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2009-10-05, 09:41 PM (ISO 8601)
- Join Date
- May 2009
Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
How about the new columns map?
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Arena is 30 feet tall, worked stone. Normal lighting.
Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.
For buff rounds: I'd like all days + 5 rounds, but I'm willing to compromise. You?ithilanor on Steam.
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2009-10-05, 09:56 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Those conditions seem perfectly fine with me.
Buff Rounds:
SpoilerR1: Stretch
R2: Scratch Nose
R3: Adjust Codpiece
R4: Clean fingernail
R5: Get that strange green thing out from between the teeth
Starting Position
SpoilerA25
Initiative:
(1d20+8)[10]
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2009-10-05, 11:55 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Buffs:
Spoiler
Note on Divine Spell Power:
SpoilerI automatically get +4 CL from DSP - my check is at:
+3 base from DSP
+3 consecrated presence
+12 heighten turning
+4 charisma
= 22+1d20 (auto +4)
Permanent:
Renewal Pact CL 22
Stalwart Pact CL 22
Day before:
(Magic Tattoo of CL +1 active via Anyspell (lvl 3 domain); Divine Insight (lvl 2) used to make Craft check
Bead of Karma active: CL +4)
-1: DMM: Extended Superior Resistance CL 18 (lvl 6)
0: Activate Adept Spirit (cast earlier; lvl 2)
1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
4: Extended Undetectable Alignment CL 19 (lvl 3)
5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
6: Extended Contingent Energy Resistance CL 19 (lvl 4)
7: DMM: Extended Pact of Return - I will die from hit point damage caused by a spell CL 19 (lvl 7)
8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
9: Extended Divine Insight CL 19 (lvl 3)
10: Extended Adept Spirit CL 19 (lvl 3)
All-days:
Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
DMM: Persisted Antilife Shell CL 13 (lvl 6)
DMM: Persisted Eyes of the Oracle CL 13 (lvl 6)
Buff rounds:
1: Activate Bead of Karma
2: Death Ward CL 18 (lvl 4)
3: Conviction CL 18 (lvl 1)
4: Shield of Faith CL 18 (lvl 1)
5: Activate Scout's Headband - 3 charges, trigger Adept Spirit
Initiative:
(1d20+5)[25]
EDIT: There's the way to start this off!Last edited by IthilanorStPete; 2009-10-12 at 04:13 PM.
ithilanor on Steam.
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2009-10-05, 11:57 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Starting location:
.Spoilerflipping for side: (1d2)[1]
Ok, starting in A3
My first turn'll be up tomorrow.Last edited by IthilanorStPete; 2009-10-05 at 11:58 PM.
ithilanor on Steam.
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2009-10-06, 12:11 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Are you in column A or B? If so, and if you're visible to me (I have normal sight and True Seeing), we have LoS.
Stats:
Spoiler
HP 54/54
AC 22, touch 17, flat-footed 21
Saves: F +17, R +17, W +29
Relevant durations:
Scout's Headband 10/10
Adept Spirit 10/10
Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, Sanctuary, Entropic Shield, ResurgenceConviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel MagicDeath Ward,Shield of Faith, Web (domain via Anyspell)
lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic,DMM: Persisted Eyes of the Oracle,DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Destruction, Holy Word (domain)
ithilanor on Steam.
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2009-10-06, 02:26 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Yes, I'm in A25. I have true seeing for 100ft.
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2009-10-06, 03:01 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Ok, what do I see?
You see in A3 an ordinary looking human in adventurer's gear, with a pack slung over one shoulder. He's hovering 15 ft. in the air, holding a club in one hand.Last edited by IthilanorStPete; 2009-10-06 at 03:02 PM.
ithilanor on Steam.
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2009-10-06, 06:44 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
You see a short, fat man with greasy, brown hair. He wears nothing apart from a cloak, belt, pair of gloves, and codpiece. He wields a bow and has a quiver strapped over his shoulder.
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2009-10-06, 06:55 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Ok.
Actions:
Observers only:
SpoilerSwift: Activate Belt of Battle for 1 charge to get a move action
I stop in A14.
Defensively cast a spell, concentration DC 22. [roll]1d20+16[/roll]
EDIT: And I fail. Argh.
Assuming it succeeds, Spellcraft DC 22 to identify as.SpoilerDestruction
Make a DC 24 Fort save or die. If you suceed, take [roll]10d6[/roll] damage.
End turn.
OO:
SpoilerEnd of turn, ready an action to defensively cast Streamers as soon as he does any action requiring movement I can see.
End turn.
Stats:
Location A21
Spoiler
HP 54/54
AC 22, touch 17, flat-footed 21
Saves: F +17, R +17, W +29
Belt of Battle charges left: 2
Turn attempts left: 7
Uses of Tyche's Touch left: 2
Relevant durations:
Scout's Headband 9/10
Adept Spirit 9/10
Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, Sanctuary, Entropic Shield, ResurgenceConviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel MagicDeath Ward,Shield of Faith, Web (domain via Anyspell)
lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic,DMM: Persisted Eyes of the Oracle,DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum,Destruction, Holy Word (domain)
* post roll count doesn't match databaseLast edited by IthilanorStPete; 2009-10-06 at 07:59 PM.
ithilanor on Steam.
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2009-10-06, 07:29 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
When you move from A13 to A14, you provoke an Attack of Opportunity, I'll use Stand Still to try and stick you in place.
Attacks (I have a splitting bow, so my AoO gives me two attacks)
Attack1: (1d20+27)[34]
Reflex Save DC: 10 + (1d8+10)[16] or you have to end your movement
Attack2: (1d20+27)[47]
Reflex Save DC: 10 + (1d8+10)[18] or you have to end your movement
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2009-10-06, 07:31 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
So the reflex saves are DC 26 and DC 28
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2009-10-06, 07:34 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Even though you're flat-footed? I suppose I really should read up on Warmarked.
Last edited by IthilanorStPete; 2009-10-06 at 07:35 PM.
ithilanor on Steam.
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2009-10-06, 07:37 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Actually, Combat Reflexes lets me AoO while flatfooted.
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2009-10-06, 07:39 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
<.< Oh, right.
Save 1: (1d20+21)[25]
Save 2: (1d20+20)[21]ithilanor on Steam.
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2009-10-06, 07:58 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Arg, rolling fail. See my post above for my edited turn.
Concentration check: (1d20+16)[18]
Damage on successful save: (10d6)[32]ithilanor on Steam.
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2009-10-06, 08:12 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Actually, I've got the Mage Slayer feat, so you can't cast defensively.
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2009-10-06, 08:32 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Oh. In that case:
From A14:
Cast Teleport to A26, eating the AoO in the face. (1d100)[2], Ok, teleport succeeds.
OO:
SpoilerReady an action to castDictum, burning a turn for DSPStreamers, as soon as he takes any action I can see.
End turn. With any luck, this'll be legal.
Stats:
Spoiler
HP 54/54
AC 22, touch 17, flat-footed 21
Saves: F +17, R +17, W +29
Belt of Battle charges left: 2
Turn attempts left: 7
Uses of Tyche's Touch left: 2
Relevant durations:
Scout's Headband 9/10
Adept Spirit 9/10
Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, Sanctuary, Entropic Shield, ResurgenceConviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel MagicDeath Ward,Shield of Faith, Web (domain via Anyspell)
lvl 5: Righteous Might,Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic,DMM: Persisted Eyes of the Oracle,DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Destruction, Holy Word (domain)Last edited by IthilanorStPete; 2009-10-06 at 09:23 PM.
ithilanor on Steam.
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2009-10-06, 09:16 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Attack of Opportunity:
Attack:(1d20+27)[35]
Damage:(1d8+10)[11] + 1 CON damage + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack:(1d20+27)[39]
Damage:(1d8+10)[16] + 1 CON damage + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
If I hit, you'll need concentration checks.
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2009-10-06, 09:19 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Concentration checks: (1d20+16)[31] DC 26
(1d20+16)[24] DC 31
Fort saves:
(1d20+19)[21]
(1d20+18)[28]
EDIT: Ok, Teleport is disrupted.
Stalwart Pact goes off;
OO:
SpoilerI gain 35 temporary hit points, DR 5/magic, and +2 luck bonus on saving throws
Ready an action, then end turn.
OO:
SpoilerAction readied is instead a Streamers
Location A14
Stats:
Spoiler
HP 49/41
AC 22, touch 17, flat-footed 21
Saves: F +18, R +19, W +31
Belt of Battle charges left: 2
Turn attempts left: 7
Uses of Tyche's Touch left: 0
Relevant durations:
Scout's Headband 9/10
Adept Spirit 9/10
Stalwart Pact 22/22
Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence,Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel MagicDeath Ward,Shield of Faith, Web (domain via Anyspell)
lvl 5: Righteous Might,Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic,DMM: Persisted Eyes of the Oracle,DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Destruction, Holy Word (domain)Last edited by IthilanorStPete; 2009-10-06 at 09:25 PM.
ithilanor on Steam.
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2009-10-06, 09:27 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
My turn:
Full Round Action to unleash Arrowey Destruction!
Attack1: (1d20+27)[39]
Damage: (1d8+10)[18] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
Attack2: (1d20+27)[38]
Damage: (1d8+10)[17] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack3: (1d20+27)[41]
Damage: (1d8+10)[11] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack4: (1d20+27)[33]
Damage: (1d8+10)[12] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[3] CON damage)
Attack5: (1d20+22)[37]
Damage: (1d8+10)[12] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[1] CON damage)
Attack6: (1d20+22)[34]
Damage: (1d8+10)[14] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack7: (1d20+17)[36]
Damage: (1d8+10)[13] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[1] CON damage)
Attack8: (1d20+17)[37]
Damage: (1d8+10)[14] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[3] CON damage)
Swift Action: Activate Belt of Battle, spending 3 charges, to get another full-round action
Full Round Action #2 to unleash Arrowey Destruction!
Attack1: (1d20+27)[39]
Damage: (1d8+10)[17] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[3] CON damage)
Attack2: (1d20+27)[39]
Damage: (1d8+10)[18] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
Attack3: (1d20+27)[31]
Damage: (1d8+10)[17] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack4: (1d20+27)[38]
Damage: (1d8+10)[12] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
Attack5: (1d20+22)[33]
Damage: (1d8+10)[11] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack6: (1d20+22)[34]
Damage: (1d8+10)[11] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
Attack7: (1d20+17)[20]
Damage: (1d8+10)[18] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[2] CON damage)
Attack8: (1d20+17)[25]
Damage: (1d8+10)[12] +1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
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2009-10-06, 09:31 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Attack # 8 in full round attack #1 is a possible crit:
Confirm:(1d20+17)[27]
Extra Damage (if it confirms): (2d8+20)[32]
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2009-10-06, 09:33 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
That's a lot of attacks...and they pretty much all hit...
Well, before you get any of them off, I attempt to cast a spell. Take your AoO.ithilanor on Steam.
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2009-10-06, 09:36 PM (ISO 8601)
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- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
AoO
Attack:(1d20+27)[38]
Damage:(1d8+10)[12] + 1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[4] CON damage)
Attack:(1d20+27)[38]
Damage:(1d8+10)[12] + 1 CON + Poison DC 17 Fort Save (on a failed save take (1d4)[1] CON damage)
Btw, How did you ready an action? Didn't you spend both your move and standard actions last round?
Also, Spellcraft Check to identify the spell: (1d20+15)[25]
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2009-10-06, 09:37 PM (ISO 8601)
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- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
You identify the spell as Streamers. As for how I readied it, I'll tell you after the match.
Concentration checks vs DC 27
(1d20+16)[18]
(1d20+16)[35]ithilanor on Steam.
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2009-10-06, 09:39 PM (ISO 8601)
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- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Thank god for unlucky concentration checks.
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2009-10-06, 09:47 PM (ISO 8601)
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- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
And for Reflex saves. Seriously, a 4 and a 1? *shakes head*
I had DMM: Persisted Eyes of the Oracle up; it's a 1 round/lvl spell from Dragon Magic that gives (as well as +2 bonus to AC and Reflex saves) the ability to ready an additional action at the end of each turn, then discharges once you actually take the action.ithilanor on Steam.
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2009-10-06, 09:49 PM (ISO 8601)
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- Mar 2008
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
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2009-10-06, 09:51 PM (ISO 8601)
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- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
They're from Shining South, it's a Forgotten Realms book. And yes, they definitely did enough damage to kill me - I have all of 54 HP. <.<
ithilanor on Steam.
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2009-10-06, 09:52 PM (ISO 8601)
- Join Date
- Mar 2008
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2009-10-06, 09:54 PM (ISO 8601)
- Join Date
- May 2009
Re: Test of Spite Exhibition: Ithilanor vs. Mushroom Ninja
Yeah, my plan pretty much revolves around getting off a Dictum/Holy Word. I really need some better defensive buffs.
ithilanor on Steam.