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Thread: Stat enhancing items
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2009-11-03, 09:07 PM (ISO 8601)
- Join Date
- Sep 2009
Stat enhancing items
Are there ways of getting stat enhancements from items that can be worn in slots other than the ones in the DM's Guide. Specifically I want to boost my Cleric's Con but it goes in the same slot as my Peritaph of Wisdom.
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2009-11-03, 09:09 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Stat enhancing items
Lol. I asked this yesterday.
http://www.giantitp.com/forums/showthread.php?t=130470
Last edited by BobVosh; 2009-11-03 at 09:23 PM.
Originally Posted by Alabenson
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2009-11-03, 09:09 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Canada
- Gender
Re: Stat enhancing items
Yes, although at a higher price. Making such an item in a slot not appropriate for its affinity multiplies the cost by 1.5 (for example, hat of constitution). Making such an item that takes up no slot so you can even just carry it in your backpack multiplies the cost by 2 (like ioun stones).
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2009-11-03, 09:12 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Stat enhancing items
Minatures Handbook has the Belt of Magnificence, which boosts ALL stats.
The DMG has rules on "slot affinities" for magic items*, and the MIC has rules for adding/improving common item effects.
*Both the Shirt and Belt slot have an affinity for "physical improvement", so a Shirt of Health or Belt of Health should be the same price as an Amulet of Health, if your DM OKs it.Last edited by Thurbane; 2009-11-03 at 09:16 PM.
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2009-11-03, 09:30 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Stat enhancing items
Thank you very much. I though there was something letting me do that in the MIC but I couldn't find it.
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2009-11-03, 09:35 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- #4 God Street, Dis
- Gender
Re: Stat enhancing items
The custom magic item rules do. They are found here (ask your DM before using these):
http://www.d20srd.org/srd/magicItems...MagicItems.htmRules of Life:
1: Everything Burns
2: If something does not burn see rule 1.
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2009-11-03, 09:50 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Michigan, US
- Gender
Re: Stat enhancing items
Or put two enchantments on the same item by paying .5 times again the cost of the cheaper item.
IE, Gloves of Dexterity and Gauntlets of Ogre Strength would make Gloves of Dexterity and Ogre Strength which would cost 10,000 for two +2 Enchantments; 4000 for the initial Gloves of Dexterity, and 4000 for the Gauntlets of Ogre Strength, plus (1/2)(4000) = 10,000.The artist formerly known as Tired N' Drowzy, master of puns.
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2009-11-03, 09:56 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Stat enhancing items
Last edited by Lycanthromancer; 2009-11-03 at 09:57 PM.
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2009-11-03, 10:32 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Stat enhancing items
Yes, if you check Magic Item Compendium page 234 you'll see that you can add CON enhancements to items in the Throat, Torso, and Waist slots without paying a cost premium. So if you've already got an item in one of those slots, just have it augmented to boost CON as well.
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2009-11-03, 10:39 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Canada
- Gender
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2009-11-03, 10:52 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale