New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2009
    Gender
    Male

    Default Factotum Skills?

    What skills would you recommend putting ranks in, as a Factotum? I'm torn between a desire to max out a bunch of Knowledges (to fuel Knowledge Devotion), maxing out traditional rogue-like skills (Balance, Tumble, etc.), or spreading the ranks around so I can just use Inspiration to get the bonuses I need in almost anything (well, at least once a day).

    I figure Spot, Listen, and Search are generally a good idea anyway, for noticing monsters, traps, etc.

    If I can get my GM to allow it, Iaijitsu Focus would be great, but that's iffy.

    What does the Playground recommend?

  2. - Top - End - #2
    Barbarian in the Playground
     
    Paulus's Avatar

    Join Date
    Sep 2009

    Default Re: Factotum Skills?

    Quote Originally Posted by Gametime View Post
    What skills would you recommend putting ranks in, as a Factotum? I'm torn between a desire to max out a bunch of Knowledges (to fuel Knowledge Devotion), maxing out traditional rogue-like skills (Balance, Tumble, etc.), or spreading the ranks around so I can just use Inspiration to get the bonuses I need in almost anything (well, at least once a day).

    I figure Spot, Listen, and Search are generally a good idea anyway, for noticing monsters, traps, etc.

    If I can get my GM to allow it, Iaijitsu Focus would be great, but that's iffy.

    What does the Playground recommend?
    I spent so I at least had one rank in EVERYTHING, that way I could use my nifty class feature to get my level as a bonus to it's check once a day. Heh.

    Go for Autohypnosis, and possibly Iaijutsu Focus if the DM allows it. Definitely take Search and Disable devices for rogueness. UMD is a no brainer, and tumble would be a good choice. Listen/Spot, Move Silently/hide are always handy.The rest is up to you.
    Think what you want. I can't stop you.

  3. - Top - End - #3
    Banned
    Join Date
    Jan 2009

    Default Re: Factotum Skills?

    Knowledge Local, Religion, Nature and Arcana will probably offer the most utility, since that covers humanoids, undead, plants, animals, giants, fey, constructs, magical beasts and dragons.

    For games under level ten, giants, undead, humanoids, animals & magical beasts tend to be the most common opponents, in my experience.

  4. - Top - End - #4
    Barbarian in the Playground
     
    HereticNox's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Factotum Skills?

    Knowledge: Planes, Religion, Arcane and Nature. (the big four)
    Tumble
    Concentration
    Search/Spot/Listen
    Autohypnosis (Versatile)
    UMD
    1 rank in everything else

    Those would be my choices,
    Spoiler
    Show

    Domantra 09

  5. - Top - End - #5
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Factotum Skills?

    Quote Originally Posted by HereticNox View Post
    Knowledge: Planes, Religion, Arcane and Nature. (the big four)
    Tumble
    Concentration
    Search/Spot/Listen
    Autohypnosis (Versatile)
    UMD
    1 rank in everything else

    Those would be my choices,
    This pretty much covers it. Throw in Knowledge (local) as well, if you're taking Knowledge Devotion.
    Proudly without a signature for 5 years. Wait... crap.

  6. - Top - End - #6
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Factotum Skills?

    I like having some 55 gp masterwork tools for most of my skills, and a familiar or psicrystal available (with all of the same ranks I have) for Aiding Another. That's an additional +4 to a skill already.

    Getting that Int score really high, and having a decent Wis score (and okay Dex and Str) help you to pump your skills up nicely.

    I'd put in at least 1 rank in your Knowledge skills (see: all of them), maxxed Spot OR Listen (with a few ranks in the other), maxxed Hide (a wand of silence will do for Move Silently, unless you're a whisper gnome or just paranoid), maxxed UMD and a few Tumble ranks will set you up quite well.

    Is there any role you'd like to fill especially much? After all, like a rogue (but moreso), you can set yourself up to be just about anything you like. Want to be the party face? Diplomacy, Bluff, and Sense Motive. Want to be a wand-wielding whirlwind? UMD/UPD (though with arcane spells you can rely on your Arcane Dilettante ability). Want to be really mobile on the battlefield? Tumble, Climb, and Balance.

    It's all up to you.

  7. - Top - End - #7
    Banned
    Join Date
    Jan 2009

    Default Re: Factotum Skills?

    A familiar/psicrystal also gives you another +2 to spot & listen, which can be pretty crucial.

  8. - Top - End - #8
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Factotum Skills?

    Quote Originally Posted by Myrmex View Post
    A familiar/psicrystal also gives you another +2 to spot & listen, which can be pretty crucial.
    Not to mention an (essentially) free Skill Focus, if you choose the right one. An Artiste psicrystal grants the bonus to ALL Craft skills, if you'll note.

  9. - Top - End - #9
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    May 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Factotum Skills?

    I wouldn't but much in any strength or dex based skills unless you want those checks uber high. Remember, you get to add your INT bonus to those in addition to any other modifiers. But ya, putting at least 1 rank in just about everything allows you to be the most versitile person out there.
    You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.

    Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?

    Do not underestimate me, for I have not underestimated you...

  10. - Top - End - #10
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Factotum Skills?

    Quote Originally Posted by Lycanthromancer View Post
    Is there any role you'd like to fill especially much? After all, like a rogue (but moreso), you can set yourself up to be just about anything you like. Want to be the party face? Diplomacy, Bluff, and Sense Motive. Want to be a wand-wielding whirlwind? UMD/UPD (though with arcane spells you can rely on your Arcane Dilettante ability). Want to be really mobile on the battlefield? Tumble, Climb, and Balance.
    This. All depends on the Factotum's character concept.

    My wannabe Ranger Factotum? Max out Spot, Listen, Search, Disable Device, Hide, Move Silently; Survival is also pretty high. 1 rank in everything else.

    My wannabe Wizard Factotum? Max out Know(arcana), Concentration, UMD, Spellcraft. Other Knowledges are pretty high too. 1 rank in everything else (appropriate).
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •