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    Default Is my character's attack overpowered?

    Well I was looking at one of my character's attack and it looked overpowered. Here is the character and here is his class. Is his attack overpowered for level 2?
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    Default Re: Is my character's attack overpowered?

    I'm no expert on balance, but I'd say... yes... 4 attacks, with all that damage and create spawn?
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    Default Re: Is my character's attack overpowered?

    Could you please describe the issue in greater depth?

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Pharaoh's Fist View Post
    Could you please describe the issue in greater depth?
    No issue, I was just checking if I missed anything and saw how crazy the attack was.
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    Default Re: Is my character's attack overpowered?

    Ohhhh, boy.
    I like that class. Why did you have to try to break it? Seriously. If you think it's overpowered, just change your mutations around so that you can do more than hit things with tentacles. It's not really meant to be used like that...
    And no, it's not that overpowered. Powerful, definitely, but not OP. Just edging very close to it.
    Last edited by Gorgondantess; 2009-10-08 at 07:58 PM.
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    Default Re: Is my character's attack overpowered?

    Overpowered is making your teammates feel useless or causing the DM balancing problems, not crossing a certain number. That is, it is highly relative.

    Has someone been complaining or looked unhappy about what you are doing?

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    Default Re: Is my character's attack overpowered?

    Your BAB is wrong, it should be only 1. That'll drag your attacks down a little.

    But yes, it's overpowered compared to most melee characters at that level.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by sonofzeal View Post
    Your BAB is wrong, it should be only 1. That'll drag your attacks down a little.

    But yes, it's overpowered compared to most melee characters at that level.
    He took the evolve combat prowess mutation that increases his BAB by 1.

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Trodon View Post
    Well I was looking at one of my character's attack and it looked overpowered. Here is the character and here is his class. Is his attack overpowered for level 2?
    How did you take more than 2 mutations at level 2?
    You have Energy Resist, Evolve Combat, More than 2 Tentacles (you should have 2 at most it says), Elemental Attack, and Create Spawn.

    Ghostly Form grants Create Spawn. Check.
    You have 2 Mutations: how did you get 6 Tentacles, Evolve Combat mutation, and Energy Resist? This seems like you counted wrong.

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    Default Re: Is my character's attack overpowered?

    Sheeesh, that class is rather critically exploitable. A single level dip can compensate for 12 levels in poor-BAB classes? Or get you a +6 base saving throw for fast PrC/feat access? Or get +6 natural armor? Or grow extra arms and boost your Str at the same time?

    Gaaaah.... pretty much every mutation listed is significantly exploitable for dipping.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Starbuck_II View Post
    How did you take more than 2 mutations at level 2?
    You have Energy Resist, Evolve Combat, More than 2 Tentacles (you should have 2 at most it says), Elemental Attack, and Create Spawn.

    Ghostly Form grants Create Spawn. Check.
    You have 2 Mutations: how did you get 6 Tentacles, Evolve Combat mutation, and Energy Resist? This seems like you counted wrong.
    You get 6 mutations at first level and 4 at each other level.

    Basically, it's a class that lets you do whatever you want. Or, you know, dip the hell out of every possible PrC.

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by sonofzeal View Post
    Sheeesh, that class is rather critically exploitable. A single level dip can compensate for 12 levels in poor-BAB classes? Or get you a +6 base saving throw for fast PrC/feat access? Or get +6 natural armor? Or grow extra arms and boost your Str at the same time?

    Gaaaah.... pretty much every mutation listed is significantly exploitable for dipping.
    Well, not quite.

    the evolutionist cannot have more instances of the same mutation than his mutator level.
    Still great for getting whatever prereqs you need though.

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Kylarra View Post
    Well, not quite.



    Still great for getting whatever prereqs you need though.
    Ah, well that makes it less exploitable (like how people think Psions can manifest past their ML... >_>)

    Still, it's a pretty freaking awesome dip class in that you can meet every possible requirement for every PrC with a few levels dip in it. Great for melee dipping. It's a more... evolved way to enter PrCs. :P

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Milskidasith View Post
    Ah, well that makes it less exploitable (like how people think Psions can manifest past their ML... >_>)

    Still, it's a pretty freaking awesome dip class in that you can meet every possible requirement for every PrC with a few levels dip in it. Great for melee dipping. It's a more... evolved way to enter PrCs. :P
    Yeah, it's still a great way to enter PrCs with weird requirements.

    It'd be great for that hidecarved dragon exercise I was doing earlier.

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    Default Re: Is my character's attack overpowered?

    Actually, I think he has the Natural Weapon mutation 3 times, instead of his 2 maximum. Either that, or he somehow ended up with an extra 2 mutations.

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    Default Re: Is my character's attack overpowered?

    For comparison, 32pb level 2 Human Barbarian:

    18 Str
    14 Dex
    14 Con
    10 Int
    12 Wis
    8 Cha


    1. Power Attack
    Human. Extra Rage
    Wolf. Improved Trip

    Whirling Frenzy & Pounce


    By default, he attacks at +7 (Mw.) for 2d4+6 damage, averaging at 11 damage per hit. By comparison, you attack at +6/+4/+4/+4 for 11 damage primary, 9 on iteratives. If he manages a trip (and he has +9-+11 to the check, something not many creatures on this level can resist), he attacks at +9 for 2d4+10 damage, or 15. Vs. AC 20, he averages 8.25 damage with a trip. Your main tentacle does 3.98 damage and your secondaries altogether 6.95 for a total of 10.93 damage.

    So you've got his non-Rage total beat quite soundly on a full attack (though you have some trouble getting full attacks lacking Pounce yet). With Rage, though, he goes up to +9/+9 for 2d4+13, totaling 19.80 vs. AC 20. Without Trip, he does 12.32 which is a few points ahead of you. With 3 Rages per day and comfortable auxillary abilities (especially all the benefits of tripping and reach), I'm fairly sure the Barbarian compares favorably to you. So no, I wouldn't say you're broken damage-wise; a core class with couple of ACFs compares favorably to you (Pounce and Tripping are both big factors; on a charge, Barbarian vastly outperforms the Evolutionist thanks to Pounce).

    Now, the "Create Spawn"-part may be something to look out for. Also, being able to use a shield while getting full natural attacks is quite strong on the levels where shields are still handy. The Barbarian above would only match your AC in Rage; out of Rage his lack of Shield would put him 2-1 points behind (2 with a Chain Shirt, 1 with a Breastplate, but speed loss isn't worth it IMO).


    I'll quickly do AC 15 for comparison too.

    Barbarian:
    No Trip, no Rage: 9.07
    No Trip, Rage: 21.78
    Trip, no Rage: 12.37
    Trip, Rage: 29.70

    Evolutionist:
    Main attack: 6.83
    Off-hand attacks: 13.93
    Total: 20.76
    Last edited by Eldariel; 2009-10-08 at 09:18 PM.
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    Default Re: Is my character's attack overpowered?

    2 attacks at level 2 is also a bit OP. So really it depends how munchkined out the rest of his group is. Oh, he creates spawn too, can do his attacks all day long unlike rage, and what keeps him from taking improved trip and doing even more damage?
    Last edited by ericgrau; 2009-10-08 at 09:35 PM.
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    Default Re: Is my character's attack overpowered?

    That class while cool is way over powered, but hey your DM allowed it. Yeah wow!


    If I was the guy who homebrewed it I would disallow anyone taking the class to multiclass and no dipping (not that I see why you would multiclass).

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Ernir View Post
    Has someone been complaining or looked unhappy about what you are doing?
    No I was just wondering.

    Quote Originally Posted by Starbuck_II View Post
    More than 2 Tentacles (you should have 2 at most it says)

    You have 2 Mutations: how did you get 6 Tentacles, Evolve Combat mutation, and Energy Resist? This seems like you counted wrong.
    I have 4 tentacles read just below the table for the natural attacks is says that you can have 2 pairs of tentacles.
    Last edited by Trodon; 2009-10-08 at 09:26 PM.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Trodon View Post
    I have 4 tentacles read just below the table for the natural attacks is says that you can have 2 pairs of tentacles.
    But later on you say that you've taken the Tentecles mutation 6 times. I assume that it was upping the damage dice for the attacks, but I'm not sure that's legal, using the class as written.

