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  1. - Top - End - #1
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    Superglucose's Avatar

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    Default Nerfing a Centaur

    How could I nerf the Centaur to make it a level adjustment +0 class?

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    Lycanthromancer's Avatar

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Superglucose View Post
    How could I nerf the Centaur to make it a level adjustment +0 class?
    Shoot it in the eye with one of those Nerf-guns?

    WATCH WHERE YOU'RE SHOOTING THAT THING! IT'S ALL FUN AND GAMES UNTIL SOMEONE LOSES AN EYE!

    Take a dwarf, reflavor, and sub out a few abilities? Exchange the ability to wear heavy armor without speed reduction, stonecunning, the bonus vs giants, the bonus vs poisons, and/or treating dwarven weapons as martial weapons for a 40 ft move speed and a much higher carrying capacity (and being a Medium creature that auto-upgrades to Large at higher levels). They already get the stability issue covered, so...
    Last edited by Lycanthromancer; 2009-10-29 at 11:42 PM.

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    Default Re: Nerfing a Centaur

    It's large...It's not meant to be +0 LA...
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Lycanthromancer View Post
    Shoot it in the eye with one of those Nerf-guns?

    WATCH WHERE YOU'RE SHOOTING THAT THING! IT'S ALL FUN AND GAMES UNTIL SOMEONE LOSES AN EYE!

    Take a dwarf, reflavor, and sub out a few abilities, such as +20 ft move speed and a much higher carrying capacity (and being a Medium creature that auto-upgrades to Large at higher levels) for the ability to wear heavy armor without speed reduction, stonecunning, the bonus vs giants, the bonus vs poisons, and/or treating dwarven weapons as martial weapons? They already get the stability issue covered, so...
    The slowness of dwarfs is off.

    -2 Dex +2 con
    Stability from dwarves
    40 ft move
    Low light vision

    Call it a night

    Oof. Forgot to mention: large with no reach. Just let em have it at level 1, its hardly an advantage.

    I like how you managed to edit it right before I clicked quote. That is a special PrC for Ninja I should imagine.
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    Last edited by BobVosh; 2009-10-29 at 11:44 PM.
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by BobVosh View Post
    The slowness of dwarfs is off.

    -2 Dex +2 con
    Stability from dwarves
    40 ft move
    Low light vision

    Call it a night
    I edited my textiness earlier.

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    Default Re: Nerfing a Centaur

    So is that now a medium creature? Half-man, half-pony?
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by ericgrau View Post
    So is that now a medium creature? Half-man, half-pony?
    My Little(r) Pony.

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by gdiddy View Post
    It's large...It's not meant to be +0 LA...
    When the exact mechanics of determining LA was shown, Wizards said that Large size is not worth an adjustment by itself due to having as many disadvantages as bonuses. Most Large creatures are LA + due to having 10 foot reach, which doesn't apply to the centaur.

    Of course, the official mechanics for LA should be taken with a grain of salt, since they say that Small size is LA -1 despite being hugely advantageous for one penalty.

    Anyway, the centaur gets its LA from natural armor and having massively cranked-up stats. So get rid of those, and it's covered.
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    Default Re: Nerfing a Centaur

    Also doesn't being large primarily benefit melee characters? They need all the help they can get.


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    Default Re: Nerfing a Centaur

    If it helps, Races of the Wild has a racial class progression for the Centaur, so you can play it from 1st level.

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    Default Re: Nerfing a Centaur

    Planar Handbook has the Bariaur, a medium sized Outsider version of the centaur for +1 LA. If you dropped the SR you could probably drop it to LA +0 as long as you play up the penalties of having four legs.
    Last edited by Fizban; 2009-10-30 at 02:05 AM.
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by BobVosh View Post
    -2 Dex +2 con
    Stability from dwarves
    40 ft move
    Low light vision
    I don't think -2 Dex sits well on a friggin' HORSE. I'd rather toss 'em +2 Str, -2 Int (or +2 Dex, possibly; Centaur's adjustments are +8 Str, +4 Dex, +4 Con, -2 Int, +2 Wis, +0 Cha) and call it a day. And toss away Stability, they pretty much get those benefits from their size anyways; leave them at Large - Long and you're done.

    Alternatively +4 Str/+2 Dex/+2 Con/-2 Int and call it LA +1; using LA buyoff rules and substituting -1 Generic Penalty for LA until it's bought off, that should be fine.
    Last edited by Eldariel; 2009-10-30 at 03:57 AM.
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Eldariel View Post
    I don't think -2 Dex sits well on a friggin' HORSE.
    I have never seen a horse do anything particularly dexterous. I just always imagine horselike people as not very dexterous. I dunno why. Just figured they wouldn't be good at fine manipulation. However it definitely does hurt the archer centaur stereotype. I can see it being a str or con race for sure though. -2 int seems fine as well.
    Quote Originally Posted by Alabenson
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Fizban View Post
    Planar Handbook has the Bariaur, a medium sized Outsider version of the centaur for +1 LA. If you dropped the SR you could probably drop it to LA +0 as long as you play up the penalties of having four legs.
    Dropping the SR, switching outsider type with monstrous humanoid, removing the gore attack...what else can we butcher out of the Bariaur to turn it into a LA 0 race ?
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    Default Re: Nerfing a Centaur

    Large(long), no reach

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by BobVosh View Post
    Stability from dwarves
    Um, Centaurs have four legs, which A) already gets the same bonus as stability B) doesn't stack with stability.

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    Default Re: Nerfing a Centaur

    Why would you want to have two waists? That'd be weird.

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Zovc View Post
    Why would you want to have two waists? That'd be weird.
    Perhaps if you had a fetish for wearing fashionable belts.
    Last edited by jiriku; 2009-10-30 at 09:14 AM.

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by jiriku View Post
    Perhaps if you had a fetish for wearing fashionable belts.
    Too many of them.

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    Default Re: Nerfing a Centaur

    This is a nitpick, but you're not nerfing the centaur. Nerfing would mean you're making it weaker. However, with the removal of LA and the possible removal of Racial Hit Dice, you're making the centaur more viable as a race choice.

    So you're not nerfing, you're adapting. Sure you could say you're using the word to mean you're simply weakening it, but you're weakening it to make it stronger. It's more like pruning an overgrown tree.
    Last edited by UglyPanda; 2009-10-30 at 10:21 AM.
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    Default Re: Nerfing a Centaur

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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Sliver View Post
    Curse you! Why?! Why?! It's like a save-or-lose!
    No. It's a Real-Life Maze spell.

    Roll a DC 17 INT check for me. Once every hour.
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by NeoVid View Post
    When the exact mechanics of determining LA was shown, Wizards said that Large size is not worth an adjustment by itself due to having as many disadvantages as bonuses. Most Large creatures are LA + due to having 10 foot reach, which doesn't apply to the centaur.
    Correct, large size has a lot of combat penalites and small size has a lot of bonuses. Heck, a reduce person spell is a buff if you target a rogue. But when you use special attacks, large size is a whopping +4. LA must be balanced assuming the character uses the race optimally, not poorly. If you're only trying to land hits with a large race instead of also tossing your enemy around, you're doing it wrong.

    Anyway if you think -2 dex, +2 con doesn't match a centuar well enough, try +2 str, -2 int. But really I suggest the OP use whatever he prefers.
    Last edited by ericgrau; 2009-10-30 at 12:37 PM.
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    Default Re: Nerfing a Centaur

    Quote Originally Posted by Blackfang108 View Post
    No. It's a Real-Life Maze spell.

    Roll a DC 17 INT check for me. Once every hour.
    See, you gotta get the Net Jockey PrC. It gives you a bonus to resist the TV Tropes spell, and a per-minute save rather than per-hour with a cumulative +1.
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    Default Re: Nerfing a Centaur

    Let's try this:

    +2 str, -2 dex
    Speed 50

    Large but with medium arms. When a centaur attack with a weapon in its hands, treat it as one size category smaller than it actually is (for weapon damage, reach, attack penalty, etc.). A centaur making an unarmed strike may choose whether to punch (as a medium creature) or kick (as a large one).

    Centaurs gain a +2 racial bonus to attacks using longbows

    Naturally Mounted (Ex): When charging and not carrying a rider, a centaur may be considered mounted if it is beneficial to do so. Furthermore, centaurs are treated as having the mounted combat feat and may use ranks in balance in place of ranks in ride for purposes of fulfilling prerequisites (but only for that purpose).

    Favored Class: ranger

    Centaurs as mounts:
    Some centaurs consent to carrying medium humanoids on their backs. Any centaur may spend 1 skill point to qualify as "trained for riding". Centaurs carrying riders never require reins, so the riders hands are free for other purposes.

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