Results 1 to 30 of 48
Thread: The Monk
-
2009-10-28, 01:49 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
The Monk
Could someone name all of the problems with the monk I miss?
*d8
*3/4 BAB
*Quivering Palm has a terrible save DC with most monsters being able to save easily
*Slow Fall is too situational
*Flurry of Blows requires a full-round action
*Speed bonus doesn't work well with Flurry of Blows
*MAD
*Limited magical ability in terms of weapons (Magic Fang, Greater)
*AC bonus isn't enough to help keep the monk on the front line, especially with d8 HD
That's all I can think of right now.Last edited by Temotei; 2009-10-28 at 01:50 AM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2009-10-28, 01:57 AM (ISO 8601)
- Join Date
- Jun 2009
Re: The Monk
*The ability to start thread wars
-
2009-10-28, 01:58 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: The Monk
All? That's a lot, and the combination of them is the problem, with MAD being the worst for making the others worse.
They have poor AC(no armor, MAD), poor AB(3/4ths BAB, no magic weapons, MAD), poor damage(unarmed scales poorly, MAD, no magic weapons, can't PA), no ability to use special attacks(3/4ths BAB, MAD, no proficiency with most 2-handers), and no spellcasting. The monk has decent non-AC non-HP defenses, I'll admit, they just can't do anything.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2009-10-28, 02:00 AM (ISO 8601)
- Join Date
- Jan 2008
Re: The Monk
* Monk weapons almost invariably suck (the Sai gets a +4 to disarm, but a -4 for being light; shurikens are pretty pointless except for 1d2 Crusaders; none of them are designed to be used as the sort of two-handed weapon that would most benefit a Monk).
* Defensive-based class features (saves, SR, AC) don't help you win fights, they just prolong the inevitable
-
2009-10-28, 02:06 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: The Monk
All the latter Monk class features are too few times per day. Abundant Step (1/day), Quivering Palm (1/WEEK!), Wholeness of Body (too little; tie it to an ability score or something), etc. All of them should probably be e.g. tied to Wisdom so high Wis Monks get more of 'em.
Also, Perfect Self makes you an Outsider which means you no longer qualify for Enlarge Person. And is completely useless 'cause DR 10/Magic ain't happening. Make it DR 10/Chaotic or something.
Oh, and Monks stop gaining bonus feats after level 6. What's up with that?Last edited by Eldariel; 2009-10-28 at 02:06 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2009-10-28, 02:14 AM (ISO 8601)
- Join Date
- Mar 2008
Re: The Monk
They can do a lot for an early melee class. But nothing they do helps anything else they do. There's zero synergy.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2009-10-28, 04:01 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: The Monk
Their abilities are all over the place, with no synergy between most of them. Plus they're mostly unique. Why does the Monk get Still Mind, thereby not qualifying for things that need Slippery Mind?
The weapons are just bizarre. While the intent was to duplicate some Asian weapons, the end result was just a mish-mash. Not having proficiency with at least simple weapons is very bad.
-
2009-10-28, 04:20 AM (ISO 8601)
- Join Date
- Nov 2006
Re: The Monk
*The ability to start thread warsthnx to Starwoof for the fine avatar
-
2009-10-28, 04:40 AM (ISO 8601)
- Join Date
- Aug 2009
Re: The Monk
Let's go down the line here:
*d8 -as does a cleric
*3/4 BAB -as does a cleric
*Quivering Palm has a terrible save DC with most monsters being able to save easily - Imprecise, but valid. All of a monk's special save or X are keyed of Fort saves. Strong fort monsters cause them problems. These are very common.
*Slow Fall is too situational -and practically obviated by fly
*Flurry of Blows requires a full-round action -Imprecise. It's that flurry precludes use of movement more than anything. If you're flurrying, it generally means you spent a full round close to an enemy. That generally means it wanted you close, which means it feels it has the advantage in close. There are exceptions, but, with withdraw actions, cover, etc, it's possible to evade easily, and hard to use effectively, unless you render yourself vulnerable to attack.
*Speed bonus doesn't work well with Flurry of Blows -I wouldn't call this a weakness, persay. It's possible to use the one to set up the other. Still, use of one means you're not using the other in any particuar round.
*MAD -Probably the big one. When AC, HP, accuracy, skills, and many other things are largely based on stats, and those stats are different, the result is either sacrificing multiple of the above, or sacrificing being on the leading edge of all of them.
*Limited magical ability in terms of weapons (Magic Fang, Greater) -Weapon enhancements are harder to obtain, and good ones are really good.
*AC bonus isn't enough to help keep the monk on the front line, especially with d8 HD -[i]I can see this. Rather, the investment requirement is disproportionately large, when compared to the gain. AC bonus from levels doesn't increase fast enough, from Wisdom, too hard to effectively pump.
As for thread wars? Eh.
In the monk's favor, eventual SR is a boon, against CR appropriate encounters.
Skillset is good, and skill points are solid enough to allow for a few skills, even if Int is dumped.
Can he be versatile? Yes. Can he be fun? Yes.
Will he be as effective in an individual role as a character more specialized for that role? Not likely.
-
2009-10-28, 05:09 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: The Monk
Not to mention that so many monsters have a high number of hit dice, making it that much easier to make the save.
Even fly is unnecessary; feather fall beats slow fall.
Considering that so many monk threads get derailed and subsequently locked within days of their start, I say there's some pretty good evidence for it.
The SR would be decent, but they still have to take a standard action to lower their SR to receive buffs.Last edited by TheCountAlucard; 2009-10-28 at 05:10 AM.
-
2009-10-28, 05:13 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Virginia
- Gender
Re: The Monk
did someone just cast "summon Giacomo"?
-
2009-10-28, 05:15 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: The Monk
-
2009-10-28, 05:17 AM (ISO 8601)
- Join Date
- Nov 2006
Re: The Monk
The SR would be decent, but they still have to take a standard action to lower their SR to receive buffs
did someone just cast "summon Giacomo"?thnx to Starwoof for the fine avatar
-
2009-10-28, 05:18 AM (ISO 8601)
- Join Date
- Aug 2009
Re: The Monk
High HD is less relevant. A Fey with high HD, or a wizard, is still gonna get eaten by this. The high HD, combined with High Con that is prevalent to big creatures, and the strong fort save... that's what makes fort monsters hard. It's a trifecta.
Yes. But Feather Fall isn't required reading for most adventurers above level 10.
Fly is.
Points to a lack of class in people, not a lack of strength in class. The civil threads tend to stay a while.
Everything has ups and downs. If they're casting their own buffs, they autopass. If not, then the party buffers would be wise to have spell penetration. Yes, SR has a weakness. But it is, on the whole, quite useful.
Blink does essentially the same thing for wizards. If you could have a class feature that granted blink with no miss chance for self, would you?
It's not quite as good as a caster's Spell Resistance spell... But it's 24/7, which is solid. Slightly lower SR, in exchange for "Always on".
Yeah, we can nitpick the buffs, but we can do that of anywhere. In core, it's not so easy to get LA 0 SR. Not for any real length of time.Last edited by PhoenixRivers; 2009-10-28 at 05:21 AM.
-
2009-10-28, 05:32 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: The Monk
In regards to the speed bonus: It's an Enhancement and thus doesn't stack with items, making it practically non-existent.
Additionally, the alignment requirement is quite puzzling, and the inability to properly multiclass is downright absurd.
Also: Tongue of the Sun and Moon. Not an actual drawback, but frankly, getting this at level 17 is just insulting.If a tree falls in a forest, the Druid will make sure you hear about it.
-
2009-10-28, 05:54 AM (ISO 8601)
- Join Date
- Aug 2009
Re: The Monk
But it applies to all movement modes, and is 24 hours a day. At mid levels, it's like a permanent expeditious retreat on ground.
At upper levels, it's more, and applies to flying.
If you gain other movement modes (climb, burrow, swim), it applies to those too.
That there's a bit of overlap is meh. Not so big a deal. You skip out on the boots of speed, as you get the movement and extra attacks anyway.
Note: People say that Flurry (extra attacks on a full attack) + movement (enhancement) is a weakness.
People also say that Haste, which offers identical bonuses, is one of the awesomest spells around.
Yes, the monk has mechanical weaknesses. They're not in the nitpicking of their abilities. Rather, they're a class built for survival, with contribution put in as an afterthought. They can be built to be on par with a light optimization party... But in high optimization, they fall behind.
