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    Pixie in the Playground
     
    DruidGuy

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    Default Skill Boosting Items (3.5)

    In an idea for a new character for a planescape game
    (Tranmuter 2, Master Transmuter 4, Incantatrix 4) a question occurs

    Where do you find items of +x to a skill and how much do they cost?

    My character wishes to use metamagic effect to stay under a persisted alter self effect (for fluff reasons) and will need +10 at least (ideally +15)
    Last edited by Eric Phail; 2009-11-05 at 08:50 AM.

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    Titan in the Playground
     
    AssassinGuy

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    Sunnydale

    Default Re: Skill Boosting Items (3.5)

    You don't find them; these are custom magic items. You find a crafter and commission the creation of such an item. The cost is given in the Dungeon Master's Guide; it's Bonus2 x 100 gp.

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    Pixie in the Playground
     
    DruidGuy

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    Default Re: Skill Boosting Items (3.5)

    Thank you. Couldn't remember for the life of me
    Last edited by Eric Phail; 2009-11-05 at 08:59 AM. Reason: Typos

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    Ettin in the Playground
     
    deuxhero's Avatar

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    Fl

    Default Re: Skill Boosting Items (3.5)

    Note that there are a few that get better options. Hat of Disguise for instance is effectively +10 to a disguise check (and stacks with a +disguise giving item proper).

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    Titan in the Playground
     
    Darrin's Avatar

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    Cleveland, OH
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    Default Re: Skill Boosting Items (3.5)

    Quote Originally Posted by Eric Phail View Post
    In an idea for a new character for a planescape game
    (Tranmuter 2, Master Transmuter 4, Incantatrix 4) a question occurs

    Where do you find items of +x to a skill and how much do they cost?

    My character wishes to use metamagic effect to stay under a persisted alter self effect (for fluff reasons) and will need +10 at least (ideally +15)
    I take it you're trying to use Spellcraft to apply Persistent to an ongoing magic effect?

    There aren't a lot of +x Spellcraft items, although there are a few feats that can help with Spellcraft, beyond Skill Focus and Magical Aptitude. Devil's Favor (FCII), Shape Soulmeld: Mage's Spectacles/Lucky Dice (MoI), Spellwise (PGtF), Precocious Apprentice (CArc), Arcane Focus + Magical Insight (Dragon 351), and a handful of various regional and initiate feats that give a few bonuses here and there.

    I was just working on an NPC doppelganger wizard for my players to go up against, and needed to go into Incantatrix to set up some persisted illusions/traps, and here's another trick I used for nailing those really high DCs: find a cleric buddy who can cast Guidance of the Avatar on you, or buy the potions for 300 GP. +20 competence bonus on a skill check of your choice.

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