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2009-10-16, 07:17 PM (ISO 8601)
- Join Date
- Oct 2009
Updating Tome of Battle to Pathfinder
Pretty much exactly what it says. Would you change anything beyond the standard HP bump Pathfinder's given?
Look! Under the earth! It's a worm! It's a drill machine! No! It's FLAYERMAN!
Faster than a speeding arrow! More powerful than a bullrushing fighter! Able to mind blast large parties in a single round!
Ages of Alcyon: An Original Campaign Setting
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2009-10-16, 07:18 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Updating Tome of Battle to Pathfinder
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-10-16, 07:51 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2009-10-16, 08:04 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Berkeley, CA
- Gender
Re: Updating Tome of Battle to Pathfinder
A glaring exception to Eldariel's (admittedly facetious) comment is the lack of a concentration skill, which is called in Diamond Mind maneuvers. The normal mechanics of concentration are replaced with a caster level check in Pathfinder. This makes the Diamond Mind maneuvers distinctly less attractive, since it is much easier to get skills high than increase initiator level. I would suggest replacing concentration with martial lore in this case. It's not a perfect fit (concentration keying off of Con was pretty nice synergy for melee classes) but it'll do. Another option is just to make a concentration skill they keys off Con and doesn't do anything but power DM maneuvers, but I think that one's a little lame.
Other than that, I think most changes are pretty obvious, like making bonuses on, say, trip and disarm attempts into CMB changes.
TOB classes in Pathfinder, like in 3.5, are going to be much better rounded and a bit more powerful than their core melee counterparts. Pathfinder did close some of the distance in power levels between martial and magical characters, but there's definitely still a disparity.
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2009-10-16, 08:04 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Updating Tome of Battle to Pathfinder
Check your skills. Some of the skill lists might need to be shuffled a bit to make sure that you don't have too few in-class skills or too many skills that have suddenly become much more useful after the skill consolidation.
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2009-10-16, 08:49 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Updating Tome of Battle to Pathfinder
If I were going to update ToB for Pathfinder, I would also bring in the psionics update that the generally-awesome Dreamscarred Press is building for Pathfinder. The easiest analogue to Concentration in 3.5 is the Autohypnosis skill, and the fluff is very close to the Diamond Mind ethos.
One should note that ToB will basically dominate the melee scene in Pathfinder games, as the lack of a useful Power Attack option and the outstanding defenses that ToB characters have against combat maneuvers will play very much in the ToB characters' favor.Last edited by imperialspectre; 2009-10-16 at 08:52 PM.
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2009-10-17, 08:57 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Deep in the Black
- Gender
Re: Updating Tome of Battle to Pathfinder
Perception is probably the best fit for Diamond Mind in Pathfinder Core, given the fluff of striking the one weak point in the enemy's defenses.
The other major issue is that Desert Wind, Iron Heart, Stone Dragon, and Tiger Claw are now all based off the same skill, Acrobatics. Of course, only Desert Wind and Tiger Claw have any actual maneuver mechanics tied to that...Take my love, take my land
Take me where I cannot stand.
I don't care, I'm still free,
You can't take the sky from me.
Defender of
Don't make me trot out Smite Moron!
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