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Thread: Wands of 4e
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2009-10-26, 12:43 AM (ISO 8601)
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Wands of 4e
Anyone see any goodies to be stored into wands yet? I looked at eyebite since it's a nice way to get away from a fighter for a turn.
However, I noted something about Master's wand of eyebite.
It says the property grants you combat advantage against the target on your first attack with this wand. But eyebite's effect says that you become invisible to the target, which grants you combat advantage...
Anyone see what I am missing, or is this just bad design?
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2009-10-26, 12:58 AM (ISO 8601)
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Re: Wands of 4e
Are you wielding the Wand? Then you have Combat Advantage, but can still be attacked since the enemy can see you.
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2009-10-26, 01:08 AM (ISO 8601)
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Re: Wands of 4e
It means the first attack you make using the wand as an implement. You aren't necessarily using the eyebite power.
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2009-10-26, 04:46 AM (ISO 8601)
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Re: Wands of 4e
Not all that many, honestly. I find that with the limited Magic Item Daily usages you get, using a lower-level encounter power isn't high on the list of priorities.
Master's Wands are an exception since they work once per encounter instead. Whether a MW is worth carrying depends on what power it duplicates. I find that none of the warlock's MWs are worth it because all their at-wills primarily do damage, which your character can already do regardless. A MW of Thunderwave, on the other hand, is highly recommended for any non-wizard, because TW is such an excellent power.
This is about carrying a wand for the extra option; using it to boost the at-wills you already have is a different cup of tea. But instead of trying for eyebite to get away from an enemy, I would look for some per-encounter teleportation effect.
But eyebite's effect says that you become invisible to the target, which grants you combat advantage...
No, it only works when you use eyebite through the wand.Last edited by Kurald Galain; 2009-10-26 at 04:48 AM.
Guide to the Magus, the Pathfinder Gish class.
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2009-10-26, 07:46 AM (ISO 8601)
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Re: Wands of 4e
Last edited by KillianHawkeye; 2009-10-26 at 07:49 AM.
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2009-10-26, 07:59 AM (ISO 8601)
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Re: Wands of 4e
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-10-26, 02:04 PM (ISO 8601)
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Re: Wands of 4e
What powers could possibly teleport you that is an at will that could be changed into an encounter when stored in a wand? Better yet, what are good at wills to store in wands? Aren't wands only limited to arcane powers?
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2009-10-26, 06:27 PM (ISO 8601)
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Re: Wands of 4e
None, I was referring to encounter teleportations (that would be daily in a wand). However, there's a rod that has encounter teleport.
Better yet, what are good at wills to store in wands?
Aren't wands only limited to arcane powers?Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-10-26, 07:00 PM (ISO 8601)
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- Dec 2007
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Re: Wands of 4e
Bards, Sorcerers, (not Human) Dark/Star Pact Warlocks, and Cha-Paladins (MC Arcane) can get use out of an Eyebite wand, though, due to main stat synergy and lack of Eyebite at-will. 1-turn/encounter invisibility can be useful, such as forcing a Divine Challenged target to attack someone else (and thus take damage) because they can't see you.