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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Jun 2006
    Oh, here and there.

    Default Aspects of the Plains...(Creature, PEACH)

    Medium Fey
    Hit Dice:
    15d6 + 60 (112 hp)
    Initiative: +8
    Speed: 30ft.
    AC: 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
    Base Attack/ Grapple: +7/+21
    Attack: Unarmed Strike +13 melee (1d4 + 6)
    Full Attack: Unarmed Strike +13/+8 melee (1d4 + 6)
    Space/Reach: 5ft./5ft.
    Special Attacks: Improved grab, mortal grapple, savannahís summons
    Special Qualities: DR 10/cold iron, fast healing 5, low-light vision, powerful build, resist fire and electricity 10, skin shift, SR 24
    Saves: Fort +9, Ref +13, Will +11
    Abilities: Str 23, Dex 18, Con 18, Int 12, Wis 15, Cha 19
    Skills: Heal +4, Hide +22, Knowledge (nature) +19, Listen +20, Move Silently +22, Spot +20, Survival +22
    Feats: Improved Grapple, Improved Initiative, Improved Unarmed Strike, Power Attack, Self-Sufficient, Track
    Environment: Warm Plains
    Organization: Solitary
    Challenge Rating: 13
    Treasure: Standard
    Alignment: Usually Neutral
    Advancement: 16-30 HD (medium)
    Level Adjustment: -

    O-momasi are powerful fey inhabitants of the great plains. They are zealous guardians of their homes, which can be anything from a small grove of stunted trees to massive peaks rising from the grasses below.

    O-momasi resemble powerfully built, ebony-skinned men. They typically wear no more than a loin cloth and they carry no weapons. They stand near seven feet tall and weigh nearly three hundred pounds. They speak Common, Sylvan, and Terran.

    Improved Grab (Ex):
    To use this ability, an o-momasi must hit with an unarmed strike attack. If it wins the ensuing grapple check, it establishes a hold and can use its mortal grapple (see above).
    Mortal Grapple (Su): An o-momasi can use its powerful arms to deal much more devastating grapples than normal. Upon each successful grapple check against a grappled opponent, the opponent must make a Fortitude save (DC 23) or take 1d8 points of Constitution damage.
    Savannahís Summons (Su): As a standard action twice each day, an o-momasi can summon 1d3 dire lions or 1d3 giant crocodiles. These creatures remain for 10 minutes and serve the o-momasi in any way it asks.
    Powerful Build (Ex): The way that an o-momasiís body is built allows it to function in many ways as though it were one size category larger. Whenever an o-momasi is subject to a size modifier or special size modifier for an opposed check, the o-momasi is treated as one size larger if doing so is advantageous to it. An o-momasi is also considered to be one size larger when determining whether a creatureís special attacks based on size can affect him. An o-momasi can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of his actual size. This stacks with the effects of powers, abilities, and spells that change the subjectís size category.
    Skin Shift (Su): As a standard action, an o-momasi can assume one of five animal aspects. When it does this, the animalís pelt appears on the o-momasiís body as a cloak or mantle. An o-momasi con use each animal aspect for 10 minutes each day. This time need not be consecutive.
    Crocodile Skin: The o-momasi gains a swim speed of 30 feet and can hold its breath for a number of rounds equal to 4 x its Constitution modifier before it risks drowning. It also gains a +3 natural armor bonus to its AC.
    Hyena Skin: The o-momasi gains a bite attack that deals 1d6 damage as a primary natural weapon. If the o-momasi hits with its bite attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the o-momasi. It also gains the scent ability.
    Lion Skin: The o-momasi gains two claw attacks that deal 1d4 damage each as a primary natural weapon and a bite attack that deals 1d8 damage as a secondary natural weapon. If an o-momasi in this skin charges a foe, it can make a full attack.
    Vulture Skin: The o-momasi gains a fly speed of 50 feet with average maneuverability. It also gains a +4 bonus to its Dex score and a +2 bonus on Fortitude saves.
    Zebra Skin: The o-momasiís land speed increases to 60 feet. It gains the benefits of the Endurance and Run feats.

  2. - Top - End - #2
    Pixie in the Playground

    Join Date
    Oct 2009
    Tulsa OK

    Default Re: Aspects of the Plains...(Creature, PEACH)

    This is.... awesome.

    Nothing like a seven-foot tall Goliath black man to punish adventurers from burning a whole plain to kill a fleeing BBEG.

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