2009-10-01 at 06:15 PM.
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2009-10-01, 06:14 PM (ISO 8601)
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Re: [3.5] Character Sheet
This seems great! Thanks for sharing. Few issues I'd see most of my characters having fitting on this:
I don't see a way to fit all the Knowledge-skills I need on these sheets; I often have ranks in 7-8 Knowledges (if only 1 in many to make trained checks) which simply exceeds the amount of space the sheet has. Add to that the Psionic skill set (here) along with the few other outliers from other sources and the skill space becomes insufficient (without overwriting some of the existing ones). I don't know if there's a good solution for this; of course it's possible to just type them on another sheet of paper or some such. Muddling up the present list to fit more empty slots doesn't seem optimal.
Same with languages, though that can be solved by typing multiples on the same line. Feats would also fall under this, with classes that gain many bonuses.
Finally, mayhap convert the "Protective Items"-slots to "Worn Items" to list all the slotted items the character is utilizing presently. There are 2xRing, 1xFeet, 1xArms, 1xHands, 1xHead, 1xFace, 1xThroat, 1xWaist, 1xTorso, 1xBody & 1xShoulders slots for a total of 12 different item slots, so it may be doable. I'd just imagine it could be convenient to list all the functional items in one place.Last edited by Eldariel; 2009-10-01 at 06:16 PM.
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2009-10-01, 06:19 PM (ISO 8601)
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Re: [3.5] Character Sheet
It's a bit deficient if you've got a Cleric with more than 2 domains. I prefer Cloistered Clerics, who start with 3. PrCs like Church Inquisitor add bonus domains, too.
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2009-10-01, 06:34 PM (ISO 8601)
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- Sep 2009
Re: [3.5] Character Sheet
Terrific work, especially integrating everything towards the Skill Section.
A few additions I might make is a single Craft: Blank and a single Knowledge: Blank already included (potentially Profession: Blank), with those four blank skills still available; a Cloistered Cleric or Archivist could easily need more space, maybe a Bard, too. Track could probably be removed to a single box to check on Survival itself. May include Autohypnosis and Martial Lore, simply because those are two important skills for a whole subset of classes.
Change "Racial Bonus" to be merely "Racial" and "Synergies" to "Synergy" because this area with the wording seems crowded. As well, the faint "Conditional Modifiers" above "Favored Enemy" and "Armor Check Penalty" seems unnecessary. Further, I don't believe the box for "Ranks to spend" will be used, and am uncertain what the small boxes to check are for.
On the Attack Section you may want to try and condense the BAB and Grapple section to be one area. Further, the iterative attacks and the range and such seems to be using a great deal of space to simply be restrictive. I have a Thri-Keen Dervish with thirteen attacks who uses power attack during a dance of death, and this generally means I need a good deal of simply unobstructed space for multiple variations of full attack routines with the dance, with certain levels of power attack, etc., and using a variety of weapons who may have additional damage modifiers.
Plus, I would enjoy seeing you apply the same variability you did with the Armor Class section to Damage Bonus with regards to Strength, including the 1.5x modifier for two-handed weapons, and Power Attack, including the 2.0x modifier for two-handed weapons, since those are quite common and offer more mapping on the sheet. May want to shift the Health Section to the top of this second sheet due to the importance, alongside Initiative. Other thought is a flight speed and maneuverability as this is common enough.
Seemingly minor note that I think is important is you have Initiative, Defense, Saving Throws, Grapple, and perhaps more seem to be reversed with how those are read. Most of us, I imagine, are used to reading the total value on the left. Notice with Skills, where despite being in the middle of the page the eye is drawn there with its placement in the section, and I think this just needs a flip, not necessarily rearranging to be to the left margin but of the section.
Sounds like a great deal of criticism, but honestly that is about the best I have seen for the whole level and skill section, especially. The rest just needs a slight bit of refinement to include the mapping done elsewhere on your sheets and I would probably be using those in an instant. Terrific work, again.
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2009-10-01, 06:41 PM (ISO 8601)
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Re: [3.5] Character Sheet
Suggestion, instead of having check marks next to each skill for each class you have it as a class skill, make it one check box, with a small write-in for those who actually want to keep track of which class they get it from. For most, I don't think there'll be a need to track every class that grants each skill. That'll clean it up some, I should think.
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2009-10-01, 06:59 PM (ISO 8601)
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Re: [3.5] Character Sheet
I really like it, a massive improvement over the traditional sheet, thank you
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2009-10-01, 07:07 PM (ISO 8601)
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Re: [3.5] Character Sheet
This is awesome, just plain amazing.
Is there a chance you can make sheets for the martial adept or psionic classes?The accuracy of this post is questionable
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2009-10-02, 09:16 AM (ISO 8601)
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Re: [3.5] Character Sheet
New version! Note that only the main two pages have changed.
Weird builds aside, isn't 4 attacks likely to be enough for most characters?
For the range, I find the conversion between ft and sq quite helpful, though it depends on your style of play - purely verbal, whiteboards, software, etc.
Track has a required feat, racial/synergies and favoured enemy bonus that Survival doesn't, as well as conditional modifiers. I think that's enough to warrant a line.
I've managed to squeeze the skills section sufficient to turn 4 blank slots into 11. I hope that's enough.
Something to be aware of is that the tighter the layout gets, the more it will need to be printed (or zoomed in really close) in order to see properly. The overlapping boxes in the skill section don't look right on screen.
I'm not sure I understand. There isn't space to add a damage calculation line for each weapon. Are you suggesting a common melee damage bonus calculation?
Done. That's actually allowed me to use the stronger field headings for the primary fields, which works out nicely.
No, there is a need to know when levelling up whether your current class grants a class skill or not. Some DMs may be more forgiving than others, but I think having the data there is helpful.
I don't know much about those classes. What features would they have?
That sounds like a separate class sheet to me - Extended Cleric? Before doing that I'll pass the sheet along to our party's cleric and see what he makes of it.
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I think that might be out of my jurisdiction.
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2009-10-02, 09:31 AM (ISO 8601)
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Re: [3.5] Character Sheet
Excellent work, tagging this to watch for improvements.
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2009-10-02, 01:22 PM (ISO 8601)
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Re: [3.5] Character Sheet
It looks pretty nice.
Under Defence, under size modifier, there is a x4 in there. I was wondering why?
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2009-10-02, 01:44 PM (ISO 8601)
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Re: [3.5] Character Sheet
New version - applied the same changes to class sheets and the Animal Companion sheet. Does anybody want to pay particular attention to the Turn Undead box and tell me if it's more or less clear than before?
Somehow, I've managed to get this version from 3MB down to 1MB. I really have no idea howOut of paper on drive D:
Character Sheets for D&D 3.5 and Pathfinder | Download them both from Dyslexic Studeos
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2009-10-02, 01:50 PM (ISO 8601)
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Re: [3.5] Character Sheet
Out of paper on drive D:
Character Sheets for D&D 3.5 and Pathfinder | Download them both from Dyslexic Studeos
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2009-10-02, 01:57 PM (ISO 8601)
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- Georgia
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Re: [3.5] Character Sheet
Excellent sheet, I've been looking for a good sheet to use ever since they took down Ema's sheets... And this one is great!
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2009-10-02, 02:13 PM (ISO 8601)
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Re: [3.5] Character Sheet
Out of paper on drive D:
Character Sheets for D&D 3.5 and Pathfinder | Download them both from Dyslexic Studeos
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2009-10-02, 02:16 PM (ISO 8601)
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Re: [3.5] Character Sheet
Well, extra domains come in spades outside Core so just making room for few more Domains would seem like the best option (heck, Cloistered Cleric is in SRD which is almost core). Like, a class exists that grants a total of 10 bonus domains over 10 levels, and there are 5-6 other classes that grant bonus domains depending on the class's theme (Divine Oracle grants Oracle-domain, Church Inquisitor grants Inquisition-domain, etc.). Complete Divine alone has a lot of these.
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2009-10-02, 02:20 PM (ISO 8601)
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Re: [3.5] Character Sheet
Nice work!
Still looks like a tax form, though.
I imagine that is a problem that cannot be easily remedied, as 3.5 demands that the character sheet is chock full of sheer data. Little room for decorations and such.
But still, this is one of the best 3.5 sheets I've seen. Nice work, once again!"What can change the nature of a man?"
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2009-10-02, 02:21 PM (ISO 8601)
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- Oct 2008
Re: [3.5] Character Sheet
Here's a page of WotC character sheets for a number of classes, to help you add the other classes you've expressed an interest in adding.
http://www.wizards.com/default.asp?x...haractersheets
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2009-10-02, 02:39 PM (ISO 8601)
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- Jan 2009
Re: [3.5] Character Sheet
Incredibly well done.
But alignment always seemed more logic looking like:
CG NG LG
CN N LN
CE NE LE
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2009-10-02, 03:07 PM (ISO 8601)
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Re: [3.5] Character Sheet
I'd get at least 5, for the sake of extra-attack effects like whirling frenzy or rapid shot. I'd also kind of like to see an extra line or two for weapons (i.e. Weapon, Weapon+1PowerAttack, Weapon+5PA, Weapon+FullPA, backup weapon, ranged) if you can manage to fit it in.
That sounds like a separate class sheet to me - Extended Cleric? Before doing that I'll pass the sheet along to our party's cleric and see what he makes of it.
I might suggest adding an extra bonus spell for all levels. It's difficult but far from impossible to get enough Int to get you a 4th 1st-level and a 2nd 9th-level for a wizard, for example, even core-only, and outside of core you have things like anthrobats that make it (ch)easy.
It should also be noted that it's (relatively) trivial to hit 10 spells per day of lower levels (and Rings of Wizardry really mess up this kind of table). I'd at least suggest shifting potions and scrolls around to add more room for lower-level spells. Again, the cleric page is looking rather packed...
Expand the turnings checks, 12 won't be enough for a lot of people.
Smite calculations might be nice (who it effects, times/day, attack bonus, damage bonus, and a place to list extra effects like daze, trips, etc, though this latter part might be getting too picky on my part ).
I'm wondering if it might not be better to somehow have a "Cleric + Paladin" sheet be the same sheet, with an extra sheet for a clerics high-level spells and domains. There's quite a bit of crossover (low-level spells, smiting, turn undead), and the paladin mount can just use the animal companion page.Last edited by lsfreak; 2009-10-02 at 03:08 PM.
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