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    Default Bleach 4.0(tweaked)

    What would you all think of a bleach 4.0 based system? What do you think should be in that system ? Me and a group of friends are working on this. I'll post some stuff once I get a steady list of what I want to do with it. I would also have to create a system for the shiki and bankai, If some of you remember the 3.5 bleach stuff I want to create a new system that won't be as over powered but will allow payers to do exactly what they want. I will also be adding a spell point system in this as well so that will also add to it. I just like the feel of 4.0 and think it will work better then 3.5
    Last edited by Deathdarken; 2009-10-10 at 03:19 PM.

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    Default Re: Bleach 4.0(homebrew)

    Thee are the basic characters that we will be working with

    Shinigami-this includes Vizard
    Quincy
    Bount
    Human
    Hollow-this includes Arrancar and the like

    what other characters types should we have?

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    Default Re: Bleach 4.0(homebrew)

    Personally, I don't see a way to accurately represent hardly any anime in a 4th edition based system (there are a couple specific exceptions but Bleach isn't one of them). Powers in 4.0 are structured way too closely to adequately represent what we see characters in the manga/anime do. I can't argue that the 3.5 work isn't pretty powerful but consider that the character in Bleach are inherently extremely powerful to begin with. A system like 4.0 would only gimp the power they clearly display in the manga/anime.

    More power to you trying to figure it out, though. My only great suggestion off the top of my head is to make Vizard and Arrancar paragon paths with feat requirements (something like inner hollow for Vizard). Maybe the same for becoming a Captain but have roleplay restrictions on it obviously.

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    Default Re: Bleach 4.0 tweaked

    to fix this problem of how the powers work I will be tweaking the system, enough to make it work I hope. out side of the basic attacks people start with for their class. Also the powers in this for encounter and daily will become your shiki and bankai. There will be a feat or power you get as you improve to allow then to become encounter rather then daily

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    Default Re: Bleach 4.0(tweaked)

    I think it could work if done right...though a few things spring to mind.

    Classes like Quincy and Bounto I can see taking up single classes, but shinigami are pretty varied. You get combat-focused ones, magic focused ones, utility focused ones (Hana springs to mind with his ability to pretty much only heal).

    To this end, I'd consider making several shinigami classes (besides, if theres multiple shinigami classes then you can have the variety of abilities shinigami have without overloading a single class compared to others).

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Nero24200 View Post
    I think it could work if done right...though a few things spring to mind.

    Classes like Quincy and Bounto I can see taking up single classes, but shinigami are pretty varied. You get combat-focused ones, magic focused ones, utility focused ones (Hana springs to mind with his ability to pretty much only heal).

    To this end, I'd consider making several shinigami classes (besides, if theres multiple shinigami classes then you can have the variety of abilities shinigami have without overloading a single class compared to others).
    that was what I was going to do in the 3.5 they had three classes for them warrior,spell caster, and expert.

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    Default Re: Bleach 4.0(tweaked)

    how does a point system for effect for shinigami, bount, human, and hollows for powers sounds? you get so many points to spend for attacks,effects and ability. Each different ability cost a set amount of points, you can combine affects by buying both effects for shiki or bankai, spend more points to make them strong so on and so forth, I also think that ranged, burst, blast and zones could be worked for the long range attacks, an example would be captain hitsugaya ice dragon would be a zone that he move around. I hope you all get what I mean here if you have any questions let me know, new suggestions would also be good

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    Default Re: Bleach 4.0(tweaked)

    I'd suggest splitting Bount into two classes with the current line of thinking. After all, there were warrior focused Bounts (the weapon Bount chick and the big guy) and there were more expert/spellcasterish Bounts (the guy with glasses, the water twins, etc).

    I suppose basing shikai off of an encounter power with the stance desriptor might work. Same with daily power stance for bankai BUT it would definitely require feats or something to provide additional uses per day eventually. I'd say something along the lines of a feat that actual just grants an extra use of the daily. Given the number of feats provided in the system I think that would work better than a feat that upgrades it to an encounter power as there are those who seem able to use their bankai whenever they need to and others who seem to have to use it sparingly.

    I still don't think it works well without a dramatic retooling of how powers work, though. Shikai and Bankai both provide a considerable variety of powers, attacks, and abilities. Maybe take a cue from the barbarian class where you have rages (which will act as shikai/bankai) that effect how lots of other powers work or the extent of what they can do. So, say you have power A that does x damage and pushes an enemy back 2 squares. While under shikai, power A does x+y damage and can slide an enemy 4 squares. Just to give an example. Again, it seems like Bleach would require a colossal retooling of how powers work. Enough to where it's hardly recognizable.

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by OutlawJT View Post
    I'd suggest splitting Bount into two classes with the current line of thinking. After all, there were warrior focused Bounts (the weapon Bount chick and the big guy) and there were more expert/spellcasterish Bounts (the guy with glasses, the water twins, etc).

    I suppose basing shikai off of an encounter power with the stance desriptor might work. Same with daily power stance for bankai BUT it would definitely require feats or something to provide additional uses per day eventually. I'd say something along the lines of a feat that actual just grants an extra use of the daily. Given the number of feats provided in the system I think that would work better than a feat that upgrades it to an encounter power as there are those who seem able to use their bankai whenever they need to and others who seem to have to use it sparingly.

    I still don't think it works well without a dramatic retooling of how powers work, though. Shikai and Bankai both provide a considerable variety of powers, attacks, and abilities. Maybe take a cue from the barbarian class where you have rages (which will act as shikai/bankai) that effect how lots of other powers work or the extent of what they can do. So, say you have power A that does x damage and pushes an enemy back 2 squares. While under shikai, power A does x+y damage and can slide an enemy 4 squares. Just to give an example. Again, it seems like Bleach would require a colossal retooling of how powers work. Enough to where it's hardly recognizable.
    well that is why I got to get this right, after setting this system up creating the classes will be much easier, I've been working on it more but not nearly enough to post anything after all I'm still just writing stuff up, its still very much in the experimental phase. Thanks for the ideas about bounts I've been watching bleach like crazy(no I've not seen all the episodes yet) (In fact I did not want anything to do with the show when it first came out, but its a great show) Well I'll work more and post more later I hope, if anyone has any more ideas that would be very much appreciated

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    Default Re: Bleach 4.0(tweaked)

    Or just don't do Bounts *Seriously is there anyone that actually liked the Nount Arc??*

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Vic_Sage View Post
    Or just don't do Bounts *Seriously is there anyone that actually liked the Nount Arc??*
    I did actually.

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    Default Re: Bleach 4.0(tweaked)

    I liked the Bount story arc too.

    Anyway, I always thought that Bleach was one of those things that required it's own system if it were to be turned into an RPG. As was stated before, not many animes transfer to established RPGs very for fear of not having the correct representations for the various abilities. Especially the zanpakto. I have yet to find a system that does those right. Of course... that may be the fault of the person who made the conversion rather than that of the system itself.
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    Default Re: Bleach 4.0(tweaked)

    I think the 4.0 does seem to work a little better for stuff like bleach. The Zanpackto for instance, work better in 4.0 since weapon enchantments already have different levels.

    For Zanpackto, I'd make them weapons with set enchantments that automatically scale, granting Shikai at level the Heroic Tier and Bankai at the Epic Tier (Which seems to fit. Generally, only captians have Bankai powers, and they are really powerful compared to normal shinigami).

    As for the point system, I'm not sure...if done well, it could work really well, if not though it could add alot of complications. Although I've not looked, but I've heard the 4.0 Psionics use a sort of point system. If that seems to work well then maybe that could work as a base.

    As for the Bounto...I could understand seeing them as one class. A Bounto's powers came from one thing - the creature bound to them. To me, this screams somthing similer to the warlock's pact - Make the bounto pick an element or creature theme at 1st level and certain powers play a bigger role when tied to that element. An example might be a power to "bind" you creature to your physical body (Ala the head Bounto, though his name escapes me), but have the actual binding do different things depending on your chosen element (for instance, the head Bounto benifited from increased speed). Admittily though, if the number of powers begins to overflow, I would consider splitting it into two seperate classes.

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Vic_Sage View Post
    Or just don't do Bounts *Seriously is there anyone that actually liked the Nount Arc??*
    the bount arc was some of the best filler for anime
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    Default Re: Bleach 4.0(tweaked)

    me and my friend are talking more theory of the bleach universe, tell me what you guys think of this idea, were talking about giving extra actions for having more base initiative, if your higher by 2 you get an extra minor action, have 3 more then you get a move action on top of the minor, and have 5 or move you get an extra set of actions so on and so forth, I think doing this will make it feel more like how the bleach world works ideas or suggestions?
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    also bount, I think would have to be made into 2 or even 3 classes like shinigima
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    Bounts are a little tricky class-wise. I suggested two classes because there were basically two types presented. Those that relied solely on their doll for combat and those that used their doll to enhance their own combat prowess (the big guy being the exception as he did both of these things in addition to just being powerful on his own without his doll).

    About your extra actions idea..... I think I understand where you are coming from but I think that can get pretty unbalancing very fast. Not every powerful character was fast. In fact, some of the most powerful hollows (not arrancar) were some of the slowest characters in the anime/manga. It might work in theory but in practice it can present a LOT of game balance issues without making numerous modifications across the board for all the different character archetypes to provide balanced counters to the extra action idea.

    Moving on to stating the obvious, I think shunpo/sonido/the quincy equivalent should be represented by powers with the teleportation descriptor. In fact, I think all powers should be broken down into a select few categories. For shinigami it would be zanpakuto powers, shunpo powers, general powers, demon art powers (kidou).

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    Default Re: Bleach 4.0(tweaked)

    with that they would only get so many moves, and it is based off of your dex plus half level bonus so it won't be too bad, it makes sense show wise though some people attacked a few times before a person ever attacked once
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    I think that would be better represented by powers that can be learned than by the type of mechanic you are talking about.

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Nero24200 View Post
    I think it could work if done right...though a few things spring to mind.

    Classes like Quincy and Bounto I can see taking up single classes, but shinigami are pretty varied. You get combat-focused ones, magic focused ones, utility focused ones (Hana springs to mind with his ability to pretty much only heal).

