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Thread: [3.5] Factotum rulings.
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2009-11-04, 11:19 PM (ISO 8601)
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- Sep 2009
[3.5] Factotum rulings.
Hello all, ran into a snare last game. My DM doesn't believe that Brains Over Brawn applies to Initiative checks. So I need to compile all the Factotum rulings from sages and what not to convince him or avoid any other problems.
So, does anyone know where I can find the ruling that allows BoB to apply to initiative check?
The ruling that states a Factotum refreshes his inspiration points per encounter or "with one minute rest in between"?
and perhaps other rulings that are controversial that I may have missed and therefore don't know how to search for? And has anybody else had this kind of problem? Thank you in advanced.Think what you want. I can't stop you.
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2009-11-04, 11:27 PM (ISO 8601)
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Re: [3.5] Factotum rulings.
I think the one minute of rest is only for out of combat. Inspiration points refresh every encounter, no rest required.
Brains over Brawn allows a factotum to use intelligence modifier, instead of dex or strength, for checks. Therefore it applies to initiative, which is keyed off of Dex.
Of course like five people have posted.Last edited by HereticNox; 2009-11-04 at 11:31 PM.
Spoiler
Domantra 09
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2009-11-04, 11:52 PM (ISO 8601)
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Re: [3.5] Factotum rulings.
From the Rules Compendium, page 70:
At the start of a battle, if both sides are aware at the same
time and can interact, each combatant makes an initiative
check, which is a Dexterity check.
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2009-11-04, 11:53 PM (ISO 8601)
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Re: [3.5] Factotum rulings.
No ruling is needed.
Originally Posted by SRD: InitiativeWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-11-05, 12:13 AM (ISO 8601)
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Re: [3.5] Factotum rulings.
Fax Celestis is right.
As for rulings, you want the Official FAQ
Originally Posted by v.3.5 Main D&D FAQ
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2009-11-05, 01:57 AM (ISO 8601)
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Re: [3.5] Factotum rulings.
Check out my horrible homebrews
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2009-11-05, 02:13 AM (ISO 8601)
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- Apr 2009
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Re: [3.5] Factotum rulings.
Yup, in addition to. Just for the silliness.
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2009-11-05, 02:38 AM (ISO 8601)
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- Sep 2009
Re: [3.5] Factotum rulings.
Thanks everyone, I'll be sure he sees this. For the moment he has ruled it in opposite, I hope I'll be able to change his mind.
And while we are at it, has anyone come up with any other problems factotum wise that have caused DM's to argue? For future problems I'd like to avoid and be as informed as possible.Think what you want. I can't stop you.
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2009-11-05, 03:05 AM (ISO 8601)
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- Jan 2007
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Re: [3.5] Factotum rulings.
Figure out if you get 1d6 sneak attack per inspiration point spent, or if you can only get 1d6 sneak attack period. The former is by no means broken, and the latter is nigh useless (with the sole exception of ability damage).
Not to mention whether or not any of the factotum's class features (including spellcasting, turn undead, sneak attack, and so on) interact with feats (like DMM), various items (like metamagic rods), and PrCs (like archmage).