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  1. - Top - End - #1
    Dwarf in the Playground
     
    Kobold

    Join Date
    Aug 2009
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    Default Rejuvinator [3.5 Prestige Class]

    I need to balance the Esuna ability, but I'm only coming up with HD levels appropriate for my own players. How difficult do you other players have dealing with negative effects?

    And whomever brings up Iron Heart Surge will be burried in salt...

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    Rejuvinator

    Requirements
    Skills: Heal 7 Ranks, Knowledge (Religion) 4 Ranks
    Spells: Able to cast 3nd-Level Conjuration (Healing) spells as Divine spells
    Special: Must have brought a creature back from the brink of death (Healed a creature at -9hp)

    BAB: Poor
    Good Saves: F/R/W
    Bad Saves: None
    HD: d10

    Skill Points: 2+Int Mod/Level
    Class Skills: Concentrate, Heal, Diplomacy, Knowledge (Religion), Spot, Sense Motive

    1- Rejuvinate +1d8, Turn Undead +1 Divine spellcaster level
    2- Esuna +1 Divine spellcaster level
    3- Rejuvinate +2d8 +1 Divine spellcaster level
    4- Panacea +1 Divine spellcaster level
    5- Rejuvinate +3d8 +1 Divine spellcaster level

    Weapon and Armor Proficiency: The Rejuvinator gains no weapon proficiencies, but gains Armor Proficiency (Light, Medium, Heavy), and Shield Proficiency including Tower Shields and War Shields.

    Rejuvinate (Su): When casting any cure spell, the Rejuvinator channels extra positive energy into her charges. At 1st level, the Rejuvinator adds +1d8 to any cure spell she casts. This increases to +2d8 at 3rd level, and +3d8 at 5th level. For every extra die of healing so added, the Rejuvinator is fatigued for 1 round afterwards. The Rejuvinator can choose to add less than her maximum extra dice. The Rejuvinator cannot Turn the fatigued condition from this ability using her Esuna ability.

    Turn Undead (Su): A Rejuvinator's class levels stack with levels of any other class granting Turn Undead for the purpose of determining maximum HD turned and turning damage.

    Esuna (Su): At 2nd level, the Rejuvinator has unlocked the secret to forcing negative effects from her charge's body. She may use a Turning Attempt to immediately end any active negative effects withing 30ft. The Rejuvinator effectivelt attempts to Turn the negative effect, each effect having an equivelent of HD. A Rejuvinator of twice the effect's HD gains no extra benefit.

    Ability Damage: 2HD / Point of Ability Damage
    Ability Drain: 4HD / Point of Ability Drain
    Blinded: 6 HD
    Confused: 8HD
    Cowering: 8HD
    Dazed: 4HD
    Dazzled: 2HD
    Dead: 25HD (Level Loss still included)
    Deafened: 6HD
    Disabled: 8HD
    Diseased: (Disease Save DC -10) HD
    Dying: 8HD
    Energy Drained: 6HD / Negative Level
    Exhausted: 6HD
    Fascinated: 4HD
    Fatigued: 4HD
    Frightened: 6HD
    Nauseated: 6HD
    Panicked: 8HD
    Paralyzed: 6HD
    Petrified: 8HD
    Poisoned: (Poison Save DC -10) HD
    Shaken: 2HD
    Sickened: 4HD
    Staggered: 4HD
    Stunned: 6HD

    Panacea (Su): At 4th Level, the Rejuvinator has come to understand how the body stores positive energy. She is able to cast any Conjuration [Healing] spell on a target, but delay it's activation until pre-set conditions apply. These conditions follow the same rules as readied actions. A creature may only have one such stored spell at a time, and once the spell is activated, it is lost. A targeted dispell negates the stored spell, but an area dispell only supresses it for 1d4 rounds. If the conditions are met while suppressed, the spell is lost.

  2. - Top - End - #2
    Pixie in the Playground
    Join Date
    Oct 2009
    Gender
    Female

    Default Re: Rejuvinator [3.5 Prestige Class]

    Here it is in table format, if you prefer.

    Rejuvinator
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +2
    |
    +2
    |
    +2
    |Rejuvinate +1d8, Turn Undead|+1 level of existing divine spellcasting class

    2nd|
    +1
    |
    +3
    |
    +3
    |
    +3
    |Esuna|+1 level of existing divine spellcasting class

    3rd|
    +1
    |
    +3
    |
    +3
    |
    +3
    |Rejuvinate +2d8|+1 level of existing divine spellcasting class

    4th|
    +2
    |
    +4
    |
    +4
    |
    +4
    |Panacea|+1 level of existing divine spellcasting class

    5th|
    +2
    |
    +4
    |
    +4
    |
    +4
    |Rejuvinate +3d8|+1 level of existing divine spellcasting class[/table]

    You might want to state explicitly whether a character entering the class without Turn Undead gains it or not.

    Does Esuna attempt to "turn" all negative effects within its area, those in the area on allies, those on a single target, or just one effect?

  3. - Top - End - #3
    Dwarf in the Playground
     
    Kobold

    Join Date
    Aug 2009
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    Male

    Default Re: Rejuvinator [3.5 Prestige Class]

    Quote Originally Posted by TheLaughingLich View Post
    You might want to state explicitly whether a character entering the class without Turn Undead gains it or not.

    Does Esuna attempt to "turn" all negative effects within its area, those in the area on allies, those on a single target, or just one effect?
    Err... Yeah...

    It does grant the ability to those that don't have it.
    It attempts to 'turn' all effects in the area, and affects the lowest 'HD' effects first.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Apr 2008
    Location
    USA
    Gender
    Intersex

    Default Re: Rejuvinator [3.5 Prestige Class]

    Quote Originally Posted by SartheKobold View Post
    Err... Yeah...

    It does grant the ability to those that don't have it.
    It attempts to 'turn' all effects in the area, and affects the lowest 'HD' effects first.
    What is the effective HD of an effect? Caster level?

    What qualifies as a negative effect?
    Never mind, didn't read far enough down.
    Last edited by Siosilvar; 2009-10-13 at 07:09 PM.
    ze/zir | she/her

    Omnia Vincit Amor

  5. - Top - End - #5
    Dwarf in the Playground
     
    Kobold

    Join Date
    Aug 2009
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    Default Re: Rejuvinator [3.5 Prestige Class]

    I was asking for help with the HD-Equivelants for the status effects... Anybody?
    DM: The lake's surface ripples, sending a flock of ducks flying away as a pair of horns emerge from the water. Twin lances connect to a massive, skull-like head, jaws fairly dripping with acid. A long, sinewy neck descends beneath the water, cloudy and murky, hiding it's depth. "I've been waiting for someone to come looking after those pesky lancers..." The dragon grinned, sniffing the air. "And I hope you--"

    Cleric: "OMG DUCKIES!"

  6. - Top - End - #6
    Banned
     
    Milskidasith's Avatar

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    Default Re: Rejuvinator [3.5 Prestige Class]

    Kind of easy to enter for a straight benefit over the standard cleric.
    Last edited by Milskidasith; 2009-10-15 at 07:52 PM.

  7. - Top - End - #7
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    DragoonWraith's Avatar

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    Default Re: Rejuvinator [3.5 Prestige Class]

    Yeah, I'd say the HD and Saves are too good for the pre-reqs. The bonuses are pretty good too. Toss Self-Sufficient in as a pre-req, eliminate the good Ref save, bring the HD to d8, and I think it's a pretty balanced class.

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