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Thread: CW Ronin/CW samuri
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2009-10-14, 03:24 PM (ISO 8601)
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CW Ronin/CW samuri
So I have a question. I didn't want to derail the other threads. I was curious about the ronin prc feature of turning in Samuri levels.
If I have an 11th level samuri and i take 1 level of ronin as my 12th ECL
Do i gain every thing on that table?
The last ability says as above plus. So I wasn't sure?When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-14, 03:47 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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2009-10-14, 03:51 PM (ISO 8601)
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- Dec 2007
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Re: CW Ronin/CW samuri
Awsome thank you..
Ok another question then
I assume then that if you trade in the levels your more on par with other fighter types as youhave a source of extra dmg plus the abilitys of a samuri?When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-14, 04:20 PM (ISO 8601)
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Re: CW Ronin/CW samuri
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2009-10-14, 04:34 PM (ISO 8601)
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Re: CW Ronin/CW samuri
ehh I'm trying to figure where it stands so both?
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-14, 05:29 PM (ISO 8601)
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Re: CW Ronin/CW samuri
It would definitely be better than a regular samurai (but then, that's not a major accomplishment). You get sneak attack and a weaker version of Shock Trooper, so it's definitely worth it for a samurai to pick those up.
Compared to a decently optimized martial type? Well...no. Ronin will get you back up from samurai power level to mid-range fighter or barbarian level if you know what you're doing, but it really can't do much more than that.
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2009-10-14, 05:43 PM (ISO 8601)
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- Mar 2008
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Re: CW Ronin/CW samuri
There was a pretty powerful build (for a Samurai) hanging around somewhere that relied on the level trade-in for some neat shenanigans, but I forget what happened to it. Look in the previous CW Samurai thread we had.
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2009-10-14, 10:48 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: CW Ronin/CW samuri
Eh, I found that Ronin alone is a decent PrC, if only for Banzai Charge. I tend to give any character that thematically would take a few levels in it enough to get banzai charge, especially if they're feat starved and can't get to Shock Trooper for whatever reason (like, say, they're taking Combat Brute instead).
It's nothing GOOD, but it's alright in some situations. Well, I like it anyways.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-10-14, 11:01 PM (ISO 8601)
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Re: CW Ronin/CW samuri
Okay, here's how it goes:
When you break your Samurai Code, you 'fall', much like Paladins. You loose all class abilities.
Ronin lets you get some of them back, kinda like Blackguards. It's not giving them to you all over again, it's allowing you to use the class abilities that stopped working when you broke the Code.
As far as trading in levels, if you no longer have the Samurai levels to get something, then you don't have it anymore.
For example;
Samurai 10 class ability is Mass Staredown, which you loose if you break your Code.
Say I was a 12th level Samurai who did something sufficently Chaotic enough to break my code and 'fall'. I take a level of Ronin. I can trade up to 10 levels of Samurai for Ronin. So I go ahead and go 'whole hog' and trade in 10. I'm a Samurai3/Ronin10. I don't have Mass Staredown, because I don't have Samurai 10. However, if I only dipped 1 level of Ronin, and didn't trade any of my levels in, then I would be a CW Samurai 12/Ronin1, with all the class abilities from Samurai turned back on, and +1d6 Sneak Attack.
Hope that clears things up.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-10-15, 07:45 AM (ISO 8601)
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- Dec 2007
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Re: CW Ronin/CW samuri
ShneekeyTheLost
So you saying that if i did turn in all my samuri levels i would have none of the class features(kia smite, mass stare down) as a x level samari?
See it confuses me because the table says as above and then int hetext it says it looses it>?When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-15, 10:07 AM (ISO 8601)
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- Dec 2008
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Re: CW Ronin/CW samuri
The table is based on the number of samurai levels that you currently have. You can trade in samurai levels for ronin levels, but then you don't have the samurai levels anymore. The whole "trade in levels" thing lets you swap levels of samurai for levels of ronin, and is a separate benefit from getting old class features back: if you have more than 11 levels of samurai, you may trade them in for ronin levels, but then you lose out on the other benefits.
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2009-10-15, 10:10 AM (ISO 8601)
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- Dec 2007
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Re: CW Ronin/CW samuri
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-15, 10:18 AM (ISO 8601)
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- The Final Chapter
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Re: CW Ronin/CW samuri
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2009-10-15, 10:20 AM (ISO 8601)
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Re: CW Ronin/CW samuri
Ya thats all kinds of suck...
Well i guess im glad you guys clarifiied I assumed that a
1 samuri/10 ronin would still have a bunch of the samuri stuff..
On a side note.
If that where allowed.
If a 1 samuri/10 ronin where to be able to keep kia smite and the stare down and what not would that make it better or would it still be sub par?When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-15, 10:27 AM (ISO 8601)
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- Jan 2008
Re: CW Ronin/CW samuri
Samurai. With two "a"s. Not samuri.
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2009-10-15, 10:28 AM (ISO 8601)
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2009-10-15, 10:31 AM (ISO 8601)
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- Jan 2008
Re: CW Ronin/CW samuri
I did. Still, the correct version has been repeated in the thread many times. You just have to read one of them. Hell, Samurai isn't even an English word.
A Samurai 1 / Ronin 10 does keep any of his kiai smite abilities (which is to say, none), but none of the staredown abilities (which is also none). Even if he would keep any of it, since Samurai 1 doesn't have any to begin with, it doesn't work out well.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2009-10-15, 10:35 AM (ISO 8601)
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- May 2006
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Re: CW Ronin/CW samuri
It would make it slightly better, but probably still not enough to take it.
I would love to be in a campaign where the ability to smite Korean automobiles would come into play.
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2009-10-15, 10:36 AM (ISO 8601)
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2009-10-15, 10:43 AM (ISO 8601)
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Re: CW Ronin/CW samuri
You might want to consider Fallen Paladin 1/Blackguard 10 (ie, a Paladin 11 who fell and traded in all of the levels he could for Blackguard). Very potent for that level. Full BAB, 4th level spells, 3d6 Sneak Attack, Dark Blessing, Aura of Despair, Command Undead, Fiendish Servant, etc.
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2009-10-15, 10:47 AM (ISO 8601)
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Re: CW Ronin/CW samuri
No, not really. You still won't get any of the 11+ samurai abilities. That would include Greater Two Weapon Fighting (renamed), Improved Mass Staredown, or anything else you gain as a samurai after level 10.
As a Samurai 10/Ronin10, you get:
Staredown, Mass Staredown, Ki Smite 2/day, Two Swords as One, Improved Initiative, and Iaijitsu Master from Samurai, and Imfamy, Sneak Attack +4d6, Banzai Charge, and two bonus feats from Ronin.
Personally, I'd go Samurai14/Ronin6. You get the Improved Mass Staredown to Intimidate as a move action rather than as a standard action, and +2d6.
Check my sig, CW Samurai is... well, not *completely* worthless, but without certain sources, is not worth playing. I managed to make a completely viable straight CW Samurai build, and it won in a duel against Fistbeard Beardfist, but it used a feat from another book to make it viable.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-10-15, 10:59 AM (ISO 8601)
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Re: CW Ronin/CW samuri
And would have taken 20-some rounds to actually finish him off after achieving lockdown, if I'm remembering the thread commentary correctly. Admittedly that can be mitigated with a less Samurai-centric build, or just having some party members who do damage more efficiently, but it does highlight Samurai's problems outside of the one fear trick.
Last edited by tyckspoon; 2009-10-15 at 11:01 AM.
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2009-10-15, 11:08 AM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: CW Ronin/CW samuri
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-10-15, 11:09 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Manchester NH
- Gender
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2009-10-15, 11:17 AM (ISO 8601)
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Re: CW Ronin/CW samuri
Actually, when you look at it, it only underscores how bad the class is that it requires that level of munchkining to make the class viable. That level of optimization on any other class ends up in things like Pun-Pun, Hulking Hurler, the Omnisifier, and the Diplomancer. With the CW Samurai? It ends up in an almost playable character, assuming you aren't facing mindless creatures or paladins.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-10-15, 11:40 AM (ISO 8601)
- Join Date
- Dec 2007
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- Manchester NH
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Re: CW Ronin/CW samuri
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-10-15, 11:46 AM (ISO 8601)
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- Israel
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2009-10-15, 11:49 AM (ISO 8601)
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2009-10-15, 12:47 PM (ISO 8601)
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Re: CW Ronin/CW samuri
Actually, if you abuse rebuilding, retraining, or a similar effect such as level drain + thought bottle, you can end up with a really solid build seed of 1/4, which offers good sneak attack combined with full bab, and this allows you to springboard into a few interesting classes sooner than you could.
See, you can trade your samurai levels for ronin levels, as long as you keep one. I find this to be a better deal than the stacking offered otherwise.Last edited by Doc Roc; 2009-10-15 at 12:48 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
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2009-10-15, 02:23 PM (ISO 8601)
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- Dec 2004
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Re: CW Ronin/CW samuri
A feat which made Demoralized opponents Cower. Instant lock-down. With Mass Staredown, everything within a 30' range of him started cowering. It's not a will save to resist, either. It's HD + Wis Mod + any bonuses to resisting fear.
So, we work on maximizing his Intimidate check.
First off, he gets a +4 from Samurai 6.
Then we get a +2 Synergy from 5 ranks in Bluff
+5 Enhancement bonus from his armor
+3 from the Skill Focus feat
+1 from a trait
Finally, we dip one level of Exemplar. This not only gives another +4, but also lets him Take 10 on his Intimidate checks.
So, without needing to pick up a die, your DC on that roll is 48. At level 13.
Good luck with that.
Oh, yea... it's not Mind Affecting either, although Mindless is immune, so is anything immune to Fear.
He'd have done better as a Barbarian with Intimidating Rage and Never outnumbered.Last edited by ShneekeyTheLost; 2009-10-15 at 02:25 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora