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  1. - Top - End - #1
    Bugbear in the Playground
     
    Goblin

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    Default [3.5] Intelligent (/"Awakened") Animals...

    Do intelligent animals (with class levels) make good recurring characters? What about merchants?

    Are there rules for enhancing natural weapons? Are there weapons designed for animals to use?

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    Colossus in the Playground
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Zovc View Post
    Do intelligent animals (with class levels) make good recurring characters? What about merchants?
    Only creatures with arms make any sense as merchants; a quadroped has incredible issues with handling wares. Outside some casters anyways, but chances are those would not become merchants (though Gloves of Man [Savage Species] would probably enable any race to perform the necessary manipulation).

    That said, recurring NPCs? Sure. No more or less than any other race, though they should probably be more rare (depending on how common your Druids are and how exactly Awakening is viewed), especially since I don't think their progeny would be intelligent.

    Quote Originally Posted by Zovc View Post
    Are there rules for enhancing natural weapons? Are there weapons designed for animals to use?
    No rules for simple enhancing of natural weapons beyond Permanencied Greater Magic Fang of a given level. That said, some classes (notably Kensai off the top of my head) enhance them, and items (Necklace of Natural Weapons [Savage Species] and the Amulet of Mighty Fists [damn expensive]) to do it exist.

    Weapons... Savage Species has some for non-standard races, but for intelligent animals? No, though primates could use Humanoid weapons just fine. You'd have to homebrew these if you see them using some kinds of weapons; though may be some standard weapons could reasonably be wieldable with some work for non-standard races.
    Last edited by Eldariel; 2009-11-01 at 03:48 PM.
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    Imp

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Zovc View Post
    Do intelligent animals (with class levels) make good recurring characters? What about merchants?
    Well...

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Awakened Animals can certainly make excellent characters for a game, especially as servants and allies of powerful druids and the fey. I know in Eberron that there's an awakened pine tree druid that is a figure of influence among the druids, who leads the Warden of the Woods sect.

    I'm not so sure about Awakened Animals being good merchants, given that they only gain a little Charisma from Awaken and they tend to have lowish scores. I rather doubt they'd care enough, either, as even awakened animals don't really seem to put much value in coin and at best barter for services.

    For weapons and enhancements, there's a couple Dragons that had animal weaponry but I can't think of any real nonmagical enhancement otherwise. For actually enhancing, the two ways of thinking on that is either via the amulet of mighty fists or the amulet of natural weapons. Mighty Fists is actually cheaper than Natural Weapons if you have a great number of natural weapons to enhance, though that only covers base enhancements, not special abilities, which the Amulet of Natural Weapons can provide.

    EDIT: Checking Savage Species again, they do have the Tail Blade and Tail Club, but that's about it. Draconomicon and Dragon Magic have a couple of other magic items for enhancing natural attacks, like Claws of the Ripper, Dragonslayer Claws, Jaws of the Dragon and Tailbands of Impact. Only the Claws of the Ripper specify being of the Dragon type, so you can work with the rest and work the others out with some UMD.

    Them's my 2 coppers. Take as you will.
    Last edited by Cieyrin; 2009-11-01 at 04:02 PM.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Well there's on thing for sure. An Awakened Max hit dice Tyrannosaurus Rex is freaking awesome.
    "No extra charge!"

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Volkov View Post
    Well there's on thing for sure. An Awakened Max hit dice Tyrannosaurus Rex is freaking awesome.
    Only if he thinks that every day is a beautiful day to be stomping on things.
    BANG → !
    OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Why not the savage species anthromorphic template that grants them hands to hold stuff instead of awaken...

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Dogmantra View Post
    Only if he thinks that every day is a beautiful day to be stomping on things.
    I am guessing you are referencing the dinosaur web-comic. That particular T-rex had a +5 bonus to his mental stats from wish spells, and a awakened spell.
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    Colossus in the Playground
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Starbuck_II View Post
    Why not the savage species anthromorphic template that grants them hands to hold stuff instead of awaken...
    Because some actually want intelligent animals than intelligent humanoids that remotely resemble an animal? Just a guess. I don't particularly care for the Anthropomorphics, for one, but find Awakened animals natural.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    When you see an epic level black scale lizard folk druid riding a max hit dice awakened tyrannosaurus rex that is his animal companion. Then it is time to run because the crap has hit the metaphorical fan and splattered all over the ceiling.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Volkov View Post
    Well there's on thing for sure. An Awakened Max hit dice Tyrannosaurus Rex is freaking awesome.
    I just rolled to see what Intelligence one should have if I made one, and got a 18.

    Dinosaur Wizards.

    Now where's that Headband of Intelligence....
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

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    Volkov's Avatar

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Dinosaur wizards, might as well just give up now while your head's still attached to your shoulder's villains.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Screw the bear cavalry, we have Wizard Dinosaur Cavalry!

    Damn, now I want to see a build involving a Wizard-Dino as a mount.
    Last edited by The Dark Fiddler; 2009-11-01 at 04:47 PM.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Hundreds of thousands of microraptor wizards on a Amphicoelias, that's right, we just one upped the Mumakil.
    Last edited by Volkov; 2009-11-01 at 04:53 PM.
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    MonkGuy

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    I want to know if it's possible to play one.

