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  1. - Top - End - #1
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    Default Armour for +7 Dex Mod

    So I just realised my character has +7 dex mod...
    He's proficient with all armour, but no shields.
    His arcane casting is limited to medium armour though.

    Currently he has a +2 Keeled master work Mithral Full plate.

    I can knock his encumbrance backdown to light load. (i just need to put this money on the the fighter...)

    And i can proable sometime in the future afford any armour.
    So what should i be looking at?
    There is nothing on earth that we share; it is either Valjean or Javert!

    "A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."

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    Default Re: Armour for +7 Dex Mod

    Is he using a 2 handed weapon? If not, Masterwork Buckler (and mithral given your an arcane caster) is a free +1 ac +2 dex, there is no armor check penalty (or arcane cast failure if mithral) and thus no non proficient penalty.

    What level (or class for that matter) is he to have a... 24? dex and still be a caster anyways?
    Last edited by deuxhero; 2009-10-19 at 09:33 PM.

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    Default Re: Armour for +7 Dex Mod

    "Keeled"?
    "Masterwork mithral"?


    Assuming DnD 3.5:

    Celestial Armor is probably the best choice. Remember, you can add more abilities to the "+3 chainmail".

    Other than that, nightscale (+2 armor, +10 max dex) or spidersilk (+3 armor, +8 max dex) from the FR Underdark book are good.

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    Default Re: Armour for +7 Dex Mod

    Ohh, a mithral breastplate +2 would be slightly better (1 point) better,
    and the dm would probably let me retrain battle caster (cast in medium).

    +2 Leather comes out the same.
    Assuming max dex all armour is +7-+9...
    There is nothing on earth that we share; it is either Valjean or Javert!

    "A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."

    Need to find a God? or Spell or Feat?

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    Default Re: Armour for +7 Dex Mod

    Celestial Armor seems right up your alley.

    Edit: It seems like somebody posted that information before I did.
    Last edited by Claudius Maximus; 2009-10-19 at 09:40 PM.
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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by Iku Rex View Post
    "Keeled"?
    "Masterwork mithral"?
    Sorry, all mithral is master work...
    Keels from stormwrack: +50 gp, reduced penalty to swim checks by 2




    Assuming DnD 3.5:

    Celestial Armor is probably the best choice. Remember, you can add more abilities to the "+3 chainmail".

    Other than that, nightscale (+2 armor, +10 max dex) or spidersilk (+3 armor, +8 max dex) from the FR Underdark book are good.
    Celesital is good, i wonder if i can find a discount one without fly. ( I fly all day)
    There is nothing on earth that we share; it is either Valjean or Javert!

    "A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."

    Need to find a God? or Spell or Feat?

  7. - Top - End - #7
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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by oxinabox View Post
    Keels from stormwrack: +50 gp, reduced penalty to swim checks by 2
    I actually had Stormwrack open on the armor section when posting.

    (I was checking the max dex of sharkskin - +6, so not good enough.)

    Quote Originally Posted by oxinabox View Post
    Celesital is good, i wonder if i can find a discount one without fly. ( I fly all day)
    Unlikely. Specific weapons and armor are generally package deals. Still, depending on how you're getting flight the fly from the armor could give you better speed and maneuverability for a few minutes.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by Claudius Maximus View Post
    Celestial Armor seems right up your alley.

    Edit: It seems like somebody posted that information before I did.

    Nice find! I like! Is that from Exalted deeds?

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    Default Re: Armour for +7 Dex Mod

    There was something called Bondleaf Wrap from Arms and Equipment (3.0 source, but never updated). It only had a +1 Armor bonus, but no Maximum Dex Bonus. Mind you, it isn't 0, but -, indicating you can have as high a dex bonus as you like.

    Quote Originally Posted by Lostfang View Post
    Nice find! I like! Is that from Exalted deeds?
    From the SRD, actually. Follow the link you quoted...
    Last edited by ShneekeyTheLost; 2009-10-19 at 09:58 PM.
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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by ShneekeyTheLost View Post
    There was something called Bondleaf Wrap from Arms and Equipment (3.0 source, but never updated). It only had a +1 Armor bonus, but no Maximum Dex Bonus. Mind you, it isn't 0, but -, indicating you can have as high a dex bonus as you like.



    From the SRD, actually. Follow the link you quoted...
    I guess that juicy max dex just eluded me all these years...

  11. - Top - End - #11

    Default Re: Armour for +7 Dex Mod

    Mithril Chain shirt allows for a +6, which is pretty solid. There's gotta be an enchantment out there for it.

    Even so, padded armor is max dex 8, and really, it's there for armor enhancements.

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    Default Re: Armour for +7 Dex Mod

    Mithril chain shirt, add the nimble bonus (MIC I think) which increases max dex, by 1 (if I remember correctly).

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by oxinabox View Post
    Celesital is good, i wonder if i can find a discount one without fly. ( I fly all day)
    Millennial Chainmail from the MIC is basically stripped down Celestial Armor. Only restriction is you have to be CG, CN or NG to get it treated as such. It's 8,150 gp as opposed to 22,400 gp. Yay for Relics!

    EDIT:
    Quote Originally Posted by PhoenixRivers View Post
    Mithril Chain shirt allows for a +6, which is pretty solid. There's gotta be an enchantment out there for it.

    Even so, padded armor is max dex 8, and really, it's there for armor enhancements.
    Nimbleness is a +1 enchantment from the MIC to increase Max Dex to +7 on that Mithril Chainshirt.
    Last edited by Cieyrin; 2009-10-19 at 10:28 PM.
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    Default Re: Armour for +7 Dex Mod

    Why is a +1 max dex bonus a +1 enchantment? I mean, couldn't you just, you know, get +1 to the armor?

    Well, it does make it apply against touch attacks, so I guess it is somewhat more useful.

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    Default Re: Armour for +7 Dex Mod

    Because Nimbleness stacks with greater magic vestment and another +1 bonus does not?

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    Default Re: Armour for +7 Dex Mod

    That works too. So it's a +1 to AC if you need it, and helps with magical buffs. Not great, but always better than a +1 if you are wearing armor not up to your max dex.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by ShneekeyTheLost View Post
    From the SRD, actually. Follow the link you quoted...
    So it wasn't published in a prior WotC book?

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by Myrmex View Post
    So it wasn't published in a prior WotC book?
    Originally published in the DMG for 3.5
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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by Milskidasith View Post
    That works too. So it's a +1 to AC if you need it, and helps with magical buffs. Not great, but always better than a +1 if you are wearing armor not up to your max dex.
    It also reduces ACP by 2, if you care.
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    Default Re: Armour for +7 Dex Mod

    In Monte Cook's Book of Eldritch Might, there is an armor enhancement called Graceful, it is a +1 enhancement that removes the maximum dex modifier for your armor. Another enhancement from that book I think is called Casting, and it removes the Arcane Spell Failure from the enchanted armor.
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    Default Re: Armour for +7 Dex Mod

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by gdiddy View Post
    Expensive, and cannot be the target of Magic Vestments.
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    Default Re: Armour for +7 Dex Mod

    Didn't someone posit the idea of adding the armor enchantments to a normal set of clothing making them legal targets for MV as well as granting an armor bonus like bracers?
    Last edited by Kylarra; 2009-10-20 at 12:23 PM.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by Kylarra View Post
    Didn't someone posit the idea of adding the armor enchantments to a normal set of clothing making them legal targets for GMV as well as granting an armor bonus like bracers?
    Yeah, that would be me. But I don't know of any Greater Magic Vestment.

    1) Start with the right clothing.
    Scholar’s Outfit

    Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak.
    2) Next, enhance the robe with an armor bonus (up to +8), as per Magic Item Compendium page 234. This works exactly the same as Bracers of Armor; the "Adding/Improving Common Item Effects" table allows armor bonuses in both Arms (bracers) and Body (robe) slots.

    3) Next, you can add an armor enhancement bonus on top of the armor bonus if you cast Magic Vestment:
    Quote Originally Posted by Magic Vestment
    You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

    An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
    4) Finally, realize that your armor boost (up to +13 already) isn't from actual armor at all, and thus you can still wear a Monk's Belt to get (1 + WIS bonus) more AC!

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    Default Re: Armour for +7 Dex Mod

    And of course I contend that as the trick depends completely on a DM giving a favorable ruling it is perhaps a good idea to note that one would need to get a DM to agree that an outfit of magically enchanted clothing is regular.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by olentu View Post
    And of course I contend that as the trick depends completely on a DM giving a favorable ruling it is perhaps a good idea to note that one would need to get a DM to agree that an outfit of magically enchanted clothing is regular.
    I concur. When your method involves gaining approval for custom/reslotted items, you begin to wander out of safe territory.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by ShneekeyTheLost View Post
    Expensive, and cannot be the target of Magic Vestments.
    Actually, Magic Vestment works on any outfit of clothing - unless you plan for your character to be otherwise naked, there shouldn't be a problem (although the bonus-stacking rules could interfere)

    I don't actually see a DM arguing that enchanted robes of any kind are not 'regular' clothing.

    There are so many interpretations of the word 'regular' possible that I don't see how it could conceivably have been meant as a restriction.

    And if any real problems came up, bracers form part of an outfit of clothing, so you could argue that the enhancement should apply to them equally.
    Last edited by lesser_minion; 2009-10-20 at 03:45 AM.

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    Default Re: Armour for +7 Dex Mod

    Nightscale, from Underdark.
    Expensive, but gives you base of +2, and max dex of +8

    Or if truly proficient with all, Spidersilk (also underdark)

    +3 AC base, +8 max dex, -1 ACP, but masterworked removes that, but it is exotic.

    Doesn't change anything from your current for now, but if you gain dex, spidersilk is better.

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    Default Re: Armour for +7 Dex Mod

    Quote Originally Posted by lesser_minion View Post
    Actually, Magic Vestment works on any outfit of clothing - unless you plan for your character to be otherwise naked, there shouldn't be a problem (although the bonus-stacking rules could interfere)

    I don't actually see a DM arguing that enchanted robes of any kind are not 'regular' clothing.

    There are so many interpretations of the word 'regular' possible that I don't see how it could conceivably have been meant as a restriction.

    And if any real problems came up, bracers form part of an outfit of clothing, so you could argue that the enhancement should apply to them equally.
    The contention lies in the reslotting of the bracers of armor to be a robe of armor. Requires DM approval, and a lot of DM's don't.

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    Default Re: Armour for +7 Dex Mod

    Mage Armor is always pretty good, +4 AC, lasts for hours, no dex maximum. You also said you were an arcane caster. Though useually I keep my dex at +6 and get enchanted mith chain shirt.

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