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  1. - Top - End - #1

    Default The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Magic Item Compendium
    HIDEAWAY
    Price: +2,000 gp
    Property: Weapon
    Caster Level: 5th
    Aura: Faint; (DC 17) transmutation
    Activation: Swift (command)

    When activated, a hideaway weapon
    folds up into a bundle two size categories
    smaller than you, making it easy to
    conceal. You gain a +2 bonus on Sleight
    of Hand checks to conceal a hideaway
    weapon when it’s folded up (as if it were
    a dagger).
    A second command word (also a swift
    action) causes the weapon to unfold to its
    normal shape.

    Take you average Monk. Buy him an Amulet of Natural Attacks. Apply this ability to it. Activate your Morph Ball.




    The only snag I see is the item "shrinks to two sizes smaller than you", which has the potential side effect of screwing you over.

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    Default Re: The Morph Ball: A potentially humerous trick

    Either that or you just end up with ridiculously small hands.
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    Default Re: The Morph Ball: A potentially humerous trick

    And... other parts of the body.

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    Default Re: The Morph Ball: A potentially humerous trick

    So... What does it do to the monk? Decapitate him as the amulet shrinks? Shrink him down to a much smaller size? Or trap him in a Poke-ball?

    Sorry, I'm not good at magic and effects in DnD, but this sounds interesting.
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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Sinfire Titan View Post
    The only snag I see is the item "shrinks to two sizes smaller than you", which has the potential side effect of screwing you over.
    Or, by making you infinitely small, it could grant infinite +AC and +to hit.

    Tumble into an enemy's square, shrink as a swift action, go to town.

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    Default Re: The Morph Ball: A potentially humerous trick

    Either that or you just end up with ridiculously small hands.
    Quote Originally Posted by Lycan 01 View Post
    So... What does it do to the monk? Decapitate him as the amulet shrinks? Shrink him down to a much smaller size? Or trap him in a Poke-ball?

    Sorry, I'm not good at magic and effects in DnD, but this sounds interesting.
    Considering his entire body could be considered an Unarmed Strike, it affects his entire body safely. Trapping him in a Pokeball is optional.


    The Morph Ball in the Metroid 'verse is approximately 1 meter in diameter. A bit too big to be Tiny, but that doesn't matter.

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    Default Re: The Morph Ball: A potentially humerous trick

    And now I have an hilarious idea of having a monk as a cohort and begining combat with that:

    I choose you Monk !

    Edit: ninjaed by sinfire.
    Last edited by zagan; 2009-10-20 at 04:36 PM.
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    Default Re: The Morph Ball: A potentially humerous trick

    Maybe I'm missing something, but doesn't the Effect: Weapon mean it has to be enchanted onto a weapon? I thought that Amulet of Natural Attacks was an item that boosted natural damage, not a weapon in and of itself.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Alavar View Post
    Maybe I'm missing something, but doesn't the Effect: Weapon mean it has to be enchanted onto a weapon? I thought that Amulet of Natural Attacks was an item that boosted natural damage, not a weapon in and of itself.
    It allows you to enchant your natural weapons with special abilities. The enhancement goes on the amulet, and the amulet applies the effects to the chosen natural weapon. In this case, the chosen weapon is the Monk's Unarmed Strike (AKA his entire body).

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Alavar View Post
    Maybe I'm missing something, but doesn't the Effect: Weapon mean it has to be enchanted onto a weapon? I thought that Amulet of Natural Attacks was an item that boosted natural damage, not a weapon in and of itself.
    Some Dm allow replacing the +1 bonus (except the first) from the amulet by special property of the same value like flaming.
    A necklace of natural attack could perhaps work better because unarmed strike are considered natural attack and a necklace can have any special property.

    To expend on my earlier idea a Druid that give improve unarmed strike to his animal companion and give him the amulet (or necklace) with that enchantment could be really fun.

    Edit; ninjaed again, I need to learn to type faster.
    Last edited by zagan; 2009-10-20 at 04:46 PM.
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    Default Re: The Morph Ball: A potentially humerous trick

    No, the Amulet gives the Hideaway property to the monk's natural attacks. I.E. his unarmed strikes. So the weapons that are his unarmed strikes (i.e. his body) supposedly shrink to two sizes smaller than him. doubleplus Reduce Person.

    EDIT: I'm glad I like ninjas. :)
    Last edited by Foryn Gilnith; 2009-10-20 at 04:48 PM.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by zagan View Post
    And now I have an hilarious idea of having a monk as a cohort and begining combat with that:

    I choose you Monk !

    Edit: ninjaed by sinfire.
    The real problem is if the Monk takes Falling damage after being thrown like that. Ash has a pretty good arm, you know?

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    Default Re: The Morph Ball: A potentially humerous trick

    ...
    This is going to get used in one of my games. Somehow. I don't know how, but it will.

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    Default Re: The Morph Ball: A potentially humerous trick

    If using the amulet is problematic for whatever reason, you could always do this with a monk/kensai.
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    Default Re: The Morph Ball: A potentially humerous trick

    ...Psychic warriors have a power called call weaponry, which lets you summon a weapon from somewhere in space and time.

    ...

    ...

    Last edited by Lycanthromancer; 2009-10-20 at 05:11 PM.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Lycanthromancer View Post
    ...Psychic warriors have a power called call weaponry, which lets you summon a weapon from somewhere in space and time.

    ...

    ...

    ...Oh dear god! This could get funnier.

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    Default Re: The Morph Ball: A potentially humerous trick

    *Manifests call Weaponry*

    Heh, I think I want the natural damage of the monk. I can do that, right?

    *one standard action later*

    Ok, why is there a very very small rip in the space time continuum where the monk was supposed to be?

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Sinfire Titan View Post
    Considering his entire body could be considered an Unarmed Strike, it affects his entire body safely. Trapping him in a Pokeball is optional.


    The Morph Ball in the Metroid 'verse is approximately 1 meter in diameter. A bit too big to be Tiny, but that doesn't matter.
    I've never played a Metroid game with a Morph Ball that large. The MB looks like it's no larger than 2' in diameter.

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    Default Re: The Morph Ball: A potentially humerous trick

    Use a red-and-white power stone of call weaponry to pull in a monk, and a spell-to-power power stone of summon instrument to pull in a very small bard?

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Zeta Kai View Post
    I've never played a Metroid game with a Morph Ball that large. The MB looks like it's no larger than 2' in diameter.
    Samus is 6' 3" out of the suit, so that's probably throwing off your estimation.
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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Indon View Post
    Or, by making you infinitely small, it could grant infinite +AC and +to hit.
    Hm.

    I'm going to take this line of thought and run with it: Let's make that amulet a cursed amulet. It has the opposite effect of a normal Hideaway Amulet of Natural Attacks.

    Well, there goes Shock Trooper. Make yourself colossal(infinity) and jump.

    Edit:

    ...So, wait, this is how we create Particle Man and Universe Man, correct? Is there a Triangle Man build out there?

    Oh, crud. I think an unarmed swordsage could still do this better. Prey on the Weak is where I'm thinking of heading, but there's plenty of maneuvers that get crazy with an infinitely-large-sized threat range.
    Last edited by OracleofWuffing; 2009-10-20 at 06:44 PM.

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    Default Re: The Morph Ball: A potentially humerous trick

    Hmm.

    Instead of Hideaway, start with a Synad monk. Add the Shielding property (MIC, +1 enhancement). As a swift action, the monk turns himself into a heavy steel shield. Add the Variable property (MIC, +1 enhancement), and you can change into any kind of shield, such as a tower shield, with a swift (mental) action (Synads can get another swift mental action 1/day). Now add the Flying property (Magic of Faerun, +1 enhancement bonus) and you gain a fly speed of 30'. Add the Sizing property (MIC) and you can resize yourself into a colossal tower shield... which should be what, about 15' wide by 30' tall? Congratulations, you're now a 15' x 30' flying carpet.

    Or heck, cut out all the other stuff, and just add the Sizing property to a Necklace of Natural Weapons, and your monk can go to Colossal size for only 5600 GP. Suck on that, Mr. Wu-Jen.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by OracleofWuffing View Post
    Hm.

    I'm going to take this line of thought and run with it: Let's make that amulet a cursed amulet. It has the opposite effect of a normal Hideaway Amulet of Natural Attacks.

    Well, there goes Shock Trooper. Make yourself colossal(infinity) and jump.

    Edit:

    ...So, wait, this is how we create Particle Man and Universe Man, correct? Is there a Triangle Man build out there?

    Oh, crud. I think an unarmed swordsage could still do this better. Prey on the Weak is where I'm thinking of heading, but there's plenty of maneuvers that get crazy with an infinitely-large-sized threat range.
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    Default Re: The Morph Ball: A potentially humerous trick

    Sadly with the monk's poorly thought out class abilities, allowing a monk free colossal size might not be very broken.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by OracleofWuffing View Post
    Edit:

    ...So, wait, this is how we create Particle Man and Universe Man, correct? Is there a Triangle Man build out there?

    Oh, crud. I think an unarmed swordsage could still do this better. Prey on the Weak is where I'm thinking of heading, but there's plenty of maneuvers that get crazy with an infinitely-large-sized threat range.
    Triangle Man must win.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Kobold-Bard View Post
    Either that or you just end up with ridiculously small hands.
    Tiny hands, you say?

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by zagan View Post
    And now I have an hilarious idea of having a monk as a cohort and begining combat with that:

    I choose you Monk !
    Wow, and I thought it was bad when we figured out that a Malconvoker could summon a Monk. Now the Monk is a Pokemon? Hahahaha.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by DragoonWraith View Post
    Wow, and I thought it was bad when we figured out that a Malconvoker could summon a Monk. Now the Monk is a Pokemon? Hahahaha.
    Worst. Pokémon. Ever.

    Must be a grass-type Pokémon. 'Cuz that's what you'd have to be smoking to want one around.
    Last edited by Lycanthromancer; 2009-10-21 at 12:50 AM.

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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Lycanthromancer View Post
    Worst. Pokémon. Ever.

    Must be a grass-type Pokémon. 'Cuz that's what you'd have to be smoking to want one around.
    No, No, it's a water type. Because they run.
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    Default Re: The Morph Ball: A potentially humerous trick

    Quote Originally Posted by Ravens_cry View Post
    No, No, it's a water type. Because they run.
    Sure it's not a diarrhea type? Because at least water makes you feel clean afterward.

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