Results 1 to 30 of 36
-
2009-10-13, 01:18 PM (ISO 8601)
- Join Date
- Jul 2009
[3.5] Need ideas to "pimp out" my Gnome zeppelin.
So my latest character (as a player) is this power hungry little Kobold who is beginning a Robotech Zentraty inspired airship colony fleet of Kobolds to travel the world, mine mineral and gem deposits on uninhabited lands (or on inhabited lands when no one notices), and hopefully prevent adventurers from breaking in and squashing them like in your traditional D&D Kobold underground complex.
So currently all he has is a dirigibile named "Killy Killy Ship" in Draconic (see Arms & Equipment Guide), which is basically a lesser zeppelin. If/Once he compeltes the current mission he will have the gold needed to build a true zeppelin (see Arms & Equipment Guide).
Once that is done I he will put the dirigible under the command of his yellow shirt wearing Kobold named Sulu as it follows my new "flagie ship".
After that I will invest in "pimping" out the two vessels until his follower population grows to maximum again, and he needs a new vessel to house "his people" as their All-Watcher.
ps. Fluff-wise the dirigible was "captured" from Gnomes, since they are Gnome designed items. Currently there is a Half-Gnome on board, so I amd the crew are just hoping she falls off or something. She is not a very big fan of the side art either.
Spoiler
edit:
Oh, and the dirigible already has the Veil of Obscurity upgrade, so it looks like a cloud in the sky. I plan on having that "cloaking field" as the DM and party put it transplanted to the zeppelin.
-
2009-10-13, 01:31 PM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Get two dirigibles and build a big platform between them, like a gigantic airborne catamaran.
Oh, and you need fuzzy dice on the helm.
Edit: To help out raven's cry, the airborne catamaran idea above can also be translated as:
Yo dawg! We heard you like airships, so we put a zeppelin on your zeppelin so you can look fly while you fly!Last edited by jiriku; 2009-10-13 at 01:33 PM.
-
2009-10-13, 01:31 PM (ISO 8601)
- Join Date
- Sep 2008
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
*blinks*
Half Gnome.
Half. Gnome.
If mama was a gnome, ouch now, and ouch, nine months later.
Sorry, my brain can't exactly get around this. I was going to make a joke about you liking Zeppelins, so we put a Zeppelins in your Zeppelin, but ouch, it's like my brain has hit a road block or something.
*walks off muttering about Half-gnomes*
-
2009-10-13, 01:46 PM (ISO 8601)
- Join Date
- Aug 2008
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Add on decanters of endless water. Not only could you make it rain, they could be used as thrusters.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2009-10-13, 02:01 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
The rules for woundrous architecture in the stronghold builders guidebook allow you to save money on magic items by making them immobile. this can be used to enhance your zeppelin;
magic missle(machine guns)
fireball(cannons)
cure light wounds(instant infirmary)
Hope these help
-
2009-10-13, 03:15 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Sydney, NSW, Aus
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
An enchanted set of drums and a warforged with a voice augmentation to yell out "WHO'S THE KOBOLD?!" and battle raps as you approach your destination?
My blog, if you are interested in my rambling.
Avatar by Sneak. Praise be!
-
2009-10-13, 03:41 PM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
It's a Half-Gnome, Half-Elf to boot...
ps. And yes, the mother was the Gnome. She is a very strange player.
Interesting. Not sure how that would help, though.
Yes, oh yes. What craft would you say they would need for that?
I am too white-washed to understand that...
That is so awesome.
I wonder if I can get the thrusters past the DM...
Ooh, and here I was focusing on mere ballistas. Many thanks!
-
2009-10-13, 03:52 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- London, UK.
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
You could add a Lightning Turbine and another of those magic items that were suggested before, except this time a Lightning Bolt spell, that way the ship can have a continuous 90ft speed or double the current wind speed whichever's bigger. Maybe Planar Sails if you need to make an even faster getaway, though I'm not sure how they would work out on a zeppelin.
-
2009-10-13, 04:25 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
For defense: Traps. Traps that cast Defenestrating Sphere that activate if a kobold says, "No Ticket." Portable Holes that lead outside. Emergency escape "parachutes" that actually contain loadstones.
-
2009-10-13, 04:31 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- London, UK.
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Fitting with the traps given above, how about two entrances to the zeppelin, the real one is glamered to look like a normal part of the wall, the fake one casts Prismatic Wall whenever anyone walks pasts?
-
2009-10-13, 04:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
glad you liked my idea. its good to know i have caused an increase in fire power. for bonus points, use elemental substitution metamagic to convert the fireballs to acid(no extra cost, full damage to objects)
you know your zeppelin's when it can reduce a gnomish city to a smoking crater
-
2009-10-13, 09:38 PM (ISO 8601)
- Join Date
- Jul 2009
-
2009-10-13, 09:41 PM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
I cast Prismatic Ray on your puny plot hook!
Shiny avatar by Edwin.
Spoiler
I Am A: Neutral Good Elf Wizard/Cleric (2nd/1st Level)
Ability Scores:
Strength-14
Dexterity-14
Constitution-12
Intelligence-17
Wisdom-10
Charisma-11
Alignment:Neutral Good
Race:Elven
Primary Class:Wizard
Secondary Class:Cleric
-
2009-10-13, 09:46 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Clearly you must make the Zepplin out of lead.
EDIT:
This:
Edit: To help out raven's cry, the airborne catamaran idea above can also be translated as:
Yo dawg! We heard you like airships, so we put a zeppelin on your zeppelin so you can look fly while you fly!Last edited by Superglucose; 2009-10-13 at 09:48 PM.
-
2009-10-13, 09:48 PM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
-
2009-10-13, 10:06 PM (ISO 8601)
- Join Date
- Jun 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Bags of Holding. Not so much as pimping, as dumping 6000 pounds of alchemist fire on a city at once, or if slaving is more your style, tanglefoot bags. Likewise large quantities of water marbles from the Dust of Dryness item. Really, dumping 3 tons of just about anything at once on a town, let alone 20+bags worth, is probably worthwhile.
Also, I second the decanter idea. One thousand decanters glued to the bottom of your ship = effective mining tool + Massive water cannon.
-
2009-10-14, 12:46 AM (ISO 8601)
- Join Date
- Jan 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Use enveloping pits, MiC, instead. They have 5 times the volume of a portable hole for a 5th the cost. You could have an entire kobold kingdom on your airships!
Check out stronghold builder's guide for useful looking stuff. Their rules for things like traps of Heal are pretty sweet. And cheesy.
-
2009-10-14, 02:52 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Quote:
Originally Posted by Crafty Cultist
The rules for woundrous architecture in the stronghold builders guidebook allow you to save money on magic items by making them immobile. this can be used to enhance your zeppelin;
magic missle(machine guns)
fireball(cannons)
Could someone please explain how to stat these two items up? @.@
caster level x spell level x 2000
I the object is large or bulky, but technically mobile(like a statue) the cost is;
caster level x spell level x 1000
If the object cannot be moved without damaging it(like a cannon built into the side of the ship) the cost is;
caster level x spell level x 500
and such a magic item is usable by a 1st level kobold
-
2009-10-14, 03:53 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Michigan
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Biological Warfare=Drop cows with diseases, or water with a spell that contaminates it. Use a retractable floor on the bottom of the zepplin.
Defenses=Modified Shield Spell, or modified Wall of Force for a force field. We've once did a two man flyer that had shields you could fire out of, but it had HP and depleted rather quickly.
Miscilanious=Use a variation of the Invisibility spell for a cloaking field. Etheral Jaunt to phase in and out of battle. Dimension Door to port' behind your opponents. Haste for thrusters.
Weapons=Primary Weapons-lesser orb of X (magic missile doesnt deal damage to objects if I recall). Fireball works well as a torpedo. Disintegrate as speacial weapon.
Some of this would require negotiations with your DM, but in generel just use a few spell levels highter then the original for some sembalence of balance.You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?
Do not underestimate me, for I have not underestimated you...
-
2009-10-14, 04:07 AM (ISO 8601)
- Join Date
- Dec 2008
-
2009-10-14, 04:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Weapons=Primary Weapons-lesser orb of X (magic missile doesnt deal damage to objects if I recall). Fireball works well as a torpedo. Disintegrate as speacial weapon.
