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2009-10-14, 09:47 PM (ISO 8601)
- Join Date
- Jul 2009
[3.5] Is it worth giving an artificer Weapon Finesse? Or stick with craft feats?
So I decided on making my privateer an artificer to be able to make his own ship, and arm it better than a dwarf iron clad.
Anyway, I was just looking at what his rolled scores ended up as:
Str 6 (-2), Dex 14 (+2), Con 9 (-1), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)
Their Cha and Int turned out very nice. I plan on getting/making them items to boost those stats, but now I am thinking perhaps gloves of dex would be a better priority? Perhaps a bult of strangth, or simply burn my infusions on Dex and Str (I never use them anyways) would be a better idea?
I have only played an artificer once before, so your advice would be much appreciated!
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2009-10-14, 09:49 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: [3.5] Is it worth giving an artificer Weapon Finesse? Or stick with craft feats?
I wouldn't really be going into melee with a con penalty. What about a bow?
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2009-10-14, 09:51 PM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5] Is it worth giving an artificer Weapon Finesse? Or stick with craft feats?
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2009-10-14, 09:54 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2009-10-14, 09:57 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: [3.5] Is it worth giving an artificer Weapon Finesse? Or stick with craft feats?
Not sure melee is that effective with a stretch of ocean between you...
I think a pair of lesser bracers of archery+bow is a good idea. If you are a capitan and you are trapped in melee on your own ship, your minions are doing something wrong.
edit:worth noting that there is a handbook for ArtifcersLast edited by deuxhero; 2009-10-14 at 10:29 PM.