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2009-10-09, 10:36 AM (ISO 8601)
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Optimisers... the things they say.
So talking to someone about the mechanics of swift actions, haw you can only get one a round, and how i think there might be a way around it, when a guy i know, a pretty big optimiser walks in.
me: "Hey, how do you make more than one swift action/round?"
him, "Oh," thinks for a bit, "-Have two heads."
me: "oh ofcourse"
him: "it's an epic level feat though..."
just the whole "... have two heads!", like problem solved - obviose solution.
anyone else ever get anything like this?Last edited by oxinabox; 2009-10-09 at 08:40 PM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-10-09, 10:39 AM (ISO 8601)
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Re: Optimiser.... the things they say.
That....That...just no. I would consider my self something of an optimizer, and that makes zero sense to me. Especially since there are a few ways to get multiple swift actions(Ruby Night Vindicator being one such method). Are you sure he understood the question? And that he's actually an optimizer?
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2009-10-09, 10:44 AM (ISO 8601)
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Re: Optimiser.... the things they say.
I think he's wrong about the two heads, and even the Epic feat. The Epic feat that lets you cast 2 Swift action spells/round doesn't give you an extra Swift action (it grants you the ability to cast two, but not the actions to do so). RAI, it either gives you an extra Swift action or allows you to cast 2 spells with one Swift action, but RAW it doesn't do a damn thing.
The RKV gets extra swift actions (how many is somewhat questionable). There's also the Stance of Alacrity, but it only allows you to use a Counter and a Swift action without losing actions next round. RAW, its possible that Greater Celerity gives a Swift action too, but that's more questionable than the RKV.
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2009-10-09, 10:49 AM (ISO 8601)
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Re: Optimiser.... the things they say.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
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2009-10-09, 10:50 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Last edited by Random832; 2009-10-09 at 10:51 AM.
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2009-10-09, 10:54 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Multispell:
Prerequisites
Quicken Spell, ability to cast 9th-level arcane or divine spells.
Benefit
You may cast one additional quickened spell in a round.
Special
You can gain this feat multiple times. Its effects stack.
Says nothing about extra Swift actions or how you use it.
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2009-10-09, 11:01 AM (ISO 8601)
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Re: Optimiser.... the things they say.
So... you know he's not an optimizer. But you called him that in the thread title and the first post.
Given that anyone who can actually optimize is less likely to say something stupid about RPGs than someone who does not have the ability or willingness to do so, this thread's purpose eludes me."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
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2009-10-09, 11:03 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Isn't that simply because it was printed before Quicken Spell was errata'd to use swift actions instead of a special, restricted type of free action?
In any case, it doesn't in any meaningful way grant you "extra swift actions", which to my mind should be usable for anything a swift action can be used for; things which let you do multiple things that normally consume a swift action don't count. It doesn't matter whether this feat is errata'd or houserule-updated to say "you can cast two quickened spells with a single swift action" or "you get a second 'virtual' swift action which can be used only to cast a second quickened spell after already having cast one in the round" - unless casting two quickened spells was your goal to start with, this doesn't, e.g., let you use a boost and counter in the same turn, or let you cast a quickened spell despite having used an immediate action in the preceding turn, or even let you cast a quickened spell and a regular swift-action spell in the same turn.
Someone who tries to break the game without knowing the rules and relies on bluffing others as to what the rules actually say in order to do so is a munchkin, not an optimizer.
Actually, I think I get what oxinabox was going for, his example was just a poor one. Advice coming from a high-optimization perspective can be hilariously excessive for what the questioner had in mind. For example, I might ask for a build that gets lots of natural attacks, wanting someone with claws who can attack with them very quickly. I might get answered with the King of Smack, and be entirely nonplussed by this fifty-limbed polymorphed monstrosity (note: I may be incorrectly remembering how the King of Smack works, but it's not really my point). In general, an optimizer may assume that certain things are open to fairly exotic options where others might assume they're relatively immutable or will vary only within a small range (for example: "Your houserule to two-weapon fighting makes thri-kreen hilariously overpowered." "What the hell is a thri-kreen?"). And it can be funny to see.Last edited by kamikasei; 2009-10-09 at 11:10 AM.
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2009-10-09, 11:05 AM (ISO 8601)
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Re: Optimiser.... the things they say.
It's pretty clear to me. "You can cast one additional quickened spell in a round" means that when you can normally cast one quickened spell, you can choose to cast two. Two quickened spells with one swift action is the logical conclusion. You don't need extra actions - the feat tells you exactly what you can do.
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2009-10-09, 11:07 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Last edited by Starbuck_II; 2009-10-09 at 11:09 AM.
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2009-10-09, 11:09 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Alternately, it might allow you to cast the second quickened spell in the round as a free action; after you cast the first as a swift. I can't see a different effect from this reading though.
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2009-10-09, 11:15 AM (ISO 8601)
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Re: Optimiser.... the things they say.
I've played with several "optimizers" who seem to believe that optimization consists of developing one single statistic to its maximum while ignoring all other stats. This has lead to a variety of useles "optimized" characters such as: a berserker samurai with incredible strength who could deal awesome damage per hit, but could not hit anything; a heavily armored knight with an unassailable AC who couldn't effectively damage foes; an archer who could hit targets from a mile away, but dealt mediocre damage and was unable to defend himself effectively when fighting indoors; a wizard with an incredible array of prismatic-themed spells who couldn't effectively deal with creatures that had high spell resistance or strong saving throws.
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2009-10-09, 11:29 AM (ISO 8601)
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Re: Optimiser.... the things they say.
That's min/maxing. And obviously heavy on the "min".
