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  1. - Top - End - #1
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default New to 4e and starting Paragon

    Hey there,

    My friend is obsessed with playing 4e instead of 3.5. After a few weeks he managed to get us to try a game at level one and I used the 1-3 Wizard of the coast character builder.

    So "obviously", playing a day of level one means we are ready for paragon, right? So I have until Saturday to have my level 11 Barbarian ready and I am completely stumped.

    I have the PBH and PHB2, which I have skimmed through and I have read the 4e Barb handbook which was strange because it seemed that some of the better feats for certain builds werent really distinguished from the other builds.

    So if anoyne has any advice for a lvl 11 Rageblood chargoholic minotaur or simply on working 4e in general, I could really use the help.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  2. - Top - End - #2
    Titan in the Playground
     
    PaladinGuy

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    Default Re: New to 4e and starting Paragon

    Pick a weapon, preferably a Superior two-handed hammer or axe. Grab its Weapon Focus and Expertise feats. Maximize your Strength and Constitution, possibly putting a few points into Dexterity and Charisma. Pick any race or class feats available to you. Multiclass into Fighter, but don't use the power swap feats unless there's a Fighter power that you really want. Always take masterwork armor, since there's no added cost beyond requiring a minimum enhancement bonus.

    If Martial Power and Adventurer's Vault is made available to you, I'd recommend either a Greatspear and Surprising Charge (latter requires Fighter or Rogue multiclass), or a Mordenkrad or Execution Axe. The Vanguard enchantment from the Adventurer's Vault is ridiculously awesome for a charge-oholic.

    Basically, go with what sounds or looks cool, and grab things that give bonuses to what you use.
    Last edited by Mando Knight; 2009-10-28 at 05:14 PM.

  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: New to 4e and starting Paragon

    Other than hitting things really hard, is there anything you would like your character to be able to do? For example, ritual casting, being a skill monkey, etc.? Or would you like a primarily damage-dealing character?

  4. - Top - End - #4
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: New to 4e and starting Paragon

    The usual brute skills and fancy cooking is all I am really after. I am going for that "I'm a big, mean bull..but my heart has been tenderized."
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  5. - Top - End - #5
    Ettin in the Playground
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    Default Re: New to 4e and starting Paragon

    "Fancy cooking?" What do you mean by that?

  6. - Top - End - #6
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Face Of Evil View Post
    "Fancy cooking?" What do you mean by that?
    He's a chef.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
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  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Sploosh View Post
    He's a chef.
    Steven Seagal?

  8. - Top - End - #8
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Pyron View Post
    Steven Seagal?
    With horns.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: New to 4e and starting Paragon

    Here's a minotaur Rageblood Barbarian/Frenzied Berserker with the standard starting items for a level 11 character:

    1. A level 10 item.
    2. A level 11 item.
    3. A level 12 item.
    4. Gold equal to a level 10 item (5,000 gold).

    He has 160 gold left over from his magic item shopping spree, so here goes:

    Spoiler
    Show
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Minotaur Barbarian, level 11
    Minotaur, Barbarian, Frenzied Berserker
    Build: Rageblood Barbarian
    Feral Might: Rageblood Vigor

    FINAL ABILITY SCORES
    Str 21, Con 21, Dex 13, Int 11, Wis 13, Cha 9.

    STARTING ABILITY SCORES
    Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.


    AC: 24 Fort: 25 Reflex: 20 Will: 18
    HP: 106 Surges: 13 Surge Value: 26

    TRAINED SKILLS
    Nature +13, Endurance +14, Athletics +14

    UNTRAINED SKILLS
    Acrobatics +5, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Heal +6, History +5, Insight +6, Intimidate +4, Perception +8, Religion +5, Stealth +5, Streetwise +4, Thievery +5

    FEATS
    Level 1: Weapon Proficiency (Mordenkrad)
    Level 2: Improved Rageblood Vigor
    Level 4: Improved Initiative
    Level 6: Weapon Expertise (Hammer)
    Level 8: Weapon Focus (Hammer)
    Level 10: Toughness
    Level 11: Hammer Rhythm

    POWERS
    Barbarian at-will 1: Howling Strike
    Barbarian at-will 1: Recuperating Strike
    Barbarian encounter 1: Avalanche Strike
    Barbarian daily 1: Bloodhunt Rage
    Barbarian utility 2: Combat Sprint
    Barbarian encounter 3: Blade Sweep
    Barbarian daily 5: Vengeful Storm Rage
    Barbarian utility 6: Instinctive Charge
    Barbarian encounter 7: Tide of Blood
    Barbarian daily 9: Stone Bear Rage
    Barbarian utility 10: Mountain Roots

    ITEMS
    Adventurer's Kit, Climber's Kit, Bloodclaw Mordenkrad +3, Summoned Earthhide Armor +3, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Wavestrider Boots (heroic tier), Belt of the Brawler (heroic tier), Demonskin Tattoo (heroic tier), Giantkind Gloves (heroic tier)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


    His weapon is a Bloodclaw Mordenkrad +3, which deals 2d6 brutal 2 damage. Brutal 2 means that whenever you roll a 2 or lower on a damage die, you reroll it until it's greater than 2. The Bloodclaw property lets him deal damage to himself up to its enhancement bonus to get twice that amount as bonus damage.

    His armor is Summoned Earthide Armor, which ensures that he will never be caught unarmored; as a minor action, he can summon or dismiss it. His neck slot item is a Periapt of Cascading Health, which lets him end a condition that a save can end as a minor action once per encounter.

    For his hands and arms, he has Iron Armbands of Power, which adds +2 to melee damage rolls, and Giantkin Gloves, which lets him throw objects 30 lbs. or less up to 60 feet. No need for a catapult; with enough rocks, he can destroy castle walls by himself.

    Moving on to his waist slot item, I gave him a Belt of the Brawler. It's basically a backup item, just in case he gets disarmed; he deals damage with improvised weapons (including his fists) as if he were armed with a club. Improvised weapons (including fists) normally deal 1d4 damage with no proficiency bonus, while clubs deal 1d6 damage with a +2 proficiency bonus.

    Being a badass barbarian chef, I thought I'd give him a Demonskin Tattoo. Whenever he spends an action point, he gets resist 5 acid/cold/fire/lightning/thunder until the end of the encounter.

    And last but not the least, he wears Wavestrider Boots. It lets him walk on liquid surfaces as long as he starts and ends his turn on a solid surface, and once per day until the end of the encounter, he can walk on water without having to start or end on a solid surface.

    What do you think?

  10. - Top - End - #10
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Joseph Silver View Post
    What do you think?
    I think I love you.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  11. - Top - End - #11
    Ettin in the Playground
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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Pyron View Post
    Steven Seagal?
    Quote Originally Posted by Sploosh View Post
    With horns.
    You mean he's a stone-faced lame-ass who defeats scores of weak mooks that inexplicably attack one at a time?
    Last edited by FoE; 2009-10-29 at 12:50 AM.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Face Of Evil View Post
    You mean he's a stone-faced lame-ass who defeats scores of weak mooks that inexplicably attack one at a time?
    He also has a tail.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
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  13. - Top - End - #13
    Troll in the Playground
     
    WhiteWizardGirl

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    Mar 2009

    Default Re: New to 4e and starting Paragon

    I'd swap one of the feats on that build for Hide Armor Expertise (PP) to swap your DEX to AC for CON to AC.

  14. - Top - End - #14
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Oct 2009

    Default Re: New to 4e and starting Paragon

    I'd also take Opportunity Gore. Lets you use the minotaur's gore move as an opportunity attack any number of times per encounter without needing to charge. Ok. Maybe thats not really an optimum choice, but how fun is that. every opportunity attack. *whak* bull's horns

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: New to 4e and starting Paragon

    The Character Builder doesn't have Primal Power content yet, so I gave him Hammer Rhythm instead of Hide Armor Expertise. If you do have Primal Power, feel free to use that feat instead.

  16. - Top - End - #16
    Pixie in the Playground
     
    RangerGuy

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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by Shardan View Post
    I'd also take Opportunity Gore. Lets you use the minotaur's gore move as an opportunity attack any number of times per encounter without needing to charge. Ok. Maybe thats not really an optimum choice, but how fun is that. every opportunity attack. *whak* bull's horns
    Thank you for reminding me to get that for the minotaur fighter i'm making, i'm taking every power i can that kncks people prone. Why? Cause it amuses me to have a giant bull/man kncking ppl on their ass every hit thats why.

    Also your friend is a bit ummmm....off... for popping you all straight to 11, one of the strengths of 4e is that early levels are fun as heck to. Also believe it or not the learning curve is a bit steeper in 4e when playing a new character type, even the rage blood barb can be a bit nuanced tactically speaking. Group tactics are the difference between grinding your way through each fight or just plowing through them, so those early levels have really helped my players feel things out in the new system, and maked more informed choices as they leveled. Just my 2 cents.

    Enjoy 4e your build looks great btw.
    Last edited by CorvidMP; 2009-10-29 at 12:45 PM.

  17. - Top - End - #17
    Titan in the Playground
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    Default Re: New to 4e and starting Paragon

    Quote Originally Posted by CorvidMP View Post
    Thank you for reminding me to get that for the minotaur fighter i'm making, i'm taking every power i can that kncks people prone. Why? Cause it amuses me to have a giant bull/man kncking ppl on their ass every hit thats why.
    Man but I'd love to rock up an opportunity-Gore Fighter Minotaur. Throwing things around on opportunity attacks + wisdom to hit? Mmmm. (It's not 'optimal' I guess, but taking both opportunity gore AND goring shove is hilarious, throwing a guy 5' back onto the floor because he dared move? Awesome.)

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