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Thread: 4E question.
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2009-11-06, 11:21 PM (ISO 8601)
- Join Date
- Mar 2009
4E question.
how much damage is dealt to a character if they've caught on fire? I'm trying to see if a trap will work for my group.
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2009-11-06, 11:22 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Mars
- Gender
Re: 4E question.
It depends on the trap, last time I checked. Care to source it?
"Maybe I'm Gigachad?"
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2009-11-06, 11:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
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2009-11-06, 11:25 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- A house.
- Gender
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2009-11-07, 12:01 AM (ISO 8601)
- Join Date
- Mar 2009
Re: 4E question.
it's either going to be magical fire or an oil fire.
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2009-11-07, 12:03 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- mother of all saints
Re: 4E question.
Probably 3 to 5 damage per tier.
Avatar by Kris on a Stick
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2009-11-07, 12:04 AM (ISO 8601)
- Join Date
- Mar 2009
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2009-11-07, 03:43 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Austin TX
- Gender
Re: 4E question.
I'm actually doing a custom fire trap. Mine is flammable air. If the PCs use any form of fire, including magical fire, the trap will go off dealing 2d6 fire + ongoing 5 fire to everything in the room. Acrobatics to halve the damage and get ongoing 2 instead. Since fire acts as a light source and there's no natural light in this particular cave, it might even be oddly beneficial to the players.
How severe do you want it to be? I went with a "limited low" damage amount from a few levels below the party from the chart, because I don't want it to be too much of a bother... But still somewhat of one. How often will the fire go off?
If it just goes off once, I'd choose a "limited" damage. If it goes off several times, I recommend "normal" damage. Then pick low, medium or high based on how severe you want this damage to be. And, of course, pick a row near your player's level. Low normal level 30 damage would be way too high for a level 1 party, obviously... Then, for being on fire, that's what (save ends) conditions are for. 5 per half-tier seems to be a running standard. Half that for very minor ongoing damage. Half tiers are 1-5, 6-10, 11-15, ect... Whenever a Cleric's Healing Word goes up another 1d6.Avatar by me. It's Incendius Darkscale, a Good Dragonborn Dragon Sorcerer, Demonskin Adept, Prince of Hell, worshiper of the Platinum Dragon (Bahamut), specializing in Fire and Lightning, wielding a staff in each hand.