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  1. - Top - End - #1
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Test of Spite Exhibition Phoenix vs Lvl1

    Map? Buff Rounds 3 and all days?
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  2. - Top - End - #2

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Not Picky on the map, but how about we keep buffs to all days only?

    If it's absolutely necessary, I can go with 1 buff round.

  3. - Top - End - #3
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    I'd prefer to have the 1 round if it's okay

    map is Fancy Columns:

    {table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|C|C|C|C|C|C||
    11||||||||||C
    12||||||||||C||
    13|
    14|
    15|||C|
    16|||C|||||||||
    17|||C|C|C|C|C|C|C|C||
    18|||C|C|||||C|C||
    19|
    20||||||||||||
    21|
    22||||||||||||
    23|||C|C|||||C|C||
    24|||C|C|||||C|C||
    25|
    26|||||||||||[/table]

    Buffs
    Spoiler
    Show
    Alldays- Superior Resistance, Mage Armor, Primal Hunter, Primal Instinct, Primal Senses, Primal Speed, Heart of Fire, Heart of Air, Heart of Earth, Heart of Water, Nondetection DC29
    1- Arcane Spellsurge Scroll, Invisible Arcane Fusion (Greater Mirror Images and Nerveskitter)
    Last edited by lvl 1 sharnian; 2009-11-08 at 10:17 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  4. - Top - End - #4

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    1 round it is then. Mine will be edited in when I decide them.

    Buffs:
    Spoiler
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    Linky to sheet

    All Day: Oil of GMW on Chain and Spikes. Spikes +5 Bonus totally to Saves.
    Stance: Thicket of Blades

    1 Round: Tattoo of Touchsight activated.
    Last edited by PhoenixRivers; 2009-11-08 at 10:05 PM.

  5. - Top - End - #5

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Initiative: (1d20+5)[23]

    Other Misc (OO):
    Spoiler
    Show
    Maneuvers (chosen from top down of available choices)
    (1d5)[3] - Covering Strike
    (1d4)[3] - War Leader's Charge
    Last edited by PhoenixRivers; 2009-11-08 at 10:07 PM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Initiative (1d20+10)[16]

    Starting Location
    Spoiler
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    I25
    Last edited by lvl 1 sharnian; 2009-11-08 at 10:09 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  7. - Top - End - #7

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Am I on the top or bottom? I'll need that for setting my starting location.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    I'll take bottom I guess
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
    Show


    Renewal A fantasy/post-apocalyptic/new world setting WIP

  9. - Top - End - #9

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Starting Location:
    Spoiler
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    K2


    1st Turn:
    Spoiler
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    Move: K2 to K14. Activate Tattoo of expansion, Expand to cover: J14-L16.

    If my opponent enters LoE and does anything at all, I intend to negate Freedom of Movement and similar effects.


    That should cover it. Your turn.

    EDIT: For reference, My current sight method is Touchsight, and can extend to any square I currently have LOS to.
    Last edited by PhoenixRivers; 2009-11-08 at 10:26 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    I have nothing of note currently besides True Seeing

    Spoiler
    Show
    Cast True Seeing, Invisible Arcane Fusion (Karmic Aura and Spiderskin) (1d4+4)[6]


    Your turn
    Last edited by lvl 1 sharnian; 2009-11-08 at 10:33 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
    Show


    Renewal A fantasy/post-apocalyptic/new world setting WIP

  11. - Top - End - #11

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    My Turn:
    Spoiler
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    Move to J20-L22 (squeezing where necessary).
    Ready Action: Attack if my opponent enters LoE and then attempts to do anything, including end movement.

    If my opponent enters LoE, I intend to negate Freedom of Movement and similar effects.


    Done. As before, I have Touchsight active on all squares I can see.
    Last edited by PhoenixRivers; 2009-11-08 at 10:43 PM.

  12. - Top - End - #12
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Spoiler
    Show
    Chasing Perfection Scroll, Indomitability


    Wow, spoiler war
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
    Show


    Renewal A fantasy/post-apocalyptic/new world setting WIP

  13. - Top - End - #13

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    One more thing (OO):
    Spoiler
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    Round 1 Maneuver: (1d3)[1]
    Round 2 Maneuver: (1d2)[2]


    Let me know when it's my turn.
    Last edited by PhoenixRivers; 2009-11-08 at 10:46 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    It's your turn
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  15. - Top - End - #15

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Very Well. Current location is: J20-L22.

