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Thread: D20 modren melee
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2009-11-06, 02:41 AM (ISO 8601)
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- Jul 2009
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D20 modren melee
im in a d20 modern game
set far in future
all forms of magic are allowed
basically unearthed arcana is allowed and so is future Apocalypse
the only important thing ot note is were using the variant armor as damage reduction rules
so im wondering with all my players taking guns how do i keep up with melee
please help
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2009-11-06, 02:54 AM (ISO 8601)
- Join Date
- May 2007
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- Department of Smiting
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Re: D20 modren melee
The book Future Tech adds a few weapon gadgets that improve melee's capabilities. The standout is the Electrified damage, which adds 4d6 electricity damage to every attack. Do note that Future Tech gives ranged fighters lots of nice stuff as well, and is not remotely balanced with core d20 Modern.
Powered armor, Large mecha, the Dreadnought advanced class, and Boost chemicals let you boost your strength up pretty damn high, and I'm pretty sure they stack with strength-enhancing spells.
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2009-11-06, 03:10 AM (ISO 8601)
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2009-11-06, 03:18 AM (ISO 8601)
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- Jul 2009
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Re: D20 modren melee
Im also willing to use stealth to to get in close so they dont shoot me so a stealth melee or smash smash melee are both fine
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2009-11-06, 03:23 AM (ISO 8601)
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- May 2007
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Re: D20 modren melee
Take enough levels in Strong Hero to get Melee Smash 3. You might also take 3 levels in Tough (or one level and the Tough Plus feat) so you can qualify for Dreadnought. Levels in Tracer are a good choice for stealth, especially for the sneak attack damage and full BAB, but you'll likely need to take levels in Dedicated and/or Fast to qualify.
Good feats: Planetary Adaptation (High-G World), Heroic Surge, Power Attack.
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2009-11-06, 03:57 AM (ISO 8601)
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- Jul 2009
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Re: D20 modren melee
Sounds good using a katana i can get the same damage as a gun plus str
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2009-11-06, 06:37 PM (ISO 8601)
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- Jul 2009
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Re: D20 modren melee
exept for tracer is there anyway to get sneak attack
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2009-11-06, 08:47 PM (ISO 8601)
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- May 2007
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