    To this end, I'd consider making several shinigami classes (besides, if theres multiple shinigami classes then you can have the variety of abilities shinigami have without overloading a single class compared to others).
    Several classes can already fit with a bit of reflavoring. Quincy, for example, fit Seekers and Archer-Rangers almost perfectly... Assassin for Soi Fon, Monk or Rogue MC Druid for Yoruichi, Swordmage for Captain Kuchiki, and Fighter for Kenny would all work... Rukia could possibly fit with Wizard... Renji's a Fighter with a wickedly overpowered Spiked Chain...

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Mando Knight View Post
    Several classes can already fit with a bit of reflavoring. Quincy, for example, fit Seekers and Archer-Rangers almost perfectly... Assassin for Soi Fon, Monk or Rogue MC Druid for Yoruichi, Swordmage for Captain Kuchiki, and Fighter for Kenny would all work... Rukia could possibly fit with Wizard... Renji's a Fighter with a wickedly overpowered Spiked Chain...
    Yeah I get what you mean my friend's idea is to create a few different types for each time so it feels different for each class with somewhat of a sub class, if that makes any sense to any of you
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    I know its been a while but I have been working on stuff, right now I just printed some papers about the kido magic, I'm going to make them fit this well, even if I have to bend the rules to do so. I've also been working on feats and I have a few pages of that so far so good guys hope you like this good news
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(homebrew)

    Quote Originally Posted by OutlawJT View Post
    Maybe the same for becoming a Captain but have roleplay restrictions on it obviously.

    I don't believe we've met...


    Don't be surprised when one of your players tries this... It's only a matter of time...

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    Default Re: Bleach 4.0(homebrew)

    Quote Originally Posted by Corporate M View Post

    I don't believe we've met...


    Don't be surprised when one of your players tries this... It's only a matter of time...
    Where did you get the picture of the Hollow Zaraki? I want to know!

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    Default Re: Bleach 4.0(homebrew)

    Quote Originally Posted by Corporate M View Post

    I don't believe we've met...


    Don't be surprised when one of your players tries this... It's only a matter of time...
    two things

    1) that pic is sweet looking and scares me(don't want to have to fight that)

    2) players would have to make original characters so yeah I'm am working on stuff extra stuff for vizard, but this will take some time
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    So why don't you guys help me out, I've come up with a lot of feats for the shinigami. I also need some nice feats for other classes too. I've also deiced to do something for the Quincy class allowing them to pull spirit particles as a minor to power their arrows attack power and damage what do you all think of this? you would roll, and get that many spirit particles so many spirit particles would equal a new hit die and so much to make the attack hit. Other special ability's of theirs would require certain number of spirit particles to use and give them a cap or if they break a cap they start to lose health or healing surges.

    Again your feedback will help with this I don't want to be the only one working on this(my friends have not really been helping much but players opinion is always good to have. So let me know
    "Pickles are overpowered." - Jarian

    They say that I'm a Monster
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    Default Re: Bleach 4.0(tweaked)

    I've got some more good news stuff is going well, My one friend finally gets the system he was just a little confused. I've also been doing work on the Quincy. And my other two friends are working on the hallows and a few other classes. So tell me what you would like to see done in something like this by the way this he going to be hella tweaked so it will fell more like bleach then 4.0
    "Pickles are overpowered." - Jarian

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    Default Re: Bleach 4.0(tweaked)

    so are you guys no logger interested in something like this or what?
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    Default Re: Bleach 4.0(tweaked)

    I would be interested but sadly I am not up to date on 4th edition :\
    But I will get the book and read as much of it as I can so I might be able to help. But my "help" would most likely be more in the fandom department and crazy ideas :\

    But a (semi) simple request: Please stat out most of the shinigamis and bad guys. Even filler villains. I have a few friends that would love to take a crack at Muramasa (from episode 253 even )

    But again: My knowledge from 4th edition is small but on the other hand I know quite a bit of bleach ^^

    PS: Oh can you make a Kenpachi prestige class? (If there still exists such things)

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    Default Re: Bleach 4.0(tweaked)

    Quote Originally Posted by Niro View Post
    I would be interested but sadly I am not up to date on 4th edition :\
    But I will get the book and read as much of it as I can so I might be able to help. But my "help" would most likely be more in the fandom department and crazy ideas :\

    But a (semi) simple request: Please stat out most of the shinigamis and bad guys. Even filler villains. I have a few friends that would love to take a crack at Muramasa (from episode 253 even )

    But again: My knowledge from 4th edition is small but on the other hand I know quite a bit of bleach ^^

    PS: Oh can you make a Kenpachi prestige class? (If there still exists such things)
    good it will be nice to have so help, right now we are working on the temples for the races everything will follow the template for their class and were crate a function to make the enemies stronger, sadly I have not seen that episode( I started watching bleach and loved it and seen the 3.5 bleach on here but its too over powered) the templete I am working on for players will not be overpowered but allow for all the sweet bleach powers. send me a message and we can talk more there and I will show you what I have so far
    "Pickles are overpowered." - Jarian

    They say that I'm a Monster
    Say that I'm a killer
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