Results 1 to 30 of 71
Thread: Armour for +7 Dex Mod
-
2009-10-19, 09:22 PM (ISO 8601)
- Join Date
- Jun 2009
Armour for +7 Dex Mod
So I just realised my character has +7 dex mod...
He's proficient with all armour, but no shields.
His arcane casting is limited to medium armour though.
Currently he has a +2 Keeled master work Mithral Full plate.
I can knock his encumbrance backdown to light load. (i just need to put this money on the the fighter...)
And i can proable sometime in the future afford any armour.
So what should i be looking at?There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
-
2009-10-19, 09:27 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Armour for +7 Dex Mod
Is he using a 2 handed weapon? If not, Masterwork Buckler (and mithral given your an arcane caster) is a free +1 ac +2 dex, there is no armor check penalty (or arcane cast failure if mithral) and thus no non proficient penalty.
What level (or class for that matter) is he to have a... 24? dex and still be a caster anyways?Last edited by deuxhero; 2009-10-19 at 09:33 PM.
-
2009-10-19, 09:39 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
Re: Armour for +7 Dex Mod
"Keeled"?
"Masterwork mithral"?
Assuming DnD 3.5:
Celestial Armor is probably the best choice. Remember, you can add more abilities to the "+3 chainmail".
Other than that, nightscale (+2 armor, +10 max dex) or spidersilk (+3 armor, +8 max dex) from the FR Underdark book are good.
-
2009-10-19, 09:39 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Armour for +7 Dex Mod
Ohh, a mithral breastplate +2 would be slightly better (1 point) better,
and the dm would probably let me retrain battle caster (cast in medium).
+2 Leather comes out the same.
Assuming max dex all armour is +7-+9...There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
-
2009-10-19, 09:40 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Armour for +7 Dex Mod
Celestial Armor seems right up your alley.
Edit: It seems like somebody posted that information before I did.Last edited by Claudius Maximus; 2009-10-19 at 09:40 PM.
Editor and playtester for Legend.
-
2009-10-19, 09:43 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Armour for +7 Dex Mod
Sorry, all mithral is master work...
Keels from stormwrack: +50 gp, reduced penalty to swim checks by 2
Assuming DnD 3.5:
Celestial Armor is probably the best choice. Remember, you can add more abilities to the "+3 chainmail".
Other than that, nightscale (+2 armor, +10 max dex) or spidersilk (+3 armor, +8 max dex) from the FR Underdark book are good.There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
-
2009-10-19, 09:54 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
Re: Armour for +7 Dex Mod
I actually had Stormwrack open on the armor section when posting.
(I was checking the max dex of sharkskin - +6, so not good enough.)
Unlikely. Specific weapons and armor are generally package deals. Still, depending on how you're getting flight the fly from the armor could give you better speed and maneuverability for a few minutes.
-
2009-10-19, 09:56 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In Constant Disapproval
- Gender
-
2009-10-19, 09:57 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Armour for +7 Dex Mod
There was something called Bondleaf Wrap from Arms and Equipment (3.0 source, but never updated). It only had a +1 Armor bonus, but no Maximum Dex Bonus. Mind you, it isn't 0, but -, indicating you can have as high a dex bonus as you like.
From the SRD, actually. Follow the link you quoted...Last edited by ShneekeyTheLost; 2009-10-19 at 09:58 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2009-10-19, 10:00 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In Constant Disapproval
- Gender
-
2009-10-19, 10:14 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Armour for +7 Dex Mod
Mithril Chain shirt allows for a +6, which is pretty solid. There's gotta be an enchantment out there for it.
Even so, padded armor is max dex 8, and really, it's there for armor enhancements.
-
2009-10-19, 10:19 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- London, Ontario
- Gender
Re: Armour for +7 Dex Mod
Mithril chain shirt, add the nimble bonus (MIC I think) which increases max dex, by 1 (if I remember correctly).
-
2009-10-19, 10:26 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Armour for +7 Dex Mod
Millennial Chainmail from the MIC is basically stripped down Celestial Armor. Only restriction is you have to be CG, CN or NG to get it treated as such. It's 8,150 gp as opposed to 22,400 gp. Yay for Relics!
EDIT:Nimbleness is a +1 enchantment from the MIC to increase Max Dex to +7 on that Mithril Chainshirt.Last edited by Cieyrin; 2009-10-19 at 10:28 PM.
-
2009-10-19, 10:30 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Armour for +7 Dex Mod
Why is a +1 max dex bonus a +1 enchantment? I mean, couldn't you just, you know, get +1 to the armor?
Well, it does make it apply against touch attacks, so I guess it is somewhat more useful.
-
2009-10-19, 10:33 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Armour for +7 Dex Mod
Because Nimbleness stacks with greater magic vestment and another +1 bonus does not?
-
2009-10-19, 10:38 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Armour for +7 Dex Mod
That works too. So it's a +1 to AC if you need it, and helps with magical buffs. Not great, but always better than a +1 if you are wearing armor not up to your max dex.
-
2009-10-19, 10:39 PM (ISO 8601)
- Join Date
- Jan 2009
-
2009-10-19, 10:41 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2009-10-19, 11:18 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
-
2009-10-19, 11:36 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Arthurian America
- Gender
Re: Armour for +7 Dex Mod
In Monte Cook's Book of Eldritch Might, there is an armor enhancement called Graceful, it is a +1 enhancement that removes the maximum dex modifier for your armor. Another enhancement from that book I think is called Casting, and it removes the Arcane Spell Failure from the enchanted armor.
Originally Posted by gdiddy
There can be no resurrection of 3.5. But the SRD is the phylactery of 3.5 and it's kind of eternal for that.
Legacy of the Immortals Campaign Setting Any feedback, help or ideas you have are greatly appreciated.
My Campaign Log (Apologize for Walls of Text)
My House Rules
My take on the Druid
Prime20. Where Rule of Cool rules Alternatively, come to the new and improved Prime20 Thread!
The wiki for Prime20
-
2009-10-20, 02:08 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- New Jersey
- Gender
Re: Armour for +7 Dex Mod
GMs 3.5, cWoD, Rogue Trader, Monsterhearts, The Pool, and Fudge. Narrativist, wacky builder, and dancer.
-
2009-10-20, 02:43 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Armour for +7 Dex Mod
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2009-10-20, 03:00 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Armour for +7 Dex Mod
Didn't someone posit the idea of adding the armor enchantments to a normal set of clothing making them legal targets for MV as well as granting an armor bonus like bracers?
Last edited by Kylarra; 2009-10-20 at 12:23 PM.
-
2009-10-20, 03:24 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Armour for +7 Dex Mod
Yeah, that would be me. But I don't know of any Greater Magic Vestment.
1) Start with the right clothing.Scholar’s Outfit
Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak.
3) Next, you can add an armor enhancement bonus on top of the armor bonus if you cast Magic Vestment:Originally Posted by Magic Vestment
-
2009-10-20, 03:27 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Armour for +7 Dex Mod
And of course I contend that as the trick depends completely on a DM giving a favorable ruling it is perhaps a good idea to note that one would need to get a DM to agree that an outfit of magically enchanted clothing is regular.
-
2009-10-20, 03:30 AM (ISO 8601)
- Join Date
- Aug 2009
-
2009-10-20, 03:43 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Armour for +7 Dex Mod
Actually, Magic Vestment works on any outfit of clothing - unless you plan for your character to be otherwise naked, there shouldn't be a problem (although the bonus-stacking rules could interfere)
I don't actually see a DM arguing that enchanted robes of any kind are not 'regular' clothing.
There are so many interpretations of the word 'regular' possible that I don't see how it could conceivably have been meant as a restriction.
And if any real problems came up, bracers form part of an outfit of clothing, so you could argue that the enhancement should apply to them equally.Last edited by lesser_minion; 2009-10-20 at 03:45 AM.
-
2009-10-20, 06:53 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Armour for +7 Dex Mod
Nightscale, from Underdark.
Expensive, but gives you base of +2, and max dex of +8
Or if truly proficient with all, Spidersilk (also underdark)
+3 AC base, +8 max dex, -1 ACP, but masterworked removes that, but it is exotic.
Doesn't change anything from your current for now, but if you gain dex, spidersilk is better.
-
2009-10-20, 07:19 AM (ISO 8601)
- Join Date
- Aug 2009
-
2009-10-20, 07:31 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Armour for +7 Dex Mod
Mage Armor is always pretty good, +4 AC, lasts for hours, no dex maximum. You also said you were an arcane caster. Though useually I keep my dex at +6 and get enchanted mith chain shirt.
Meh...Time flies like an arrow. Fruit flies like a banana.
-Groucho Marx
not nale, not-nale. thog help nale nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail.
I support LGBT In the playground.