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2009-10-20, 04:25 PM (ISO 8601)
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- Feb 2008
The Morph Ball: A potentially humerous trick
Originally Posted by Magic Item Compendium
Take you average Monk. Buy him an Amulet of Natural Attacks. Apply this ability to it. Activate your Morph Ball.
The only snag I see is the item "shrinks to two sizes smaller than you", which has the potential side effect of screwing you over.
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2009-10-20, 04:27 PM (ISO 8601)
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- Jun 2008
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- England
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Re: The Morph Ball: A potentially humerous trick
Either that or you just end up with ridiculously small hands.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-10-20, 04:27 PM (ISO 8601)
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- Jun 2009
Re: The Morph Ball: A potentially humerous trick
And... other parts of the body.
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2009-10-20, 04:28 PM (ISO 8601)
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- Apr 2008
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Re: The Morph Ball: A potentially humerous trick
So... What does it do to the monk? Decapitate him as the amulet shrinks? Shrink him down to a much smaller size? Or trap him in a Poke-ball?
Sorry, I'm not good at magic and effects in DnD, but this sounds interesting.Anemoia: Nostalgia for a time you've never known.
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2009-10-20, 04:32 PM (ISO 8601)
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- Jan 2007
Re: The Morph Ball: A potentially humerous trick
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2009-10-20, 04:35 PM (ISO 8601)
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- Feb 2008
Re: The Morph Ball: A potentially humerous trick
Either that or you just end up with ridiculously small hands.
The Morph Ball in the Metroid 'verse is approximately 1 meter in diameter. A bit too big to be Tiny, but that doesn't matter.
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2009-10-20, 04:36 PM (ISO 8601)
- Join Date
- Jul 2007
Re: The Morph Ball: A potentially humerous trick
And now I have an hilarious idea of having a monk as a cohort and begining combat with that:
I choose you Monk !
Edit: ninjaed by sinfire.Last edited by zagan; 2009-10-20 at 04:36 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-10-20, 04:36 PM (ISO 8601)
- Join Date
- Apr 2009
Re: The Morph Ball: A potentially humerous trick
Maybe I'm missing something, but doesn't the Effect: Weapon mean it has to be enchanted onto a weapon? I thought that Amulet of Natural Attacks was an item that boosted natural damage, not a weapon in and of itself.
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2009-10-20, 04:42 PM (ISO 8601)
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- Feb 2008
Re: The Morph Ball: A potentially humerous trick
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2009-10-20, 04:45 PM (ISO 8601)
- Join Date
- Jul 2007
Re: The Morph Ball: A potentially humerous trick
Some Dm allow replacing the +1 bonus (except the first) from the amulet by special property of the same value like flaming.
A necklace of natural attack could perhaps work better because unarmed strike are considered natural attack and a necklace can have any special property.
To expend on my earlier idea a Druid that give improve unarmed strike to his animal companion and give him the amulet (or necklace) with that enchantment could be really fun.
Edit; ninjaed again, I need to learn to type faster.Last edited by zagan; 2009-10-20 at 04:46 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-10-20, 04:47 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Morph Ball: A potentially humerous trick
No, the Amulet gives the Hideaway property to the monk's natural attacks. I.E. his unarmed strikes. So the weapons that are his unarmed strikes (i.e. his body) supposedly shrink to two sizes smaller than him. doubleplus Reduce Person.
EDIT: I'm glad I like ninjas. :)Last edited by Foryn Gilnith; 2009-10-20 at 04:48 PM.
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2009-10-20, 05:02 PM (ISO 8601)
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- Feb 2008
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2009-10-20, 05:06 PM (ISO 8601)
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- Apr 2006
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Re: The Morph Ball: A potentially humerous trick
...
This is going to get used in one of my games. Somehow. I don't know how, but it will.
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2009-10-20, 05:08 PM (ISO 8601)
- Join Date
- Dec 2008
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- Malsheem, Nessus
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Re: The Morph Ball: A potentially humerous trick
If using the amulet is problematic for whatever reason, you could always do this with a monk/kensai.
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2009-10-20, 05:10 PM (ISO 8601)
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- Jan 2007
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Re: The Morph Ball: A potentially humerous trick
...Psychic warriors have a power called call weaponry, which lets you summon a weapon from somewhere in space and time.
...
...
Last edited by Lycanthromancer; 2009-10-20 at 05:11 PM.
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2009-10-20, 05:15 PM (ISO 8601)
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- Feb 2008
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2009-10-20, 05:17 PM (ISO 8601)
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- Jun 2009
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Re: The Morph Ball: A potentially humerous trick
*Manifests call Weaponry*
Heh, I think I want the natural damage of the monk. I can do that, right?
*one standard action later*
Ok, why is there a very very small rip in the space time continuum where the monk was supposed to be?
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2009-10-20, 05:22 PM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: The Morph Ball: A potentially humerous trick
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2009-10-20, 05:24 PM (ISO 8601)
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- Jan 2007
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Re: The Morph Ball: A potentially humerous trick
Use a red-and-white power stone of call weaponry to pull in a monk, and a spell-to-power power stone of summon instrument to pull in a very small bard?
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2009-10-20, 05:28 PM (ISO 8601)
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- Nov 2007
Re: The Morph Ball: A potentially humerous trick
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2009-10-20, 06:01 PM (ISO 8601)
- Join Date
- Aug 2008
Re: The Morph Ball: A potentially humerous trick
Hm.
I'm going to take this line of thought and run with it: Let's make that amulet a cursed amulet. It has the opposite effect of a normal Hideaway Amulet of Natural Attacks.
Well, there goes Shock Trooper. Make yourself colossal(infinity) and jump.
Edit:
...So, wait, this is how we create Particle Man and Universe Man, correct? Is there a Triangle Man build out there?
Oh, crud. I think an unarmed swordsage could still do this better. Prey on the Weak is where I'm thinking of heading, but there's plenty of maneuvers that get crazy with an infinitely-large-sized threat range.Last edited by OracleofWuffing; 2009-10-20 at 06:44 PM.
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2009-10-20, 10:46 PM (ISO 8601)
- Join Date
- Oct 2006
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- Cleveland, OH
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Re: The Morph Ball: A potentially humerous trick
Hmm.
Instead of Hideaway, start with a Synad monk. Add the Shielding property (MIC, +1 enhancement). As a swift action, the monk turns himself into a heavy steel shield. Add the Variable property (MIC, +1 enhancement), and you can change into any kind of shield, such as a tower shield, with a swift (mental) action (Synads can get another swift mental action 1/day). Now add the Flying property (Magic of Faerun, +1 enhancement bonus) and you gain a fly speed of 30'. Add the Sizing property (MIC) and you can resize yourself into a colossal tower shield... which should be what, about 15' wide by 30' tall? Congratulations, you're now a 15' x 30' flying carpet.
Or heck, cut out all the other stuff, and just add the Sizing property to a Necklace of Natural Weapons, and your monk can go to Colossal size for only 5600 GP. Suck on that, Mr. Wu-Jen.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-10-20, 10:52 PM (ISO 8601)
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- Jul 2009
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- Halifax, Nova Scotia
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Re: The Morph Ball: A potentially humerous trick
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
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2009-10-20, 10:52 PM (ISO 8601)
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- May 2009
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- Fl
Re: The Morph Ball: A potentially humerous trick
Sadly with the monk's poorly thought out class abilities, allowing a monk free colossal size might not be very broken.
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2009-10-20, 10:58 PM (ISO 8601)
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- Aug 2007
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- Virginia
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2009-10-21, 12:04 AM (ISO 8601)
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- Apr 2007
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- Ominous flowers!
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Re: The Morph Ball: A potentially humerous trick
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2009-10-21, 12:47 AM (ISO 8601)
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- Apr 2009
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2009-10-21, 12:49 AM (ISO 8601)
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- Jan 2007
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2009-10-21, 01:01 AM (ISO 8601)
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- Sep 2008
Re: The Morph Ball: A potentially humerous trick
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2009-10-21, 01:10 AM (ISO 8601)
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- Jan 2007
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