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Thread: Rogue/wizard build help
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2009-10-17, 11:08 AM (ISO 8601)
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- Feb 2009
Rogue/wizard build help
One of the players in my group needs a new character (as he sucks at making them I have taken up the task of doing it for him) He wants a rogue/wizard type. I suggested a beguiler but he shot that down. So I was thinking a whisper gnome rogue/wizard with some unseen seer and arcane trickster thrown in. The starting level will be 10. So I was looking for some help on feats (Dm banned craven) to help him be a viable character and a good build for this combo.
Thanks for the help!
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2009-10-17, 11:19 AM (ISO 8601)
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- Aug 2009
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Re: Rogue/wizard build help
A little more info please. Do they prefer ranged or melee combat? What books are ok for picking from?
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2009-10-17, 11:22 AM (ISO 8601)
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- May 2006
Re: Rogue/wizard build help
Depends; what power level are you after?
Human, with Able Learner, the Rogue-1/Wizard-4/Unseen Seer-1/Arcane Trickster-4 will do well - 9th level Wizard casting, 4d6 sneak attack.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-10-17, 11:27 AM (ISO 8601)
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- Aug 2009
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- Australia
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Re: Rogue/wizard build help
I'd suggest something like Trickster Spellthief 2 / Wizard 3 / Unseen Seer 5. Pick up Sniper's Shot as one of your Spellthief 1st level spells known and the Master Spellthief feat, and you can sneak attack from any distance as often as you like, burning your target's own spells to power your Sniper's Shot.
Last edited by Grumman; 2009-10-17 at 11:29 AM.
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2009-10-17, 11:31 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Rogue/wizard build help
Sniper's Shot is a Wiz/Sorc spell too, and only a level 1 at that. I suggest Rogue 1/Wizard 4/Unseen Seer 5 heading for Rogue 1/Wizard 4/Unseen Seer 10/Spellwarp Sniper 5 or Arcane Trickster 5. I don't like Arcane Trickster due to the hefty skill requirements to enter; that burns most of your early skillpoints on useless crap (Decipher Script, Escape Artist...) and doesn't nearly give you enough points to make up for it.
Practiced Spellcaster becomes a must. Then you use Unseen Seer's Advanced Learnings to pick up Divine Insight (for all your skillmonkey needs) and Hunter's Eye for some Sneak Attackage (which you'll be able to Persist around level 15).Last edited by Eldariel; 2009-10-17 at 11:31 AM.
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2009-10-17, 11:38 AM (ISO 8601)
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- Nov 2006
Re: Rogue/wizard build help
Rogue 2 for evasion and stocking up on skill points, wizard X. Dex is a dump stat, your int will carry the major weight, and take insightful reflexes. Your search and disable are fantastic, and open lock is a knock spell away. All social skills are handled by enchantment line. Sneaking is covered by silence and invisibility, if you must.
I have a warforged on DDO with a similar build, blows people's minds to see a rogue with 10 dex. Int is king, con is queen, rest is whatever.Last edited by Deastorm; 2009-10-17 at 11:39 AM.
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2009-10-17, 11:41 AM (ISO 8601)
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- Dec 2004
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Re: Rogue/wizard build help
It's hard to see Whisper Gnome and Wizard in the same sentence without suggesting That Damn Gnome, who has spells which hurt worse when you do make the save...
I shall at least attempt to restrain myself.
Basically, Rogue2/Wiz3/USS2/AT to cap, then back to USS, or maybe Spellwarp Sniper.
What about Disable Device, which is Dex based? Knock does nothing about traps. Assuming you are willing to blow 2nd level spells on something as pointless as Knock when ranks in the skill is unlimited use.
Silence = no spells. No spells = why bother being a caster? No.
Invis = trap. By mid-level too many things see invis. Which does nothing to protect against Hide. Also fragile.
Enchantment line offers Will save, and are Mind-Affecting, meaning more and more things are immune. Effects are also temporary.
Skill points are cheap, specially if you are focusing on Int. By having ranks in skills instead of relying on spells, you can save your magic for the fun stuff.
Instead of Knock, use Scorching Ray. Instead of Invisibility, try Glitterdust. Charm Person becomes Grease for battlefield control hilarity.
In short, you can have your cake, and still be Batman Wizard.Last edited by ShneekeyTheLost; 2009-10-17 at 11:47 AM.
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2009-10-17, 11:57 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Rogue/wizard build help
Disable Device is Int-based. That said, I agree. No Dex on a Rogue/Wizard is meh.
And I still don't get why people always go AT. That's 14 skillpoints thrown to the wind. Sure, it gets fast Sneak Attack, but USS is only 1 point behind on that, and with Hunter's Eye matches that, and if going Controller Wizard, you don't really need SA anyways.Last edited by Eldariel; 2009-10-17 at 11:57 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-10-17, 12:31 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Rogue/wizard build help
Wow I watch a little bit of football and you guys have a bunch of different and interesting combos available! Oh I forgot pretty much any book WOTC makes is fine except BOVD and BOED. No Dragon Magazine. The campaign should to about 15-17.
Thanks for the help so far!
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2009-10-17, 12:36 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: Rogue/wizard build help
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-10-17, 12:40 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Rogue/wizard build help
If the DM banned Craven, that pretty much makes sneak attack a losing proposition. So ignore combat, and concentrate on skills instead. Be a Changeling, and use the Changeling Wizard substitution levels on Races of Eberron, page 123. This focus on Divination, Transmutation, and Illusion spells emphasizes Rogueish spells.
Not every build has to be about combat potential.
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2009-10-17, 01:27 PM (ISO 8601)
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- Jan 2009
Re: Rogue/wizard build help
Create a Rogue / Wizard based on Acid? Might not be the most effective combattant, but it could be fun. Say a Rogue 1/Focused Conjuration Specialist (Abrupt Jaunt will be your friend) with Able Learner. Theme the conjuration spells to acid (maybe apply Spell Thematics for fun flavor later on) and create a magic using Rogue who uses acid for all his lock-picking and disable device-related needs, reserve feat Acid Splatter, etc.
Go into Unseen Seer, get some more Sneak Attack-dice and read up on Acid Splash, Lesser Orb of Acid, etc. In short - Drop Acid all over the place. ;)
I'm sure the theme could be expanded on.
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2009-10-17, 01:31 PM (ISO 8601)
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- Mar 2008
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Re: Rogue/wizard build help
Just curious, why did he shoot down beguiler?
Originally Posted by The Giant
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2009-10-17, 01:35 PM (ISO 8601)
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- Feb 2009
Re: Rogue/wizard build help
He shot down beguiler because he wants to be able to BLAST stuff. I have tried to explain that is not exactly the best way to get things accomplished but he really likes rolling many many d6's. He's not exactly the sharpest tool in the shed but he is the funniest guy in the world when he gets into character.
Last edited by Andry; 2009-10-17 at 01:35 PM.
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2009-10-17, 01:52 PM (ISO 8601)
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- Jan 2009
Re: Rogue/wizard build help
Then give him the Acid-blaster above, and enjoy him roleplaying an elderly rogue who always fiddles around with acids, magical or mundane, always with oozing stuff in his pack, grinning, muttering about the volatility of metals, etc...
When it comes to combat, he can "blast" with acid spells (or, even if it's a Fireball, Spell Thematics can make it look "acidy", and Energy Substitution Acis can make for a fun Metamagic feat)
And with a Focused Conjurer, you can make a LOT of fun Batmanny stuff too