-
2009-10-14, 04:19 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Michigan
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?
Do not underestimate me, for I have not underestimated you...
-
2009-10-14, 04:32 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Rolling Humanity check: [roll]1d20-20[/roll]
The half-gnome is probably upset you spelled "Gnome suck" instead of "Gnomes Suck". Make sure to throw him overboard with a couple of blast disks in his backpack set to explode after 5 rounds, above a gnome settlement.
You could also paint your zeppelins red with flames on them to make them go faster.
Make sure you have someone that can craft magical items, fix airships...stuff like that. Probably an artificier. Have him take the craft construct feat. Make him build you Giant wasp effigies for use as fighter jets.
The platform idea is good and bad. Good because you could build more accomodations or stuff on it, bad because you become 1 big target instead of 2 smaller ones.
Look at Life rings in the Eberron Explorers Handbook for ways to escape a crashing airship, just in case. Or if you want to do a bit of night time covert operations via airdrops.**** Photobucket ; RIP avatars
-
2009-10-14, 05:07 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
I guess I havn't read up on the range of the orbs. I wouldn't mind replacing Magic Missile with Isaacs Many Missile Storm (NWN1 verson, not NWN2).
-
2009-10-14, 09:17 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Orbs are probably better launched from cannons, or catapults.
There's also Icewind Dale 2's Mordenkainen's Force Missiles. 2d4 damage, and up to seven missiles if you go epic with the CL.I am trying out LPing. Check out my channel here: Triaxx2
-
2009-10-14, 10:13 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Magic Missile guns, and elemental torpedoes would fit a ship theme, also remember that no ship is complete without bombs to drop. Even you can also get a few flying creatures, pump them up and you can turn your zeppelin into a Protoss Carrier, letting loose the hordes. Also, remember "the flag", the flag is the key figure to pimping out your ride.
-
2009-10-14, 10:23 AM (ISO 8601)
- Join Date
- Jul 2009
-
2009-10-14, 10:37 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Michigan
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
How we did this before was that there was a crystal/orb in the cockpit that were tied to the various crystals surrounding the ship. The mage had to cast a specific spell at the crystal that corrisponded with the dirrection he/she wanted to fire in. Each crystal was keyed to a specific spell. There was also seperate crystals to "receive" the spells for special effects like Invisibility.
You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?
Do not underestimate me, for I have not underestimated you...
-
2009-10-14, 10:55 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Oooh. Thanks!
I just looked at D20srd.org, and each would be 500gp a pop. Oh my oh my!
I just looked up the Decanter of Endless Water, and it says the ship/person would need to fail a DC 12 Strength Check to be pushed back. Not sure how that would work.
In addition, it has a range limit for the stream's effect, so not very useful for hitting enemies from above.
And at 9,000gp a pop I can't have too many of them. If the thrusters idea is usable maybe, but not sure. Then again saving up for it's "warp drive" might be a better idea.
I am so hoping the Half-Gnome's player gives my PC and/or it's crew an excuse to do something. My cleric of Kurtulmak is already having a hard time justifying not killing that PC.
40k reference?
But sadly they already have a "cloaking field" that makes them look like a cloud.
However, while in a town/port that would look pretty pimp with the fussy dice hanging from the mirror...
Nearly half of his kobolds are already Experts. Some carpentry, some leatherworking/seamstresses, some blacksmiths, some weaponsmiths, some armorsmiths, and one with Craft (Siege Engines) since I was narrow-mindedly thinking only in terms of ballistas.
And he is currently looking for an artificer cohort to build him his first zeppelin (right now he has a mere dirigible). A fellow party member has an artficier cohort, so I am hoping to bargain with them.
The effigy fighter jets idea is awesome, though!
Will do, thanks.
I was originally thinking featherfall tokens for the party doing commando airdrops during the night.
-
2009-10-14, 12:57 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Need ideas to "pimp out" my Gnome zeppelin.
Will do, thanks.
I was originally thinking featherfall tokens for the party doing commando airdrops during the night.**** Photobucket ; RIP avatars