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Thread: [3.5] Help me build a Mech Rider
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2009-11-05, 05:33 PM (ISO 8601)
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- Dec 2006
[3.5] Help me build a Mech Rider
I got this idea from another thread. This is just a silly little CharOp challenge, and I doubt I'll ever use it in a game. I just want to see if it can be done, and how viable such a thing would be.
Here are the rules:
- You start with only one character. Cohorts, constructs, familiars, etc. are all fair game.
- Effective level of your character must be of 10
- All books are allowed, but bonus points for making this inside of RAW. Eberron Campaign Setting might be unavoidable.
And some general pointers:
- Synergy is a must! Both the Rider and the Mech must be able to fight to the best of their ability, or close to it, even as they are sharing the same space!
- The rider must be protected. Not to say that he can't ever be hit, but the purpose is to have the Mech character take the brunt of the damage.
- The two of them together must be stronger than any one character alone. Obviously, I wouldn't expect them to hold their ground against Pun-Pun or a Planar Shepherd, but I want them to rival a Tier 1 class, or go beyond that power level if there is already a Tier 1 class in the combo.
First thing I thought of was a Jermlaine Cleric living inside a Warforged Warblade's chest compartment. I'm sure you guys can come up with something better though.Last edited by Grushvak; 2009-11-05 at 05:38 PM.
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2009-11-05, 05:37 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Is homebrew material on the table?
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2009-11-05, 05:37 PM (ISO 8601)
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2009-11-05, 05:48 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Somewhere, there is a warforged component (PGtE) that lets you put a wand inside your arm as a warforged component. I believe it's called "Wand Sheath".
Play an intelligent wand. Maybe one of something like charm person. Charm the warforged whose arm you reside within. Carry about your beezneez.Last edited by Fax Celestis; 2009-11-05 at 05:49 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-11-05, 05:56 PM (ISO 8601)
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2009-11-05, 05:57 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-11-05, 06:05 PM (ISO 8601)
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2009-11-05, 06:09 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Yes and yes in both instances. The requirement for class levels is "having an Intelligence score". Intelligent items have an Intelligence score by definition, so yes, they can have class levels. An intelligent item Artificer is not only viable, but interesting. You buff yourself with infusions, and before you were turned into an intelligent item, you were a master craftsman. Some sort of accident happened, and now you're part of one of your crafted items.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2009-11-05, 06:52 PM (ISO 8601)
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- Dec 2006
Re: [3.5] Help me build a Mech Rider
That's a strange character concept if I ever heard one. Do you have charges? What about LA?
I'm not sure this really fits the intent behind the Mech Rider concept but I'm intrigued nonetheless.
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2009-11-05, 07:18 PM (ISO 8601)
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2009-11-05, 08:04 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Mind clarifying what you mean by "Mech Rider?"
Warforged are machines.
Warforged are medium.
Warforged can be taken as cohorts, with the leadership feat.
Halflings are small.
Small creatures can ride medium creatures.
Get a saddle for a humanoid creature.
Put it on the warforged.
The halfling then rides the warforged.
Synergy: The halfling is an artifcer, the warforged a knight/WF juggernaut.
Protection: The WF has a tower shield to give cover.
Strength: Well, I'd say an artificer and a knight are stronger then just an artificer.Last edited by Inhuman Bot; 2009-11-05 at 08:05 PM.
trill in da playground
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2009-11-05, 08:08 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Warforged Charger cohort, and be a Warforged guy. Then you'll be a double mech!
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2009-11-05, 09:58 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Does the mech have to be a character or living being? What about Clockwork Armor or Apparatus of the Crab? Those actually suck pretty badly, but maybe some other sourcebook has expanded upon the Apparatus of the Crab idea and built a good one. The point is, is your only goal here to just be able to use a warforged as a living shield?
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-11-05, 10:08 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
I say we expand this challenge to: "build DEVASTATOR"
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2009-11-05, 10:16 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Last edited by Asbestos; 2009-11-05 at 10:16 PM.
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2009-11-10, 05:31 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Hmm.
1. Start with an air goblin (why? I dunno... kobold was taken), Cleric 10. Planning Domain, Undeath Domain, Persistent Spell, DMM, etc.
2. Cast Summon Mirror Mephit (Clr 2 spell, Expedition to the Demonweb Pits).
3. Direct Mirror Mephit to create a Simulacrum of a Slaughterstone Eviscerator. (Here's an interesting little quirk to SLAs... casting time becomes 1 standard action, and no material components required. So a mirror mephit can create a simulacrum of *any* creature up to 16 HD.) 7 HD construct made out of ice.
4. Buy a scroll or pay for a casting of Awaken Construct (Savage Species). Use Guidance of the Avatar for +20 UMD if need be.
5. Buy a scroll or pay for a casting of Clone. New creature is no longer a simulacrum, and can be advanced or raised as any other intelligent/living construct. Goes down to 6HD, but still has all the (Ex) abilities of a typical Slaughterstone Eviscerator.
6. Leadership to take the Eviscerator as a Cohort. (Use repeat Clones as necessary to get the correct ECL... no idea what the LA on an awakened Eviscerator would be... +4 maybe?)
7. Cast a Persistent Meld Into Ice (Frostburn) to climb into your "mech".
8. Equip some ring of counterspells, Spellblades, and some persistent Spell Immunities so that some jerkwad 3rd level druid can't save-or-die you with a Thaw spell.
9. Eviscerate something.
10. Go to 9.Last edited by Darrin; 2009-11-10 at 06:30 PM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-11-10, 05:49 PM (ISO 8601)
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- Aug 2007
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- Virginia
Re: [3.5] Help me build a Mech Rider
Oh noes infinite loooooooooooooooop!
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2009-11-10, 05:52 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
I give you. The Machine with it's Companions dreams etched upon it's body. That will turn the Infinite Darkness into Light! Chougina! Gurren. Lagaan!
and it's all 3.5 legal!
There's also a Mech Pilot class in the same book (Dragon Mech Campign Setting.)
Requires the Land Lord feat, and some double castings of polymorph object on the nearest moon.Last edited by Fan; 2009-11-10 at 05:56 PM.
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2009-11-10, 06:01 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Fax, could you be a Wand of Polymorph (Is there such a thing as Wand of Polymorph any object?) With infinite charges (due to how much you're missing out on not being a normal PC) and then when your Construct gets in trouble, he whips out the Wand (which causes him to fail to function) then you polymorph into something bad ass and save him?
Ohhhh intriguing.
Fax I believe you should assist in actually designing that character concept. I've seen your work. You my friend are top notch. Anyway, that does indeed fit the Mech Rider concept you were after. Admittedly you don't have too much mobility being a wand. But that's why I suggested the Polymorph option!
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2009-11-10, 07:07 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
You could turn an Apparatus Of The Crab into an embedded component, but it wouldn't do anything useful.
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2009-11-10, 07:26 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
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2009-11-10, 07:34 PM (ISO 8601)
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- Cleveland, OH
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Re: [3.5] Help me build a Mech Rider
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-11-10, 09:42 PM (ISO 8601)
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- Sep 2009
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- Runite
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Re: [3.5] Help me build a Mech Rider
1) Be a warforged scout (Race not class) from MM 3 be an artificer with the first three racial sub level and have your cohort be another Artificer.
2)Build a Warforged Titan (Eberron Campaing Setting). It is a Huge (IIRC) construct
3) Add some modifications such as a cabin, some arrow slits (for actual arrows or wands). Pilot your mecha from inside. If followers can get UMD as a class skill make them maximize it and they will be your gunners.
4) Craft some Homuncullus to act as repair crew (using improved humunculus to give them the infusion storing ability) and as suplemental Gunners (there are some "live" crossbow in some eberron book.
6)?????
5) Profit
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2009-11-11, 04:33 AM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Use a siege crab. It's in MM2 or 3.
It's basically a giant hollowenemycrab that doesn't block line of sight or line of effect for spells cast by people inside it.
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2009-11-11, 07:37 AM (ISO 8601)
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2009-11-11, 09:30 AM (ISO 8601)
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2009-11-11, 11:17 AM (ISO 8601)
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2009-11-11, 01:10 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Actually, with Polymorph any Object, a necklace of adaptation, a greater tele to the moon from a mountain, and a **** ton of ranks in various crafts (which is easy given the int/dex focus of a pilot.) it's price is a measely 100,526 Gp for the Clockwork Engine, the drills, and the amplifiers which run on burning spirit. The rest is covered by the dual castings of PAO on the moon to turn it into a working mech made out of Riverine. (requires a dc 45 craft check, does not req exp as it's all mundane, but a drill item familiar can handle that at level 10.)
The book is the Dragon mech campign setting.Last edited by Fan; 2009-11-11 at 01:12 PM.
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2009-11-11, 01:17 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2009-11-11, 01:26 PM (ISO 8601)
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Re: [3.5] Help me build a Mech Rider
Why not kick logic to the curb, and do the impossible instead?
That is after all, how Team Dai Gurren rolls.
By the way does anyone think a thread for the above monster, detailing it's Creation, and such would be appropriate?
Also, give it a casting of awaken construct, and then we have some REAL issues as it would get feats, and a BAB of it's own. (which would be inane.)Last edited by Fan; 2009-11-11 at 01:29 PM.