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  1. - Top - End - #1
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    Katana_Geldar's Avatar

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    Default Playing vs GMing

    My two games i am involved in, SW Saga and D&D 4E, I have on the same day, the first in the morning that I GM and the second in the afternoon where I am a player.

    As fun as running the game is, playing is actually a lot more fun and relaxing compared to it. When GMing I need to keep my head screwed on, keep my notes where I can find them and have to constantly talk to myself.

    I'll have to ask the 4E DM after my session, as he's a player in my game like I am one in his.

    Anyone else find this the case?
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    WhiteWizardGirl

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    Default Re: Playing vs GMing

    Playing is definitely more relaxing and less time consuming to prepare for than DMing.

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    Default Re: Playing vs GMing

    I'll agree about relaxing and fun, but the reason isn't because DMing requires preparation (preparation in my experience just means you're expecting something to happen, and the PCs probably won't oblige you). It's more because DMing requires you to be extremely on the ball and keep track of a large number of diverse events at a given time and consider how the PCs interact with them (in addition the roles you need to portray are neither constant nor necessarily designed with your own interest in mind).

    Whereas PCing lets you stick to considering how one thing (which you much more closely identify with) will act. Another large part of it is that when you PC you create an identity and usually end up satisfying some OOC urge through the creation and RPing of it.

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    Default Re: Playing vs GMing

    I prefer playing overall, I think, but I don't mind DMing as long as my players mesh well with me (as they are for the most part in our current campaign). DMing is definitely a lot harder and more time-consuming than playing. It also tends to feel more rewarding, though.
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    Default Re: Playing vs GMing

    I wing things with little to no preparation, but I play rules light systems. I love GMing, much more than playing, since I like to make other people have fun. If the people around me are having fun, then so am I, particularly if I am responsible for it in the first place. All this comes together for a real love for GMing. I don't hate playing, and do like to play an occasional game, but GMing 95% of the time is fine with me.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

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    Default Re: Playing vs GMing

    Quote Originally Posted by Temet Nosce View Post
    I'll agree about relaxing and fun, but the reason isn't because DMing requires preparation (preparation in my experience just means you're expecting something to happen, and the PCs probably won't oblige you). It's more because DMing requires you to be extremely on the ball and keep track of a large number of diverse events at a given time and consider how the PCs interact with them (in addition the roles you need to portray are neither constant nor necessarily designed with your own interest in mind).
    Between the extremes of sandboxing and "railroading" and everything in between, you still need a basic framework for the world, rough ideas of what populates areas the PCs are likely to venture into, may possibly venture into, you don't think they'll venture into, but they will probably do it to spite you. Same with NPCs but replace venture into with converse with or encounter.

    Even if you're familiar enough with the system to be making things up on the fly or flash referencing, you're gonna have a fair amount of background work done in order to have a semi-fluid session.

    That's the sort of thing I meant with preparation. As a player, all you need to know is whatever your current quest is, overarching goals, and possibly levelup plans, depending on system. DM has slightly more than that on their plate between each session as the players (or the plot) dictates what needs fleshing out for the next one. Admittedly the above is mostly for rules-heavy games, the farther you move towards rules light, the less overall preparation is generally needed, but you'll still want concepts written down if nothing else.

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    Default Re: Playing vs GMing

    I really enjoy playing, but I prefer GMing. Depending upon how much free time I have to spend GMing it can be quite relaxing for me but I've only ever met three optimizer and one of them played a beguiler so it wasn't that bad (as the BBEGs in my game wore masks that included mind shielding and I'm always vermin prone), the others were a wizard who failed at being a wizard and chose oddball spells while talking about how they would be powerful at high levels (no glitterdust, grease etc, but he tried), and one who tried to claim 5 synergy bonuses to Diplomacy in Core 3e (where there were 2 instead of 3 like in 3.5) at Lv 1. So I can't say what an optimizer would do to me. Actually except for the first of those the most optimized characters are the ones I help my players design...
    When I'm playing I go a bit into optimizer mode myself and try to make a powerful character although normally I start with a concept or an idea of "I want to try this (prestige) class" which makes things easier. Maybe it's just that I've usually either been 1) the one who knew the rules and had to help the GM at every turn (they'd ask me too since I was the normal GM), 2) playing a new system/setting which I didn't like as much, 3) a 6-8 year old, or 4) a combination of 1 and 2. I remember I enjoyed playing more in BD&D when my older brother GMed but that was because I was a 6-8 year old.
    But yeah I think some people like GMing (I'm bad at writing but I think up worlds and it helps me express them) and others like playing. Honestly I like GMing probably about 90+% of the time but enjoy getting to really make and play a character at times.
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    Default Re: Playing vs GMing

