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  1. - Top - End - #1
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Giving Dragon Shaman a little boost

    First off. The auras progression should continue more. Thus you will now a gain a new maneuver at every odd level essentially continuing the original progression. Now this leaves you short on auras so Here's some homebrew ones. You can also check Dragon Magic for more auras.

    You also have an 1d6 Breath Weapon at level 2 (seriously why did they start it at level 4?)

    The aura bonus progression kinda bites. So lets beef it a little
    1. +1
    4. +2
    7. +3
    10. +4
    13. +5
    16. +6
    19. +7

    You get resistance to your totem dragon's energy before immunity so it kinda builds up
    2. Resistance 5
    4. Resistance 10
    6. Resistance 15
    8. Resistance 20

    These are minor changes, but I feel they would make the Dragon shaman a little better for play.

    What do you think?
    Last edited by Frog Dragon; 2011-02-07 at 02:43 PM.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  2. - Top - End - #2
    Barbarian in the Playground
     
    RangerGuy

    Join Date
    Sep 2009
    Location
    Craig, Co
    Gender
    Male

    Default Re: Giving Dragon Shaman a little boost

    I'm in total agreement about continuing to gain new auras as you level. In fact I've already made that modification my campaign.

    Getting a 1d6 breathweapon that can be used once every 1d4 rounds at 2nd level... Make sense to me.

    The aura bonus is already better then the Marshal (Miniatures Handbook), without going into the numerous homebrew revisions. In fact it is the basis of the aura bonus for my own Marshal revision.

    Getting resistance to your totem dragon's energy before immunity is a good idea, but gaining immunity to an energy type at 9th level always seemed a bit early to me. If it were me doing it I would slow it down to
    3rd. Resistance 5
    5th. Resistance 10
    7th. Resistance 15
    9th. Resistance 20
    11th. Immunity
    This makes it so you still choose your breathweapon before gaining resistance, and you still gain immunity well before you would with items or the like.

    That's my two bits, take it as you will.
    Last edited by lightningcat; 2009-11-06 at 03:47 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Giving Dragon Shaman a little boost

    In my version you just get resistance the level you start getting breath weapon and I think that is just fine. It kinda makes sense that if they can exhale that stuff, they'd have some resistance to it immediately.

    You maybe right about the Aura Bonus.
    This?
    1. +1
    4. +2
    8. +3
    12. +4
    16. +5
    20. +6

    It's in between the orignal and my revision.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

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