    Moving: E20-G22, then to E24-G26.

    I should now Have LOS to your entire starting area. Not done, awaiting any sighting information.

  16. - Top - End - #16
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    You see 8 a Cloaked Kobolds, each wielding a staff covered with intricate runes.

    Nevermind touchsight negates that...
    Last edited by lvl 1 sharnian; 2009-11-08 at 10:54 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  17. - Top - End - #17

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Where do I see that Kobold?

  18. - Top - End - #18
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Sorry forgot about that, I25...
    Last edited by lvl 1 sharnian; 2009-11-08 at 11:13 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  19. - Top - End - #19

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Ok then, excellent.

    First, you're aware that you cannot cast defensively within my threatened area, which you are in.

    Immediate action (taken on my turn, counts as my swift action for this turn):
    Suppress Freedom of Movement and all similar effects on you for (2d4)[3] rounds (unless the effect is Extraordinary or Natural). There is no save to this effect, and SR does not apply.

    Standard Action: Attack: (1d20+28)[46]
    If Hit: (3d6+23)[28]
    If Threat: (1d20+28)[29]
    If Crit: (3d6+23)[27]


    This attack ignores all magical miss chances, and the first 20% of nonmagical miss chance. If it hits, you'll need to make the following saves:

    Reflex DC 28 or be Slowed for 1 round.
    Fort DC 23 or be Slowed for 3 rounds.
    Last edited by PhoenixRivers; 2009-11-08 at 11:15 PM.

  20. - Top - End - #20
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    tongue Re: Test of Spite Exhibition Phoenix vs Lvl1

    My saves Reflex Save (1d20+16)[31] Fort (1d20+12)[31]

    It hits and you need to make a save

    Will Save DC21 or become fatigued for 3 rounds

    My turn?
    Last edited by lvl 1 sharnian; 2009-11-08 at 11:21 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  21. - Top - End - #21

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Will: (1d20+4)[6] +5 more if this is from a Spell.

    EDIT: Fatigued. Your turn.
    Last edited by PhoenixRivers; 2009-11-08 at 11:30 PM.

  22. - Top - End - #22
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Attenpting to tumble untrained (1d20+2)[15] away to J24

    Spoiler
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    Casting Karmic Retribution
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  23. - Top - End - #23

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Tumble may not be used untrained. It is a trained only.

    Regardless, thicket of blades makes all movement provoke.

    Touch Attack: (1d20+23)[28] (ignores all miss chances noted above)
    If hit, opposed grapple: [roll] 1d20+29[/roll]
    If grapple: (1d6+12)[15] damage

    You are considered 3 sizes smaller for this check. Assuming you were small, that means you're considered Fine, which is a -16 penalty to the grapple roll.

    In addition, I'll need another DC 23 Fort Save or Slow.

  24. - Top - End - #24

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Fixed Grapple Roll: (1d20+29)[44]

  25. - Top - End - #25
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Fort (1d20+12)[29]

    There's no way I can oppose that grapple or do anything... I guess I lose

    In hindsight, I never noticed how buff-intensive this build is, thank god for All-days. This is the only sorcerer I've had that might of run out of spell slots
    Last edited by lvl 1 sharnian; 2009-11-08 at 11:51 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  26. - Top - End - #26

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    From here, the goal with me is to full round attack in grapple, and use immediates to keep your FoM off.

    I like the spell choice though... It seems you took it a bit defensive, though. Casters generally benefit from swift offense.

  27. - Top - End - #27

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Yeah, being buff-intensive is generally a build weakness. The more effects you can make all-day/permanent, the better you'll be.

  28. - Top - End - #28
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Actually it could have been if I chose my buffs better such as Dimension Jumper, teleport 30ft as move action for 1round/lvl. I just didn't have to get the buffs I needed such as the Karmic line combined with Indomitability, which would have been devastating. I guess I prefer Damage over Time spells better than straight offense.
    Last edited by lvl 1 sharnian; 2009-11-09 at 12:07 AM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
    Spoiler
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  29. - Top - End - #29

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    Main issue with Dim Jumper?

    I have 70 feet of reach.

  30. - Top - End - #30
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition Phoenix vs Lvl1

    ...insane. Can it go around corners?
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

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