    Agreed, even without notes you still need to know where you are going. I came to the end of my notes one session, but was able to continue on as I knew where the session was going to end up.

    Does experience GMing mean you are less attached to characters? I've found GMing I need to put on various hats to think like certain characters and change the hats very quickly. So, my PC characters are not really an extension of me, just something I'd like to try.

    I'll have to do an Eladrin Barbarian one of these days, just for the lols...
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    Default Re: Playing vs GMing

    You become better at creating distinct personalities which helps you [forcibly] to break out of the easy trap of creating people who are either you or fantasy-you.

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    Default Re: Playing vs GMing

    Admitedly, my first character was a sort of fantasy me, but by the time I got around to playing her I had gone well past that.

    I also find I am more filling to work with the DM, particularly leaving holes in my bio that they can fill in.
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    Default Re: Playing vs GMing

    Quote Originally Posted by Kylarra View Post
    Between the extremes of sandboxing and "railroading" and everything in between, you still need a basic framework for the world, rough ideas of what populates areas the PCs are likely to venture into, may possibly venture into, you don't think they'll venture into, but they will probably do it to spite you. Same with NPCs but replace venture into with converse with or encounter.

    Even if you're familiar enough with the system to be making things up on the fly or flash referencing, you're gonna have a fair amount of background work done in order to have a semi-fluid session.
    I do all that by working with players as they make their characters. Anything I need to determine about the setting is done so with a basis on tie ins for the players and possible future plot hooks, I will also leave most areas completely blank for future use (villains, and surrounding relevant areas are also determined based on the players). If the players try to go into a blank area, I'll just make something up based on why they went there.

    Quote Originally Posted by Kylarra View Post
    That's the sort of thing I meant with preparation. As a player, all you need to know is whatever your current quest is, overarching goals, and possibly levelup plans, depending on system. DM has slightly more than that on their plate between each session as the players (or the plot) dictates what needs fleshing out for the next one. Admittedly the above is mostly for rules-heavy games, the farther you move towards rules light, the less overall preparation is generally needed, but you'll still want concepts written down if nothing else.
    I don't really write anything down as a DM, I actually do much more recording as a player since I feel the need for details on my characters. The most I do as a DM is occasionally scribble down some backstory I want the players to read.

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    Default Re: Playing vs GMing

    Playing does seem a lot easier to me, but my enjoyment of GMing is nonetheless on par with that of playing... GMing just takes more out of me, it seems.

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    Default Re: Playing vs GMing

    Quote Originally Posted by Temet Nosce View Post
    I do all that by working with players as they make their characters. Anything I need to determine about the setting is done so with a basis on tie ins for the players and possible future plot hooks, I will also leave most areas completely blank for future use (villains, and surrounding relevant areas are also determined based on the players). If the players try to go into a blank area, I'll just make something up based on why they went there.



    I don't really write anything down as a DM, I actually do much more recording as a player since I feel the need for details on my characters. The most I do as a DM is occasionally scribble down some backstory I want the players to read.
    Basically that all tells me that you're good at making things up on the fly, which can work. I'm not trying to say "you're doing it wrong" or anything along those lines.

    In my experience though, DMs that do the sort of minimal "preparation" you're deciding and make things up on the fly, tend to not be experienced DMs (read: laziness as opposed to actual skill at improv) and have left me unsatisfied with the way the campaign ran. So I will always be a proponent of the belief that DMs should prepare a fair amount of things ahead of time, even if only to apply schrodinger's gun to the majority of the areas. So while I won't deny that it probably can work, ime it hasn't worked very well.
    Last edited by Kylarra; 2009-10-04 at 01:17 AM.

