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    Pixie in the Playground
     
    WolfInSheepsClothing

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    Default [3.5] Spellcraft and non-standard spells

    Rules as written (RAW) state that you can identify a spell as it is being cast if you succeed at a Spellcraft DC 15+spell's level.

    ok.

    So how would a DM handle a completely unique spell or a spell that has been researched/created by a player (and an NPC is making the Spellcraft check) but the spell is not in "common" usage???

    Do they "just know" the spell name if they succeed?
    Do they then get a simple description of the spell's effects?


    Opinions wanted!!

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    Ogre in the Playground
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    Default Re: [3.5] Spellcraft and non-standard spells

    Quote Originally Posted by TxNetWolf View Post
    Rules as written (RAW) state that you can identify a spell as it is being cast if you succeed at a Spellcraft DC 15+spell's level.

    ok.

    So how would a DM handle a completely unique spell or a spell that has been researched/created by a player (and an NPC is making the Spellcraft check) but the spell is not in "common" usage???

    Do they "just know" the spell name if they succeed?
    Do they then get a simple description of the spell's effects?


    Opinions wanted!!
    They know the exact effects but not the name. Simple really. :3

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    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: [3.5] Spellcraft and non-standard spells

    Every spell was invented by someone at some time. If it's just a variant of a common spell, I'd just add 2 to the DC to identify it. If it's completely unique, the Spellcrafter MIGHT be able to discern the effects at +5 or +10 DC, but wouldn't know the name.


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  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: [3.5] Spellcraft and non-standard spells

    I would say that rather than knowing the spell that has been cast by name, they know the purpose of the spell. There's no way they'll know the spell's name if it's unique.

    I would give them a very rough description of the spell's power for a simple success ("this spell uses fire to deal damage at range") with more detail for a higher check result. If they got the DC + 10, I'd give them the whole description ("this spell deals 1d6 fire damage per level in a 20ft radius spherical burst, at long range").

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    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: [3.5] Spellcraft and non-standard spells

    I assume spellcraft works in the same way that identifying say someone's swimming stroke. Doesn't matter if swimmer calls it the supafly, it still looks like a sidestroke.
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    Ogre in the Playground
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    Default Re: [3.5] Spellcraft and non-standard spells

    Quote Originally Posted by Godskook View Post
    I assume spellcraft works in the same way that identifying say someone's swimming stroke. Doesn't matter if swimmer calls it the supafly, it still looks like a sidestroke.
    Precisely. Spellcraft looks at what the mage is doing, and extrapolates the result, so even a highly complex custom spell has the same DC by RAI and by RAW. Anything else is a houserule, but not an unreasonable one.

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