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Berserk Monk View Post
    I want to know if it's possible to play one.
    Probably yes. No one will mess with a fricken Utahraptor wizard, cleric, or druid, heck even a Utahraptor fighter would be as scary as hell.
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    Colossus in the Playground
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Volkov View Post
    Probably yes. No one will mess with a fricken Utahraptor wizard, cleric, or druid, heck even a Utahraptor fighter would be as scary as hell.
    We had that Campaign Diary of a Velociraptor Swordsage here at some point...
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Volkov View Post
    Probably yes. No one will mess with a fricken Utahraptor wizard, cleric, or druid, heck even a Utahraptor fighter would be as scary as hell.
    Well, not a Wizard if you rolled well enough on Int, but most animals don't have enough Wisdom to be epic* Druids or Clerics, and they don't gain any from awakening.

    Then again, Periapt of Wisdom.

    *That's epic awesome, not epic level.

    Are there any good ACFs for Druids that lose Wild Shape? You don't really need it when you're a dinosaur.
    Last edited by The Dark Fiddler; 2009-11-01 at 05:03 PM.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

  19. - Top - End - #19
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by The Dark Fiddler View Post
    Well, not a Wizard if you rolled well enough on Int, but most animals don't have enough Wisdom to be epic Druids or Clerics, and they don't gain any from awakening.

    Then again, Periapt of Wisdom.
    Or Wish spells.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    A Utahraptor druid could have some really awesome fights with a druid in dire bear form. Of course, it's sort of mandatory to end the fight by sticking your one and a half foot long killing claw through the bear's neck, thus partially decapitating it. Or better yet, through his skull.
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Volkov View Post
    Or Wish spells.
    True...


    I feel we're derailing this thread a bit much. Should we start a different thread for this awesome idea?
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

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    OldWizardGuy

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    *That's epic awesome, not epic level.
    Uh. You're playing as a DINOSAUR. There's no way that won't be epic.

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    For the weapons thing, the necklace of natural attacks has already been mentioned. Lords of Madness has the mouth pick enhancement. Any weapon you like to replace your critter's bite

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    BardGuy

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    My current PC's cohort is an Awakened Magebred Warbeast Riding Dog. With 4 levels of Monk. Lots of fun. But a very long name. :)

    Awakened Magebred Warbeast Riding Dog Monk 4
    STR 22
    DEX 18
    CON 20
    INT 8
    WIS 14
    CHA 8

    HP 99
    Init +8
    AC 24
    Speed 60'

    Fort 13
    Ref 12 (evasion)
    Will 7

    BAB +6/1

    Bite +13 1d8+10 (Trip attack as wolf - 1d20+7)
    Paws(flurry) +11/+11/+6 1d8+6

    Still Mind
    Ki Strike (magic)

    Feats:
    Alertness, Track, Imp. Natural Attack, Imp. Init., Power Attack, Leap Attack, Stunning Fist 5x (DC 16), Combat Reflexes

    Jump +30
    Listen +11
    Spot +6
    Swim +7
    Survival +2 (bonus for scent)

    Items: Collar of mighty paws (+1) [renamed Amulet of Mighty Fists], Bracers of armor (+2)

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    MindFlayer

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Kelb_Panthera View Post
    For the weapons thing, the necklace of natural attacks has already been mentioned. Lords of Madness has the mouth pick enhancement. Any weapon you like to replace your critter's bite
    For the price of a +1 enhancement!

    Get yours Today!

    If you order now, we'll include a gallon of Oxi-clean, to get the blood of your foes out of your fur or off of your scales, free of charge!
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Zovc View Post
    Do intelligent animals (with class levels) make good recurring characters?
    I like to awaken an animal companion sinultaneous with taking the Leadership feat, and make it my cohort. That makes a great recurring character.

    My opinion on your question: If your campaign setting is naturalistic, spiritual, or low-magic, intelligent animals are a good choice. Only a few make sense in an urban setting without upsetting suspension of disbelief (maybe cats and rats), and with high magic, talking animals can be common enough that the character's special attribute becomes just a gimmick.

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    Kobold

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by The Dark Fiddler View Post
    ...most animals don't have enough Wisdom to be epic* Druids or Clerics
    Even an average cat has 12 wisdom.
    Doesn't that mean a +2 to wisdom for player characters, who roll stats to be exceptional?
    Or am I thinking of 3.0?

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    WhiteWizardGirl

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by Radiun View Post
    Even an average cat has 12 wisdom.
    Doesn't that mean a +2 to wisdom for player characters, who roll stats to be exceptional?
    Or am I thinking of 3.0?
    No that'd be technically correct.

  29. - Top - End - #29
    Troll in the Playground
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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    maximized empowered awaken... 27 in all mental stats :)
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    WhiteWizardGirl

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    Default Re: [3.5] Intelligent (/"Awakened") Animals...

    Quote Originally Posted by taltamir View Post
    maximized empowered awaken... 27 in all mental stats :)
    Nope. 18+3D6/2 Intelligence, 3+1D3/2 = +4 CHA and that's it.
    Last edited by Kylarra; 2009-11-03 at 12:14 AM.

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