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    Default Re: Playing vs GMing

    IMHO, GMing is one step down from writing a story. The GM provides the skeleton, the players everything else. Having too much is a railroad, having too little and it can be a bit featureless.

    When GMing, I have to think of various ways that the players can use to get out of what I put them into, and know they will think of another way that would never have occured to me. That tends to put a thing on your brain that makes it kinda melt.
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    Default Re: Playing vs GMing

    Quote Originally Posted by Kylarra View Post
    Basically that all tells me that you're good at making things up on the fly, which can work. I'm not trying to say "you're doing it wrong" or anything along those lines.

    In my experience though, DMs that do the sort of minimal "preparation" you're deciding and make things up on the fly, tend to not be experienced DMs (read: laziness as opposed to actual skill at improv) and have left me unsatisfied with the way the campaign ran. So I will always be a proponent of the belief that DMs should prepare a fair amount of things ahead of time, even if only to apply schrodinger's gun to the majority of the areas. So while I won't deny that it probably can work, ime it hasn't worked very well.
    My experience leads me to the opposite, in a decade of playing I've encountered a total of one experienced DM who ran things that way, the rest had all been DMing for relatively short periods of time. The one I did encounter was insanely detailed however, he had an absurd quantity of notes on a setting he'd been running in for 32 years. That said though, he wasn't noting the kind of thing most preparation based DMs do, but rather gradually recording everything that was determined in game.

    I've found that while a DM can put in all the work ahead of time, they invariably either railroad you or end up fumbling when the PCs leave their carefully recorded track. However, most DMs tend to abandon this style after a few years. It's a good crutch for the first couple years though.

    I have however, encountered quite a few DMs who attempted to wing it and weren't capable. This is less a comment on winging it, and more that the DMs in question were new and needed practice.

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    Default Re: Playing vs GMing

    Well, it's whatever suits you. Going on the fly is fun though, but I never like to do it for long.

    When playing, you're always on the fly as there's no knowing what the DMis going to throw at you.
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    Default Re: Playing vs GMing

    I'd say that it depends upon the group. Before college I could plan out everything in advance, end up railroading, and everybody enjoyed it. Now the PCs end up going into some random tangent, shooting everybody they meet and asking to be smote, so I started a new campaign. Even so I had a few planned out adventures that were fun and a few where all I did was pick things out of the MM a few minutes before the PCs had to fight them with a basic idea of what I wanted to have happen and both were fun. I'd say for really epic boss battles and BBEG you need planning but in common adventures a single basic concept is just as good and divorces from the need/urge to railroad. Honestly I wouldn't say it varies from whether a GM is experienced or not but whether he is better at improv or planning (still trying to figure out my nature).
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    Default Re: Playing vs GMing

    Interesting points so far.

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    Personally, DMing has made me less attached to characters - in a fashion that I find healthy. For example, my 4E Barbarian with epic backstory nearly died last session and in the round before I was set to die (at negative HP with 10 ongoing damage - at level 1!) I had already started thinking about my next character. Of course, I have a thick file of PCs-that-might-have-been so my case might be different.


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    Now, as to DMing or Playing being more fun - this is a matter of mood for me. Sometimes I can be profoundly frustrated playing in a game where the DM is acting "unreasonably" (sidenote: DMing has made me a far more critical Player ) but other times it's great to kick back and build a single character without worrying about the greater ramifications in regards to The Plot.

    On the other hand, it can be deeply satisfying to set up a campaign world, write up a story, and watch your players have a grand old time running around in it. And there is a unique thrill at managing the true DM's Art - to keep the Players "on the rails" without them being any the wiser. Improvising details, reshuffling background information in real-time to keep up with Player actions; these can provide a real sense of accomplishment that you just can't get as a Player.

    For me, the maximum enjoyment comes from finding a good balance between DMing and Playing. Too much Playing and your creative instinct will be stymied; too much DMing and you'll burn out.


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    Here, the complexity of the system affects me equally as a player and as a DM. In general, systems that are complicated to DM are no easier to Play; the same is true for rules-light systems. It is true that some systems are just more annoying to design campaigns for ("monster" building is awkward, too many special rules to worry about) but there are always shortcuts that can be made.

    That said, DMing is always going to be more stressful than playing. If you screw up bad as a Player, at worst you've created a TPK - but usually no worse than your own death. Screw up as a DM though, and you're likely to have killed the campaign. Sure you can walk back and Retconn the hell out of the error, but it's never quite the same afterwards. That burden is always with you as a DM, and it can wear on you after awhile.


    EDIT:
    Quote Originally Posted by Temet Nosce View Post
    My experience leads me to the opposite, in a decade of playing I've encountered a total of one experienced DM who ran things that way, the rest had all been DMing for relatively short periods of time. The one I did encounter was insanely detailed however, he had an absurd quantity of notes on a setting he'd been running in for 32 years. That said though, he wasn't noting the kind of thing most preparation based DMs do, but rather gradually recording everything that was determined in game.

    I've found that while a DM can put in all the work ahead of time, they invariably either railroad you or end up fumbling when the PCs leave their carefully recorded track. However, most DMs tend to abandon this style after a few years. It's a good crutch for the first couple years though.

    I have however, encountered quite a few DMs who attempted to wing it and weren't capable. This is less a comment on winging it, and more that the DMs in question were new and needed practice.
    God, I've got to stop posting when I'm loopy. This here, QFT.

    Now, I like to think of myself as an experienced DM (over a decade of experience with a wide variety of systems) and I went through the same progression noted above. I used to draw detailed maps and write complete-contingent-plots; now I make some general notes on terrain, develop a couple of hooks and flesh out the ones that the PCs seem to be grabbing, and (this is important) take copious notes of the things I make up during a session (to fill gaps) and then sit down after everyone has gone home to make sure I can fit it in with what I've got planned for the future.

    Sometimes I worry that I "wing it" too much; any DM needs to be prepared for the session at hand and if you leave too much stuff undefined it can make the game run sloppily. I've yet to get complaints from players, and they generally don't seem to notice/care when things are made up on the fly.
    Last edited by Oracle_Hunter; 2009-10-04 at 02:22 AM.
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    Default Re: Playing vs GMing

    I generaly enjoy GMing more than playing, but I like to base my adventures in pre-established universes, such as Star Wars, and I do do quite a lot of Improv (in theatre as well as roleplaying), so I feel quite comfortable just sitting down at a table and running things on the fly. In fact, I usually find it requires more on the spot thinking and sudden creativity than playing does, and that's what I enjoy most about the game. (When I do play, I invariably run a fast-talking rogue who tries to solve all problems in the most outlandish manner possible, and sometimes drive my GMs to distraction)

    Last game I ran, I had three friends over, each with a finished character sheet, and they announced that they wanted to start playing. I had literaly nothing prepared, so I just spent a minute with them figuring out what it was their characters would want to do in the world and ran a campaign from there. Everyone had a great time, they said they enjoyed the freedom to dictate the plot without feeling they were being secretly bent to my larger story and I had a blast doing nothing but reacting madly to every insane thing they did. Not for everyone, I'm sure, but certainly a play style I enjoy over the more notes and planning based kind (most stories I try to cook up ahead of time end up fairly lackluster).
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    Default Re: Playing vs GMing

    Consider D&D as a game of tennis. On one side is the DM, on the other are all the players, bouncing the plot/narrative/whatever you call it back and forth.

    A player can rest while someone else gets the ball. In combat it spends a little time in volleys between the DM and one player before moving on to the next, out of combat it's a bit more of a free-for-all though one player's usually the most aggressive.

    The DM has the advantage of knowing the court, because he designed it even if the players can choose where the ball goes, but he's always returning volleys. If a player wants to catch his breath he lets the others go for the ball for a while, but the DM doesn't have that luxury. Some systems make it easier for him than others, but there's not much you can do to change that, without removing the DM entirely and making it more free-form.
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    Default Re: Playing vs GMing

    Well, i won't play 4e.
    But i'll DM it, all day, off the fly.

    I'ld rather DM, than play with a poor DM.
    I really enjoy playing when i get to play what i want.
    Eg (see my sig) I got to play the self sacrificing Hero, didn't matter that my stats translated badly, because the RP what hat i wanted.
    Another player got to use swords, bows, katana's expertly, something he wanted to do. so he was happy.

    I also tend to build powerful builds as thought excercise, but always play something kinda weak.
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    Default Re: Playing vs GMing

    I'll DM 4.0 for sure. It's tons easier to me than 3.5; honestly, I know the system ten times better than I do 3.5, if only because it fits my personal play/GM style a good deal better than 3.5, gods bless'em both anyways. And I'll gladly PC 4.0. In fact, I love PCing 4.0. Tons more room to move about, and my sheet isn't just a simulation of my character.

    I love PCing White Wolf more than anything though, WoD in particular. I absolutely adore it. If only I could DM a good game... but I'm far too impatient to do it. I could never draw anything out correctly if you payed me.

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    Default Re: Playing vs GMing

    Someone mentioned my name?

    I think I'd rather play 4.0 than DM, though. Star Wars, I started running it so it's more natural to continue.
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    Default Re: Playing vs GMing

    I have a feeling I'm not explaining myself very well here, but maybe we just have different definition of "preparation", because even Oracle Hunter who QFT'd the "DMing without prep" response you wrote, admitted to doing some preparations before/between sessions. My definition of "preparation" is any amount of work you need to do before/between sessions to "prepare" for the next gaming session.

    I am not saying that you need to plan out anything and everything (because you can't, honestly, PCs never go where you expect them to go), but you do need [at a minimum]:

    Some geography/map of the general area.
    A general idea of some plot hooks/interesting things.
    A general idea of how the NPCs in the area are thinking/reacting.
    A general idea of monsters they might encounter (could be tied to geography/interesting things too, but I figured I'd throw it in to explicitly state it).

    I'm not saying you need to stick to what you've written explicitly or even that they'll all come in handy. Maybe when the session actually rolls around your players will go in a new direction and you can save your plothooks etc for another session. In order for the world around them to have some internal consistency*, you'll need to do some work ahead of time, even if it's just imagining the world in your head without actually writing things down.

    *If you're familiar enough with the system, you can wing your monsters, craft NPCs on the fly and write dungeon maps in your head while remembering where you've made them go beforehand without any preparation at all. Unfortunately, I don't think most people are that good.
    Last edited by Kylarra; 2009-10-04 at 09:46 AM.

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    Default Re: Playing vs GMing

    I vastly prefer being a player to DMing. I don't mind the prep work, honestly, it's just the actual running of a game is pretty tiring. I much prefer getting inside one character's head and playing out their story than narrating someone else's. If it were entirely up to me, I'd probably end the campaign I'm running in a level or two... but my group of players has made it clear that they really enjoy my game (to my eternal confusion, I'm pretty sure I'm not that good at this), and the other DM in our group needs to be able to take breaks every now and then. So I'm more or less stuck DMing.

    Of course, this could just all be complaining as a result of the fact that I've been running for a while now and I'm starting to get burned out, but the other DM won't be able to run his game for probably another month.
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    Default Re: Playing vs GMing

    I prefer PCing because I can come up with my plans and generally not worry about how they interact with the other players' plans (after all that's part of being a PC). GMing, however, has a lot more stuff to do, more prep, encounter balancing, dungeon design(Which I suck at, by the way), all kinds of stuff, however I still find it fun. It's sometimes even a blast to just go off-the-cuff. My PCs once went in the total opposite direction I wanted, and I was just like "Okay, sure, do that." and i didn't even have to shift the encounters.

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    Default Re: Playing vs GMing

    Quote Originally Posted by Kylarra View Post
    I am not saying that you need to plan out anything and everything (because you can't, honestly, PCs never go where you expect them to go), but you do need [at a minimum]:

    Some geography/map of the general area.
    A general idea of some plot hooks/interesting things.
    A general idea of how the NPCs in the area are thinking/reacting.
    A general idea of monsters they might encounter (could be tied to geography/interesting things too, but I figured I'd throw it in to explicitly state it).
    This pretty much matches up with my "to do" list before a game, but the use of "general" is deliberately ambiguous, no?

    A "general idea" of interesting things can be anything from "there's an abandoned wizard's tower a couple days out of town" to "Here's how I'm going to hook the PCs, the items that the Quest Giver are going to ask be retrieved, and a brief description of the tower and the terrain leading up to it."

    In truth, the first DM is being lazy while the second DM is more on the mark, IMHO. A hook isn't developed until you know everything the PCs would have to know at the start of the "quest;" still, you can quickly turn a half-finished hook into an adventure if you're quick on your feet (metaphorically, unless things go really bad).

    But why should you prepare in advance if you could do it all on the fly? Because even your best impromptu adventures are going to be worse than your worst pre-planned ones. You are doing your players, and your campaign, a disservice by skimping on the legwork between sessions.
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    Default Re: Playing vs GMing

    Quote Originally Posted by Katana_Geldar View Post
    Anyone else find this the case?
    I enjoy both GMing and playing. They're simply two facets of the same game. What changes is how I derive fun from the game, not whether or not I'm having fun. If that changes, it's time to do something else.

    As for preparation time, I don't GM game systems which require lots of set up. First because I don't have time and second because I want to get to the fun - the actual game. I tend to spend ~30 minutes in preparation per game - and most of that should be on plot not mechanics.

    That said, some systems certainly do take more time to GM than to play. Character creation is one of the obvious differences...a GM may create half a dozen or more NPCs per game while a player only needs (barring death) one PC per campaign. So there's a significant difference between a system where character creation takes two minutes versus one which takes 30 minutes. Preparing the same six NPCs changes from just over ten minutes to 3 hours.

    Quote Originally Posted by Oracle_Hunter View Post
    But why should you prepare in advance if you could do it all on the fly? Because even your best impromptu adventures are going to be worse than your worst pre-planned ones. You are doing your players, and your campaign, a disservice by skimping on the legwork between sessions.
    "Impromptu" may be almost as ambiguous as "generally". I plan NPC goals, resources, and (to a degree) relationships. I don't plan NPC actions. Those are reactive and subject to change based on PC actions. Nor do I base any goal or plan on PC actions which haven't already occurred. So the individual details of a game are still largely impromptu.
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    Default Re: Playing vs GMing

    Quote Originally Posted by Raum View Post
    "Impromptu" may be almost as ambiguous as "generally". I plan NPC goals, resources, and (to a degree) relationships. I don't plan NPC actions. Those are reactive and subject to change based on PC actions. Nor do I base any goal or plan on PC actions which haven't already occurred. So the individual details of a game are still largely impromptu.
    Ah, but Impromptu has a definition with precision
    Quote Originally Posted by Dictionary.com
    Impromptu: made or done without previous preparation
    An adventure is either impromptu or it is not; you either did some preparation for it (I would add meaningful preparation) or you did not.

    Besides, I doubt there's a DM who scripts their NPCs as if they were characters in a computer RPG. Everyone alters their NPCs' actions based off of PC actions - otherwise the PC actions wouldn't matter!

    To restate my point: an adventure that you have planned out beforehand will always be more satisfying than one that you have had to make entirely on the fly. Sure, you might end up with fun/exciting games just by winging it, but I'm sure that, if you had planned something in advance, it would have been that much better.
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    Default Re: Playing vs GMing

    Quote Originally Posted by Oracle_Hunter View Post
    Besides, I doubt there's a DM who scripts their NPCs as if they were characters in a computer RPG. Everyone alters their NPCs' actions based off of PC actions - otherwise the PC actions wouldn't matter!
    I've seen beginners make the mistake of scripting their PCs like this and their adventures falling apart when the PCs did something other than what the NPCs told them to do. I've even seen people who had DMed for years do this, they're bad DMs but they do exist. That said my first experience DMing was a failure because I tried pure impromptu and the PCs demanded playing 2e psionic half-god dragons (they wouldn't play otherwise) with only the Monster Manual and a knowledge of Red Box. So it ended even worse. It was a bad idea, but I was 7 or 8 at the time so I'm quite willing to use that as an excuse.

    Personally I always do planning unless I have too much school work at the moment or just no ideas, but my players enjoy both.
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