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2009-10-09, 11:30 AM (ISO 8601)
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2009-10-09, 11:47 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Your reading allows other actions in between the two castings, while the "cast two quickened spells with one action" does not.
For example, cast quickened haste, step out of cover, cast quickened ray of idiocy is legal under your interpretation, but not under the first one.
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2009-10-09, 11:48 AM (ISO 8601)
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Re: Optimiser.... the things they say.
Thrall of Demogorgon allows you to take two full round's worth of actions- but not at will- limited number of uses per day.
It's in BoVD, updated version in Dragon 357.
It doesn't grant you two heads, but it does grant you two personas.Last edited by hamishspence; 2009-10-09 at 11:50 AM.
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2009-10-09, 12:10 PM (ISO 8601)
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Re: Optimiser.... the things they say.
Yeah, the feat was written back when casting Quickened spell was a free action but limited to 1/round, and never had its wording updated. I think saying "You get an extra swift action you can only use to cast a quickened spell" is what it should say after Quicken Spell's errata.
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2009-10-09, 12:15 PM (ISO 8601)
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2009-10-09, 12:17 PM (ISO 8601)
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Re: Optimiser.... the things they say.
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2009-10-09, 12:19 PM (ISO 8601)
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Re: Optimiser.... the things they say.
the 3.5 update to Epic Handbook doesn't mention it.
It updates several feats, but not that one.
My guess is, one bonus swift action, for casting quickened spells only.Marut-2 Avatar by Serpentine
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2009-10-09, 12:27 PM (ISO 8601)
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Re: Optimiser.... the things they say.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2009-10-09, 12:37 PM (ISO 8601)
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Re: Optimiser.... the things they say.
it said "an additional quickened spell" so I suppose a clause should be added saying something like:
"When you cast a quickened spell, this feat grants you an extra swift action that can only be used for casting additional quickened spells."
Should this feat be one that can be taken multiple times, granting one more quickened spell each time?Marut-2 Avatar by Serpentine
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2009-10-09, 12:41 PM (ISO 8601)
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Re: Optimiser.... the things they say.
That's how I am reading it, hamishspence. In a way, you get another swift action, but what that action can do is rigidly defined as being the casting of a quickened spell, one that can be cast as a swift action.
The first thing we will do is kill all the rules lawyers.Last edited by Ravens_cry; 2009-10-09 at 12:42 PM.
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2009-10-09, 12:43 PM (ISO 8601)
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Re: Optimiser.... the things they say.
Enforcing the "feat can only activate if you've already cast a quickened spell that round" ruling avoids usage of Tome of Battle effects and the like.
That's a thought- some non-quickened spells cast as a swift action naturally.
Can they/should they be able to, be substituted for the granted extra quickened spell?Last edited by hamishspence; 2009-10-09 at 12:44 PM.
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2009-10-09, 12:48 PM (ISO 8601)
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Re: Optimiser.... the things they say.
No.
At least that's how I would rule it.
This is like Combat Reflexes. You can do more attacks of opportunity per round. But that doesn't mean you get to do more actions, besides an attack of opportunity, that cost the same as a normal attack of opportunity using Combat Reflexes.Last edited by Ravens_cry; 2009-10-09 at 12:49 PM.
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2009-10-09, 02:02 PM (ISO 8601)
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Re: Optimiser.... the things they say.
I think the point of the thread was to ask about whether you've ever had an optimizer friend say something that never would have occurred to you.
For example, (Not a real example)
Me: Damn it, it costs too much and takes too long to scribe new spells into my wizard's spellbook
Optimizer: Well, just cast Secret Page on all your pages, and have the 'fake' spell that it creates be the one that you want to know! BAM!Handbooks: (Hosted on the new MixMax forums)
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2009-10-09, 02:09 PM (ISO 8601)
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Re: Optimiser.... the things they say.
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2009-10-09, 02:18 PM (ISO 8601)
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Re: Optimiser.... the things they say.
By RAW they can't. RAW for Multispell when 3.5 came out (note that the Epic Level Handbook 3.5 update doesn't have the change because swift actions only came out around Complete Arcane and the update was written when 3.5 first came out; swift actions didn't exist then) is being able to cast a 2nd Quickened Spell in a round; maintaining its functionality would require a wording change that was never issued since nobody cared about epic enough to notice the problem.
Inherently Free Action (modern Swift Action)-spells don't exist in core so that's a non-issue, as are stuff like Arcane Spellsurges printed since. The only way to get swift action spells within Core 3.5 is to use Quicken Spell (which is why the feat is so insane and important). By strict RAW, the spells with inherent casting time of 1 swift action don't work (unless you prepare them Quickened for no reason other than to use 'em with Multispell...), but rationally thinking, it's just stupid hair-splitting to claim that Assay Resistance shouldn't be castable with the extra action while Quickened True Strike is fine.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-10-09, 02:24 PM (ISO 8601)
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2009-10-09, 02:35 PM (ISO 8601)
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Re: Optimiser.... the things they say.
Yeah, it's a bit of an odd case; given it never had any kinds of restrictions on when you can cast it (annoyingly, Immediate Action casting actually GIMPS it), I didn't mention it. It doesn't really have a bearing to multispell due to the aforementioned lack of needing an action to cast it.
This also raises an interesting point about Immediate Action-spells; should you, if you have Multispell, be able to use more Immediate Action spells and lose the Multispell actions for it? 'cause it seems identical to the case of casting Swift Action spells on your own turn, but with spells inherently Immediate instead...
Of course, this is really a theoretical discussion more than anything since RAW in no way supports this (but again, we have to remember that RAW Multispell predates immediate actions and limits on free actions you can take on another player's turn).Last edited by Eldariel; 2009-10-09 at 02:36 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.