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2009-10-27, 10:55 PM (ISO 8601)
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- Feb 2009
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Consequences of Bending the Graft Rules [3.5]
So, the Graft rules presented in Races of the Dragon and Magic of Eberron (which I believe to be the newest graft rules, overriding or modding previous ones) state that you cannot have grafts from two sources. Simply put, do you see any balance-related reasons for this? Do you think it would break anything to put, for example, elemental grafts and plant grafts on the same body? If so, why? (Hell, the character I'm considering doing this to, assuming I can convince my GM to bend the rules, is a Warforged anyway... if we've already added dwagon parts, why can't we add Undead parts too?)
Remember, we're looking for problematic interactions between different flavors of grafts. Problematic single grafts (I don't think any are too problematic except maybe the ones in the FF) are different.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2009-10-27, 10:59 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Consequences of Bending the Graft Rules [3.5]
I vaguely remember there either being errata or an FAQ ruling where they mentioned that the newer graft rules do not override the older graft rules. So illithid and fiendish grafts can go hand and hand, but if you go dragon, you don't go back.
Personally, I don't remember there being any grafts that were OMGmazing nor any combos that screamed auto-win, so doing away with that rule is probably fine, from a balance perspective.
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2009-10-27, 11:09 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Consequences of Bending the Graft Rules [3.5]
I don't see any particular issues with it - if balance is a prime issue, it could be made one of the benefits of a home-brewed feat, or a class feature for a graft-focused PrC. Certainly for a graft-focused character such as a fleshwarper, you would quickly run out of grafts from any single race.
And ya know what irritates me? The fleshwarper specifically states that it was designed so that an adept could enter it at 6th, but Graft Flesh requires 10 ranks in Heal, so the earliest an adept could enter it would be 9th.Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
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2009-10-27, 11:09 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: Consequences of Bending the Graft Rules [3.5]
I just pretend the rule doesn't exist, considering it invalidates my #1 ultimate favorite PrC of all time, the Fleshwarper.
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2009-10-27, 11:28 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Consequences of Bending the Graft Rules [3.5]
Magic of Eberron specifies that the new rules within don't apply to the grafts that came before. Really they're a separate type of items with the same name because WotC didn't have a thesaurus handy.
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2009-10-28, 12:08 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Consequences of Bending the Graft Rules [3.5]
Originally Posted by Magic of Eberron, page 126Originally Posted by Races of the Dragon, page 126
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2009-10-28, 10:24 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Consequences of Bending the Graft Rules [3.5]
When the rules prevent you from doing something reasonable and cool, they aren't doing their job.
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2009-10-28, 10:39 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Consequences of Bending the Graft Rules [3.5]
yes, yes they are.
It's Cool and resonsable to summon sharks at your max range, veritally about your enemies heads, it's also against the rules.
Why? because this puts you at almost quadruple the max damage, of any equivient spell at that spell lvl>
(druids on average (from core atleast)'s best damage spells are 1d6 / 2 CLs, Summon monster IV bombing come out at ...well I'm to otired to equate falliong damage to CL, ....)There is nothing on earth that we share; it is either Valjean or Javert!
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2009-10-28, 10:46 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- The great state of denial
Re: Consequences of Bending the Graft Rules [3.5]
Reasonable also implies it's not broken.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-10-28, 01:03 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Consequences of Bending the Graft Rules [3.5]
The only possible problem I could see with combining different types of grafts would come if you add every possible graft to the same person (as I did for a graft-happy BBEG necromancer of mine). They'd look ridiculous! No one would ever take them seriously! Rules-wise, it isn't really an issue; the BBEG's not powerful because of the grafts (just weird), he's powerful because he's a wizard with a few extra perks.