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Tavar View Post
    But later on you say that you've taken the Tentecles mutation 6 times. I assume that it was upping the damage dice for the attacks, but I'm not sure that's legal, using the class as written.
    Yeah I need to change it, I'll do that now.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by ericgrau View Post
    2 attacks at level 2 is also a bit OP. So really it depends how munchkined out the rest of his group is. Oh, he creates spawn too, can do his attacks all day long unlike rage, and what keeps him from taking improved trip and doing even more damage?
    His feats are occupied so he cannot fit Improved Trip in. Specifically, Multiattack (borderline necessary to make the iteratives useful; -5 is hefty on level 1) and Ghastly Form (apparently necessary to acquire the stats he's got) occupy his featslots. Also, he obviously lacks a Strength-boost like Rage, making Trip a bit weaker either way.

    Also, it's worth noting that he's got ½ BAB by default so chances are he'll fall behind unless he keeps investing Mutations into it so this seems like something of a strong point. But yeah, he does beat not-raging Barbarian in damage on a full attack, so it's not weak. It just seems like that's all he can do (outside making spawns) and still loses to a Barbarian 3/day and has less combat versatility, so I'd be vary of stamping it "OP" right off the bat (just "strong" seems more appropriate), since things are always "OP compared to..." rather than in a vacuum. With optimized melee builds, it looks fair, but in a world of Core Melee, it looks too strong.


    I checked the spawns, it's Zombie spawns and HD equal to Mutator-level, so quite weak (given how weak Zombies are and the fact that it's HD=Level, not 2xHD=Level like e.g. Animate Dead), especially now.
    Last edited by Eldariel; 2009-10-08 at 10:03 PM.
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    Default Re: Is my character's attack overpowered?

    It's a really interesting class and is great by itself but I can see some hideous problems with just using it as a dip class or just combining other classes. The real problem with your character, however, is that at higher levels your damage is only going to be a few dice when the Barbarian is Power Attacking in the teens.

    How are you going to overcome DR? At a quick glance, I didn't see a way to actually get your attacks to be considered Magical so incorporeal creatures will eat you alive. Extremely interesting class.

    Best of luck.
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    Default Re: Is my character's attack overpowered?

    At some point he could take the spell-like ability mutation to get Greater Magic Weapon as a spell like ability X times per day.

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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Zergrusheddie View Post
    It's a really interesting class and is great by itself but I can see some hideous problems with just using it as a dip class or just combining other classes. The real problem with your character, however, is that at higher levels your damage is only going to be a few dice when the Barbarian is Power Attacking in the teens.

    How are you going to overcome DR? At a quick glance, I didn't see a way to actually get your attacks to be considered Magical so incorporeal creatures will eat you alive. Extremely interesting class.

    Best of luck.
    -Eddie
    Yeah I was thinking of that, i'll see if the dm can homebrew some leather wrappings for my tentacles to consider them as +1 or something.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Trodon View Post
    Yeah I was thinking of that, i'll see if the dm can homebrew some leather wrappings for my tentacles to consider them as +1 or something.
    I suggest bumming Greater Magic Fang from a friendly Druid. Takes only one casting to get +1 for all your weapons and it's cheap enough to Permanency (though you'll hate Dispel after investing XP into that...). Party Druid would obviously rock most.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Eldariel View Post
    I suggest bumming Greater Magic Fang from a friendly Druid. Takes only one casting to get +1 for all your weapons and it's cheap enough to Permanency (though you'll hate Dispel after investing XP into that...). Party Druid would obviously rock most.
    That's good but it's homebrew only base classes.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Trodon View Post
    That's good but it's homebrew only base classes.
    Well, bum it from an NPC Druid then. Surely there are NPC characters of standard base classes? Either way, I find Greater Magic Fang is like to be the cheapest alternative here.

    Though I recall there's some Druid item that gives you +1 Enhancement bonus to all natural attacks...maybe in Complete Champion or Divine. Or Magic Item Compendium. I'll try to dig it up at some point.
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    Default Re: Is my character's attack overpowered?

    Amulet of Mighty Fists, page 246 of the DMG. Grants a +1 to +5 enhancement bonus to attacks with unarmed strikes and natural weapons.
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    Default Re: Is my character's attack overpowered?

    Quote Originally Posted by Zaydos View Post
    Amulet of Mighty Fists, page 246 of the DMG. Grants a +1 to +5 enhancement bonus to attacks with unarmed strikes and natural weapons.
    That is a great idea, thanks.
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