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Thread: A few 3.5e questions
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2009-11-07, 05:12 PM (ISO 8601)
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A few 3.5e questions
Over time I've been accumulating small questions to ask you guys, but I never really got around to it 'cause they were small questions. Recently I found something a bit puzzling though, so I have to post all my questions now:
The Big Question:SpoilerI've been making a Half-Dragon (Copper) Orc as a backup character for when my current one dies, but I've been having troubles with the skill selection. According to the SRD:Originally Posted by SRD, The
On Ghoul Touch:SpoilerGhoul Touch, courtesy of the SRD:My DM and I have minor disagreements on the reading of this spell, but we both usually go for the RAW if it makes good sense. My interpretation is this: If the caster succeeds on his touch attack, the target is automatically paralyzed and it creates the carrion cloud, making characters in the area roll a Fortitude save. My DM's interpretation is this: If the caster succeeds on his touch attack, the target makes a Fortitude save. If he makes it, the spell has absolutely no effect. If he fails, he is paralyzed as normal and the carrion cloud is created, as normal. I arrived at my interpretation because the Saving Throw: line only lists one Fortitude negates, not two. Which interpretation do you Playgrounders think is more correct?SpoilerGhoul Touch
Necromancy
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: Yes
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.
Material Component
A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.
On fluff (or scales, to be more precise):SpoilerGiven the aforementioned Half-Dragon (Copper) Orc in the first question, what do y'all think the resulting skin/scale color is? Just curious.
EDIT: Probably not RAI, but may be RoC:SpoilerOriginally Posted by SRD, The
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2009-11-07, 06:20 PM (ISO 8601)
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Re: A few 3.5e questions
That only works when you use Racial Hit Dice (and a half-dragon orc has none; only Hit Dice from class levels), so just treat skills the same way as you would a normal character; so the barbarian levels would give you 4+INT skill points (the base amount for that class) and your max ranks in a class skill is character level+3.
On Ghoul Touch:SpoilerGhoul Touch, courtesy of the SRD:My DM and I have minor disagreements on the reading of this spell, but we both usually go for the RAW if it makes good sense. My interpretation is this: If the caster succeeds on his touch attack, the target is automatically paralyzed and it creates the carrion cloud, making characters in the area roll a Fortitude save. My DM's interpretation is this: If the caster succeeds on his touch attack, the target makes a Fortitude save. If he makes it, the spell has absolutely no effect. If he fails, he is paralyzed as normal and the carrion cloud is created, as normal. I arrived at my interpretation because the Saving Throw: line only lists one Fortitude negates, not two. Which interpretation do you Playgrounders think is more correct?SpoilerGhoul Touch
Necromancy
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: Yes
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.
Material Component
A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.
On fluff (or scales, to be more precise):SpoilerGiven the aforementioned Half-Dragon (Copper) Orc in the first question, what do y'all think the resulting skin/scale color is? Just curious.
EDIT: Probably not RAI, but may be RoC:SpoilerMore than likely not RAI, but if we once again go back to our example of the Half-Dragon Orc, he is Medium. If someone were to cast Enlarge Person on him (except not, because Half-Dragon changes his type from Humanoid to Dragon, but some other size-increasing spell), would he suddenly sprout wings and be able to fly?Avatar of Gnar'tigor - former Star Player of the Hellborn Hooligans Blood Bowl team - by Savannah
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2009-11-07, 06:36 PM (ISO 8601)
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Re: A few 3.5e questions
For Ghoul Touch:
The line in the spell header that says "Saving Throw: Fortitude negates" means that a fort saving throw negates the entire spell. Period. No further elaboration in the spell description is required, that's just what that line means. The fortitude save mentioned in the spell's text is for a secondary effect and is in addition to the primary save.
If you miss with the touch attack, you are holding the charge and can try again next round. If the target succeeds on the save, the spell has no effect and is entirely negated. If you hit and the target fails the save, the target is paralyzed and gets the sickening stench, which has its own fort save for those exposed to it.
Also, did you really think WotC would be so insane as to make a level 2 spell that paralyzed without a save? They may have a poor sense of game balance at times, but not that poor.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2009-11-07, 06:37 PM (ISO 8601)
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Re: A few 3.5e questions
Originally Posted by ShadowFighter15
Originally Posted by ShadowFighter15
Originally Posted by ShadowFighter15
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2009-11-07, 06:42 PM (ISO 8601)
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Re: A few 3.5e questions
That line in the template description is mostly just a restatement of the general rule for skill points, with the only information of interest being that the base skill points per level is 6 for its racial hit dice. The +3 at the end is just a way of expressing the standard quadruple-skill-points-at-level-1 thing, with the assumption that the creature's first hit die is a racial one. If you don't have racial hit dice at all, ignore that line completely. Your skill points are determined exclusively by your class levels in that case.
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2009-11-07, 06:43 PM (ISO 8601)
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Re: A few 3.5e questions
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2009-11-07, 06:48 PM (ISO 8601)
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Re: A few 3.5e questions
However, the "Saving Throw" line only has one 'Fortitude Negates,' not 'Fortitude negates, then Fortitude negates, see text.' That is also why I interpret it as I do: the block-description only calls for one save, and the full text description only calls for one save. Having the spell work as you say would require there to be two 'Fortitude Negates' lines, not one.
And besides, WotC made Sleep a level one spell. It can affect up to four creatures, doesn't require a melee touch attack (meaning you can be in a very safe position while casting it, while Ghoul Touch requires you to be just as close to the enemy as the fighter), it works on Non-Humanoids, and it lasts for 1 min/level instead of 1d6+2 rounds. While paralysis and being knocked unconscious are different, at level 3 they are mostly the same.
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2009-11-07, 06:58 PM (ISO 8601)
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Re: A few 3.5e questions
Unless the block description states "see text" any save it calls for is always for the entire effect on the creature making the save. Saves for secondary effects may or may not be referenced in the block description, WotC is a bit inconsistent about that.
Saving Throw
Usually a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The Saving Throw entry in a spell description defines which type of saving throw the spell allows and describes how saving throws against the spell work.
Negates
The spell has no effect on a subject that makes a successful saving throw.
The factors you mentioned about Sleep are correct, but a victim of it can be cured by a single standard action from any nearby ally and it allows a save.Last edited by Douglas; 2009-11-07 at 07:01 PM.
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2009-11-07, 07:05 PM (ISO 8601)
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Re: A few 3.5e questions
1) Let me highlight the critical parts.
A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels.
2)
Originally Posted by SRD - Saving Throws
EDIT: Half-ninja'd! Or ninja'd by a halfling???Last edited by KillianHawkeye; 2009-11-07 at 07:06 PM.
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2009-11-07, 11:32 PM (ISO 8601)
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2009-11-07, 11:35 PM (ISO 8601)
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2009-11-08, 01:21 AM (ISO 8601)
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Re: A few 3.5e questions
Noo! The win that Wizards are made of is falling down around me! This can't be!
To try one last time, the quoted part is where we disagree. I don't see anywhere in the rules, explicitly stated, that if a spell says Fortitude Negates that it always will negate every part of the spell for that creature. I interpret parts of spells as only being negated if they specifically mention they are negated. You interpret (or how I interpret your interpreting ) that if a spell says Fortitude Negates, and the target makes his/her save, that (s)he cannot be affected by the spell in any way.
One last look, this time for the relevant text:
Originally Posted by The SRD
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2009-11-08, 01:32 AM (ISO 8601)
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Re: A few 3.5e questions
Last edited by Fax Celestis; 2009-11-08 at 01:33 AM.
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2009-11-08, 01:42 AM (ISO 8601)
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Re: A few 3.5e questions
While it's true that no spell reads that way, that's also partially true because there aren't any spells that having two saving throws of the same type. Just because there aren't any spells that read like that doesn't mean that Ghoul Touch can have <large number> different Fortitude saves in different places. The Saving Throw line states 'Fortitude Negates,' implying there should only be one saving throw that this spell requires.
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2009-11-08, 02:03 AM (ISO 8601)
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Re: A few 3.5e questions
You seriously think Ghoul Touch should be better than Irresistible Dance?
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2009-11-08, 05:20 AM (ISO 8601)
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Re: A few 3.5e questions
Why are you even asking us if you're just gonna argue your interpretation no matter what?
You got your answer already. Now you have to choose whether to continue believing what you believe, or to accept what everyone's telling you. Continuing to argue about it is pointless.
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2009-11-08, 06:46 AM (ISO 8601)
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Re: A few 3.5e questions
Sometimes just talking it out can help it to make sense to you.
Sorry though, m'dear, the "Fortitude negates" applies to the central effect of the spell: the paralysis. The cloud is an extra bonus, with its own separate rules (thus the "additionally", and the explicit inclusion of "fort negates" at that point in the text).The Iron Avatarist Hall of Fame!
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