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Thread: Divine Crusader -- trap?
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2009-10-06, 10:38 AM (ISO 8601)
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- Mar 2009
Divine Crusader -- trap?
So like Sublime Chord, Divine Crusader gets 9th level casting in 9 levels (10 if you don't get 9th level bonus spells). The major downside I see is that your capstone is the monk's capstone-trap, but anyway, are there any domains that would make taking DC worthwhile? I assume it's meant to be a Paladin class, but with minimal investments (ie one feat), you could theoretically go Bard 10/DC 10 or something similar.
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2009-10-06, 10:44 AM (ISO 8601)
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- Mar 2009
Re: Divine Crusader -- trap?
Is this the Good/Neutral alternative to the Ur-Priest? Bard 8/Fighter 1/DC 2/SC 1/MT 8?That's awkward as all hell, but maybe it would work.
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2009-10-06, 10:45 AM (ISO 8601)
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- Jan 2008
Re: Divine Crusader -- trap?
Divine Crusader only gets to cast Domain spells.
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2009-10-06, 10:45 AM (ISO 8601)
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- Mar 2009
Re: Divine Crusader -- trap?
Sadly no. Divine Crusader's entire spell list is one domain from their chosen god. Otherwise it'd be no question.
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2009-10-06, 10:47 AM (ISO 8601)
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- Mar 2009
Re: Divine Crusader -- trap?
Ah. I just read the entrance requirements. :/
Spell domain to get Anyspell?
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2009-10-06, 10:56 AM (ISO 8601)
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- Mar 2009
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2009-10-06, 11:01 AM (ISO 8601)
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Re: Divine Crusader -- trap?
Could a Divine Crusader prepare and cast Sanctified spells?
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2009-10-06, 11:02 AM (ISO 8601)
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- Jan 2009
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2009-10-06, 11:03 AM (ISO 8601)
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2009-10-06, 11:07 AM (ISO 8601)
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Re: Divine Crusader -- trap?
I could see that being a fun class especially if you pick it up as a fighter or some thing other then a paladin or cleric.
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2009-10-06, 11:09 AM (ISO 8601)
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- Jul 2008
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2009-10-06, 11:11 AM (ISO 8601)
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- Mar 2009
Re: Divine Crusader -- trap?
Well, technically, it ain't a god, and is thus an invalid target. But DM (the most likely user of such a thing) can break the rules that way.
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2009-10-06, 11:16 AM (ISO 8601)
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- Nov 2008
Re: Divine Crusader -- trap?
Divine crusader is a good class for any noncaster. There's no real drawback to being able to cast 9th level divine spells, especially when Contemplative and such advance it, and you can talk your DM into allowing the Spontaneous Divine Casters variant. Be a Divine Crusader of the Sovereign Host.
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2009-10-06, 11:18 AM (ISO 8601)
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- Feb 2008
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2009-10-06, 11:23 AM (ISO 8601)
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- Mar 2009
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2009-10-06, 11:26 AM (ISO 8601)
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- Mar 2009
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2009-10-06, 11:37 AM (ISO 8601)
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- Seattle, WA
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Re: Divine Crusader -- trap?
I made a build a while back thats basically Paladin5/Fighter2/DC1/OrdainedChamp4/FistofRazriel8.
TONS of Cha synergy. Nab Law Devotion, Awesome Smite, and some other Cha centric feats and smash people with your massive Cha score. My character worships a campaign specific hero god who is basically a wandering do-gooder, and as such has Travel and War (OC bonus). So far works out pretty decently, but one thing I have noticed is a massively saggy caster level. Practiced Spellcaster helps some, but unlike some of the other late entry caster classes like Sublime Chord, Suel Arcanamach, and Ur-Priest, DC doesn't have any mechanic to protect you from getting the bajebus dispelled out of you, and you can't really take Abjurant Champion levels to set your CL equal to your BAB like in most SA and martially oriented SC builds.
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2009-10-06, 11:52 AM (ISO 8601)
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- Aug 2009
Re: Divine Crusader -- trap?
DC combos well with PrCs that grant additional domains. Just pick through the half-dozen available and find one best suited to your concept, and an extra domain will double the number of spells you have to choose from at each level. Arguably, I think an evil DC could also benefit from the spells granted by the Mother Cyst feat.
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2009-10-06, 11:57 AM (ISO 8601)
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- Oct 2007
Re: Divine Crusader -- trap?
Looks like a pretty sweet build there Keld =)
Another possibility would be Crusader 7/DC 1/OC 5/Sacred Exorcist 1/Ruby Knight Vindicator 6, assuming that there's a cleric domain with Dismissal or Dispel Evil as a 4th level spell. Doesn't quite sneak in the RKV's best ability though - maybe just Crusader 7/DC 4/Sacred Exorcist 1/Ruby Knight Vindicator 8 would work out better.Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-10-06, 12:22 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Divine Crusader -- trap?
Kill OC5. OC5 doesn't really give you THAT much. OC4 is the best level. That gives you room to fit in RKV7 for the awesome Divine Impetus.
Balance domain (SpC) gives Dismissal as a 4th level spell. It kinda sucks though. Good domain gives Dispel Evil as a 5th level spell, which might delay progression. The Elysium planar domain (SpC) also gives Dispel Evil, again at 5th level, although I don't think DC's can take planar domains since they require you to give up both of your normal domains, and DCs only get 1.
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2009-10-06, 12:31 PM (ISO 8601)
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- Oct 2007
Re: Divine Crusader -- trap?
Good suggestions - the Good domain seems to be the best of the choices for fluff and power, though it also means that Divine Impetus is bumped all the way to 20th (though it's a terrific capstone ability).
All in all, it's probably not as strong a build as straight crusader, but it would be interesting to play, especially since the SM IX from the Good domain also opens up all of the spells and SLAs of the good outsiders from that spell line.Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-10-06, 12:39 PM (ISO 8601)
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- Feb 2008
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2009-10-06, 01:50 PM (ISO 8601)
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- Feb 2006
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Re: Divine Crusader -- trap?
Cept....Divine Crusader...is Good only...
It even has one of those pesky "Ex-Divine Crusader" clauses that includes the even more damning:
Originally Posted by Complete Divine pg 34
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2009-10-06, 01:52 PM (ISO 8601)
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- Mar 2009
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2009-10-06, 01:53 PM (ISO 8601)
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- Feb 2008
Re: Divine Crusader -- trap?
Last edited by Sinfire Titan; 2009-10-06 at 01:54 PM.
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2009-10-06, 02:03 PM (ISO 8601)
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Re: Divine Crusader -- trap?
Hmmm, thats kinda funny. I just reread over it, and I'm seeing this. Whats really awkward is that ALL DCs get more Celestial resistances (Acid/Electricity) even if they should normally get more Fiendish resistances (Fire/Cold).
Just kinda odd, IMO.
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2009-10-06, 02:10 PM (ISO 8601)
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- Jan 2009
Re: Divine Crusader -- trap?
But, wait... I'm a complete tool when it comes to optimizing spellcasters, but... It seems to me that something like a Militia Trained Wizard 5/Eldritch Knight 3/Abjurant Champion 2/Divine Crusader 2/Mystic Theurge 8 would end up with Level 9 arcane spells and Level 9 Divine spells (ok, granted, a limited set, but still). 17th levels of arcane casting and 10 levels of Divine Crusader casting.
That's kinda cool, innit? :)
I'm sure I've picked horribly poor classes for this, but.. still, kinda cool :)
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2009-10-06, 02:10 PM (ISO 8601)
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- Feb 2008