New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Orc in the Playground
     
    Random NPC's Avatar

    Join Date
    Jun 2007
    Location
    Starter town
    Gender
    Male

    Question [4e] Zendikar help

    Can someone provide help on building a good ally deck? I'm thinking on buying some boosters because the landfall I made is quite mediocre. Thinking of adding more blue control instants, but an ally deck sounds good to-


    wait... wrong forum.


    So I got into magic. It has this nice world called Zendikar and it could work really nice as a campaign setting. I am actually thinking on running a game based around the setting, with players starting as Adventurers and perhaps becoming Planeswalkers by epic level.

    A world with lots of treasure, adventure, traps, deadly creatures. So many campaign hooks! I need some help adapt it tho.

    My main problems are Merfolk and Kor.

    The Kor I figure I can make them Goliaths with +2 Dex instead of +2 Con. The Merfolk? Kinda hard. +2 Int sounds right for them, but I have no other way to figure something out.

    Comments? Help? M:tG sucks?
    Image by Rich Burlew

  2. - Top - End - #2
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: [4e] Zendikar help

    How about Sea Kin from races of destiny?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  3. - Top - End - #3
    Orc in the Playground
     
    Random NPC's Avatar

    Join Date
    Jun 2007
    Location
    Starter town
    Gender
    Male

    Default Re: [4e] Zendikar help

    Quote Originally Posted by Doc Roc View Post
    How about Sea Kin from races of destiny?
    4th edition, yo
    Image by Rich Burlew

  4. - Top - End - #4
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Zendikar help

    Quote Originally Posted by Doc Roc View Post
    How about Sea Kin from races of destiny?
    4e. Right in the title.

    For the Merfolk, I'd look at using the Watersoul Genasi as a base. Perhaps steal it wholecloth except make it not count as a Genasi and let the player choose the second language.

  5. - Top - End - #5
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Zendikar help

    Merfolk.

    +2 Dex, +2 Int
    +2 to Athletics and to Nature
    Size normal, speed 6, vision normal
    Language: common, primordial
    Can breathe underwater indefinitely, and has a swim speed equal to their normal speed.
    Resist cold 5 (10 at paragon, 15 at epic).

    Siren's Song (encounter power): minor action, range 10. (int, wis or cha) vs Will. Hit: pull the target three squares. At paragon, +2 to hit, and does 1d6 psychic damage. At epic, +4 to hit, and does 2d6 psychic damage.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •