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Thread: 4e - Uncle Travelling Matt
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2009-10-06, 10:59 PM (ISO 8601)
- Join Date
- Dec 2007
4e - Uncle Travelling Matt
OK, we have a 4e game getting started. One of the PC's has an uncle (NPC) who will be involved in the campaign from time to time. He's based on Uncle Travelling Matt from Fraggle rock, right down to the hat and moustache.
He's also an elf.
I need some suggestions for this character's build. The PC's are starting at lvl 11, and Matt is going to show up a little later on, so level 14-15. I was thinking Bard, but Ranger might work.
This character is intentionally a bit goofy, not really built for combat (but he's on his own in the wild, so he should be able to survive somehow). Matt's adventurous and prone to misunderstanding the world around him, although he manages to get by pretty well on his luck and wit. I haven't fully fleshed out his role in the campaign, other than "get in over his head and get rescued by the PCs a few times"
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2009-10-06, 11:12 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Austin, TX
- Gender
Re: 4e - Uncle Travelling Matt
If this is an NPC for 4th edition, you don't really need to build him like a PC. Look at the NPC creation rules in the DMG. You would make him a level 14-15 NPC, and you could add a class template you found appropriate (such as Bard or Ranger; I would also maybe suggest Sorcerer or Rogue, both of which have lots of escape and evade "survivalist" powers).
Remember, his ability to "survive" in this case is purely narrative, not mechanical, so it doesn't matter if he could really go toe-to-toe with a monster when you rolled dice. He could just have great stories about having done so. If you for some reason ever need to use him in combat, maybe have him use one really flashy attack really well, but then be otherwise occupied while the PC's do most of the work.
Edit: NPC rules are on page 186 in the DMG, the class templates for the basic 8 are in the same section. I believe the templates for the newer classes are in DMG 2, but I don't have that book yet so I can't tell you for sure.Last edited by Grynning; 2009-10-06 at 11:16 PM.
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A Guide to Commonly Misunderstood 5th Edition Rules
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2009-10-07, 02:30 AM (ISO 8601)
- Join Date
- Jul 2007
Re: 4e - Uncle Travelling Matt
4E NPCs only need stats if they're going to be fighting/your players try to kill him.
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2009-10-07, 02:31 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Austin TX
- Gender
Re: 4e - Uncle Travelling Matt
Avatar by me. It's Incendius Darkscale, a Good Dragonborn Dragon Sorcerer, Demonskin Adept, Prince of Hell, worshiper of the Platinum Dragon (Bahamut), specializing in Fire and Lightning, wielding a staff in each hand.
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2009-10-07, 08:46 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Pittsburgh, Pa
- Gender
Re: 4e - Uncle Travelling Matt
If your set on making him a PC/npc I would say bard would work very well. Just don't give hima good weapon.
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2009-10-07, 09:36 PM (ISO 8601)
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- Aug 2007
- Location
- Imagination Land
- Gender
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2009-10-07, 11:41 PM (ISO 8601)
- Join Date
- Jul 2007
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2009-10-07, 11:57 PM (ISO 8601)
- Join Date
- May 2007
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2009-10-08, 12:07 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e - Uncle Travelling Matt
gotta better one :)
Spoiler
All arguments are invalid, because he's got a windmill in his beard.