Not from speed weaknesses. Not from flurry synergy, or SR standard actions to get buffed.
It's primarily MAD and investment requirements for AC that make the class weak.Last edited by PhoenixRivers; 2009-10-28 at 05:55 AM.
-
2009-10-28, 06:01 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: The Monk
I couldn't agree more with this. I've played several Monks and all of them have contributed significantly to the game. Sure, it was lower level play where the Tier 1 classes aren't really shining yet and the games weren't "optimised" play, but in practice, the Monk isn't as bad as everyone makes out.
By comparision to other classes in a highly optimised game, yes, Monks do tend to fall by the wayside, for the reasons outlined by others, but in my experience they're about as good as any other class (by and large).I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
-
2009-10-28, 06:08 AM (ISO 8601)
- Join Date
- Aug 2009
Re: The Monk
I disagree. It takes a greater level of finesse and optimization to make a monk on par with other classes.
When other people are light optimizing, you are moderate optimizing.
When they moderately optimize, you're straining.
When they go high optimization, you're using exploits... and falling behind.
When you need more work for the same result, that's a sign that the class isn't as good, mechanically.
It's not as marked as many make it out to be, but it is there.
-
2009-10-28, 07:11 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: The Monk
-
2009-10-28, 07:19 AM (ISO 8601)
- Join Date
- Jun 2009
-
2009-10-28, 07:47 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: The Monk
That'd be the easily overcome with spells part :P
-
2009-10-28, 07:49 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
-
2009-10-28, 08:21 AM (ISO 8601)
- Join Date
- Jan 2006
Re: The Monk
The psychic warrior and swordsage demonstrate that a warrior class can get along just fine with 3/4 BAB and d8 hit dice, if its abilities make up for it. Unfortunately, a few limited imitations of effects that spellcasters can produce better at lower levels can't begin to compare to psionic powers or maneuvers. The unarmed damage and AC progressions that so impress new players just compensate poorly for the weapons and armour it can't use effectively -- you need to reach level 12 just to match a greatsword's basic damage, and you still don't have the 1.5 Str, 2-for-1 Power Attack, or (in core) weapon enhancements beyond an overcosted +X that takes your neck slot. As for AC, at level 20 you effectively have a non-magical chain shirt, plus Wis and no max Dex -- but good luck exploiting those "advantages" without dumping Str or Con. You also can't get armour enhancements, like the life-saving fortification.
-
2009-10-28, 08:23 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: The Monk
Identical? Inconceivable.
I do not think that word means what you think it means.
Haste grants +1 to a save, hit, and AC.
Flurry has a penalty (at first till lv 9) to hit, and no save or AC bonus.
Haste buffs whole party... flurry is a personal ability.
If Monks could exchange Flurry for Haste at will: I bet 90% of Monks would take that deal.
-
2009-10-28, 08:34 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- 500 miles that a way!
Re: The Monk
I always got the impression that when the designers had gotten about 4 levels into the Monk class they ran out of ideas and just threw in whatever anyone suggested.
"Hey guys, we need some more abilities for our martial artist class."
"How about letting them speak every language in the world?"
"Ooh, ooh! And they can teleport, and never catch diseases!"
"And they resist spells! And turn into an outsider!"The perfect fighter fix.
Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
From time to time, I vanish from the boards. Like Frosty, though, I'll be back again some day!
-
2009-10-28, 08:35 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
- Gender
Re: The Monk
-
2009-10-28, 08:39 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
- Gender
Re: The Monk
There are literally dozens of threads that discuss this very topic in endless, tedious detail. Please look up one of those rather than rehashing the same goddamn arguments over and over again.
Seriously, everything that has been said in this thread has been said before. And I predict that everything that has yet to be said in this thread has also been said before - which won't be that much, because this thread will be locked soon, just like the other one.Love the Third Amendment?
-
2009-10-28, 08:40 AM (ISO 8601)
- Join Date
- Jan 2006
Re: The Monk
Power Attack is worthless at a 1-to-1 ratio with a typical monk's attack bonus. By "can't PA", Sstoopidtallkid probably meant "can't PA worth a damn".
-
2009-10-28, 08:43 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
- Gender
-
2009-10-28, 08:47 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender