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Thread: Nerfing a Centaur
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2009-10-29, 11:33 PM (ISO 8601)
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Nerfing a Centaur
How could I nerf the Centaur to make it a level adjustment +0 class?
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2009-10-29, 11:37 PM (ISO 8601)
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Re: Nerfing a Centaur
Shoot it in the eye with one of those Nerf-guns?
WATCH WHERE YOU'RE SHOOTING THAT THING! IT'S ALL FUN AND GAMES UNTIL SOMEONE LOSES AN EYE!
Take a dwarf, reflavor, and sub out a few abilities? Exchange the ability to wear heavy armor without speed reduction, stonecunning, the bonus vs giants, the bonus vs poisons, and/or treating dwarven weapons as martial weapons for a 40 ft move speed and a much higher carrying capacity (and being a Medium creature that auto-upgrades to Large at higher levels). They already get the stability issue covered, so...Last edited by Lycanthromancer; 2009-10-29 at 11:42 PM.
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2009-10-29, 11:39 PM (ISO 8601)
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Re: Nerfing a Centaur
It's large...It's not meant to be +0 LA...
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2009-10-29, 11:41 PM (ISO 8601)
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Re: Nerfing a Centaur
The slowness of dwarfs is off.
-2 Dex +2 con
Stability from dwarves
40 ft move
Low light vision
Call it a night
Oof. Forgot to mention: large with no reach. Just let em have it at level 1, its hardly an advantage.
I like how you managed to edit it right before I clicked quote. That is a special PrC for Ninja I should imagine.
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\/Last edited by BobVosh; 2009-10-29 at 11:44 PM.
Originally Posted by Alabenson
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2009-10-29, 11:41 PM (ISO 8601)
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2009-10-29, 11:43 PM (ISO 8601)
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Re: Nerfing a Centaur
So is that now a medium creature? Half-man, half-pony?
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2009-10-29, 11:44 PM (ISO 8601)
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2009-10-30, 12:11 AM (ISO 8601)
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Re: Nerfing a Centaur
When the exact mechanics of determining LA was shown, Wizards said that Large size is not worth an adjustment by itself due to having as many disadvantages as bonuses. Most Large creatures are LA + due to having 10 foot reach, which doesn't apply to the centaur.
Of course, the official mechanics for LA should be taken with a grain of salt, since they say that Small size is LA -1 despite being hugely advantageous for one penalty.
Anyway, the centaur gets its LA from natural armor and having massively cranked-up stats. So get rid of those, and it's covered."I don't approve of society, so I try not to participate in it."
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2009-10-30, 01:37 AM (ISO 8601)
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2009-10-30, 01:57 AM (ISO 8601)
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Re: Nerfing a Centaur
If it helps, Races of the Wild has a racial class progression for the Centaur, so you can play it from 1st level.
Last edited by Thurbane; 2009-10-30 at 01:57 AM.
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2009-10-30, 02:04 AM (ISO 8601)
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Re: Nerfing a Centaur
Planar Handbook has the Bariaur, a medium sized Outsider version of the centaur for +1 LA. If you dropped the SR you could probably drop it to LA +0 as long as you play up the penalties of having four legs.
Last edited by Fizban; 2009-10-30 at 02:05 AM.
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2009-10-30, 03:56 AM (ISO 8601)
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Re: Nerfing a Centaur
I don't think -2 Dex sits well on a friggin' HORSE. I'd rather toss 'em +2 Str, -2 Int (or +2 Dex, possibly; Centaur's adjustments are +8 Str, +4 Dex, +4 Con, -2 Int, +2 Wis, +0 Cha) and call it a day. And toss away Stability, they pretty much get those benefits from their size anyways; leave them at Large - Long and you're done.
Alternatively +4 Str/+2 Dex/+2 Con/-2 Int and call it LA +1; using LA buyoff rules and substituting -1 Generic Penalty for LA until it's bought off, that should be fine.Last edited by Eldariel; 2009-10-30 at 03:57 AM.
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2009-10-30, 05:36 AM (ISO 8601)
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Re: Nerfing a Centaur
I have never seen a horse do anything particularly dexterous. I just always imagine horselike people as not very dexterous. I dunno why. Just figured they wouldn't be good at fine manipulation. However it definitely does hurt the archer centaur stereotype. I can see it being a str or con race for sure though. -2 int seems fine as well.
Originally Posted by Alabenson
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2009-10-30, 05:57 AM (ISO 8601)
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2009-10-30, 08:32 AM (ISO 8601)
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Re: Nerfing a Centaur
Large(long), no reach
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2009-10-30, 08:45 AM (ISO 8601)
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2009-10-30, 08:55 AM (ISO 8601)
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Re: Nerfing a Centaur
Why would you want to have two waists? That'd be weird.
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2009-10-30, 09:14 AM (ISO 8601)
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2009-10-30, 09:25 AM (ISO 8601)
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Re: Nerfing a Centaur
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2009-10-30, 10:18 AM (ISO 8601)
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Re: Nerfing a Centaur
This is a nitpick, but you're not nerfing the centaur. Nerfing would mean you're making it weaker. However, with the removal of LA and the possible removal of Racial Hit Dice, you're making the centaur more viable as a race choice.
So you're not nerfing, you're adapting. Sure you could say you're using the word to mean you're simply weakening it, but you're weakening it to make it stronger. It's more like pruning an overgrown tree.Last edited by UglyPanda; 2009-10-30 at 10:21 AM.
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2009-10-30, 10:30 AM (ISO 8601)
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2009-10-30, 10:44 AM (ISO 8601)
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2009-10-30, 11:22 AM (ISO 8601)
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Re: Nerfing a Centaur
Correct, large size has a lot of combat penalites and small size has a lot of bonuses. Heck, a reduce person spell is a buff if you target a rogue. But when you use special attacks, large size is a whopping +4. LA must be balanced assuming the character uses the race optimally, not poorly. If you're only trying to land hits with a large race instead of also tossing your enemy around, you're doing it wrong.
Anyway if you think -2 dex, +2 con doesn't match a centuar well enough, try +2 str, -2 int. But really I suggest the OP use whatever he prefers.Last edited by ericgrau; 2009-10-30 at 12:37 PM.
So you never have to interrupt a game to look up a rule again:
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Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2009-10-30, 11:30 AM (ISO 8601)
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Re: Nerfing a Centaur
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2009-10-30, 06:28 PM (ISO 8601)
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Re: Nerfing a Centaur
Let's try this:
+2 str, -2 dex
Speed 50
Large but with medium arms. When a centaur attack with a weapon in its hands, treat it as one size category smaller than it actually is (for weapon damage, reach, attack penalty, etc.). A centaur making an unarmed strike may choose whether to punch (as a medium creature) or kick (as a large one).
Centaurs gain a +2 racial bonus to attacks using longbows
Naturally Mounted (Ex): When charging and not carrying a rider, a centaur may be considered mounted if it is beneficial to do so. Furthermore, centaurs are treated as having the mounted combat feat and may use ranks in balance in place of ranks in ride for purposes of fulfilling prerequisites (but only for that purpose).
Favored Class: ranger
Centaurs as mounts:
Some centaurs consent to carrying medium humanoids on their backs. Any centaur may spend 1 skill point to qualify as "trained for riding". Centaurs carrying riders never require reins, so the riders hands are free for other purposes.