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  1. - Top - End - #1
    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Spell inspired by Greek mythology [3.5]

    Curse of Cassandra
    Enchantment
    Wiz/Sorc 4/Bard 3/Cleric 4
    Casting time: 3 segments
    Duration: 1 round/caster level
    Range: 60'
    Area of effect: One creature
    Components: V, S
    Will Neg.
    This spell causes the target to become completely unbelievable. Any creature which is not immune to Mind-Affecting effects must make a Will save on recieving any information from the target or completely disregard it (for PCs, this means that if their ccharacters fail the players will never hear/recieve what was said).

    PEACH!
    Last edited by Fortuna; 2009-11-11 at 09:43 PM.

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    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    Inspired. I'm not sure how useful the augury could be with all the disbelief flying around, but I like the influence, at least.
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    BlueWizardGirl

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    Default Re: Spell inspired by Greek mythology [3.5]

    A fun idea, but hard to execute. You may need to make allowances for the "non-speaking" forms of communication - telepathy, writing, etc.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Temotei's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    Quote Originally Posted by Toliudar
    A fun idea, but hard to execute. You may need to make allowances for the "non-speaking" forms of communication - telepathy, writing, etc.
    Ooh...indeed. Make it so the character has no languages for the duration or something like that. Regardless of race or abilities that grant literacy for sure...but then again, you would be leaving the source material by a long shot, and then you couldn't even communicate what you are seeing/hearing...hmm. Dang.
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    Fortuna's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    How's that? I just removed the hearing and replaced it with recieving information.

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    Default Re: Spell inspired by Greek mythology [3.5]

    I like it.
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    Violet Octopus's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    These are great. Though perhaps the augury part should be involuntary, e.g. every time the cursed character encounters someone they haven't met before (or maybe haven't met before while under the conditions of this curse) they automatically receive an augury on that character's future.
    Someday I'll have my anxiety under control, but until then, I'm prone to sudden month-long disappearances.

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    Fortuna's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    OK, done that.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Default Re: Spell inspired by Greek mythology [3.5]

    Rather than say they cast the spell with no components (which implies an action), you should say "they receive information about the person's future as if they had cast Augury on them" or something like that.

    Oh, and what's MU?
    Last edited by DragoonWraith; 2009-11-11 at 02:43 AM.

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    Fortuna's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    I meant for them to use an action. And MU is terminology from the ancient mists of time, from when illusionists were a seperate class, from <DUN-Dun-dun> first edition. It stands for Magic-User. I have replaced it with Wiz/Sorc
    Last edited by Fortuna; 2009-11-11 at 03:13 AM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Default Re: Spell inspired by Greek mythology [3.5]

    But then instantaneously means no action, no? Moreover, it would have to be a Compulsion to force them to take the action, which it's currently not. Actually, on that point - this is a strange Enchantment spell. It really affects the people who the target talks to, rather than the target. But if it's Enchantment, it should get the [Mind-Affecting] descriptor.

    Maybe a clause (for the lesser version) that says "this counts as a Mind-Affecting effect for those the target speaks to, but not for the taget. That is, a target may be affected by this spell even if immune to Mind-Affecting effects, but those the target speaks to must be vulnerable to Mind-Affecting effects in order for the spell to work." Or something.

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    Default Re: Spell inspired by Greek mythology [3.5]

    Thanks for the advice.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Default Re: Spell inspired by Greek mythology [3.5]

    I don't see the need or benefit of the greater version as written.

    According to the mythology, she had the prophecy ability even before the curse; this was a separate blessing or divine gift she had. The curse came later. As such, the greater version as written doesn't really match the mythology. The real nail in the coffin for that version though, is that it doesn't give any meaningful game effect (besides duration).

    What I'm wondering, however, is why can't this just be a "special" chosen by the player/DM as an effect of the bestow curse spell (and its derivatives)?

    http://www.d20srd.org/srd/spells/bestowCurse.htm

    You place a curse on the subject. Choose one of the following three effects.

    * -6 decrease to an ability score (minimum 1).
    * -4 penalty on attack rolls, saves, ability checks, and skill checks.
    * Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

    You may also invent your own curse, but it should be no more powerful than those described above.
    A -10 on a single specific social skill (make myself be believed) seems to be on the same level of power. Your Will save roll seems equally appropriate in terms of power level.
    Last edited by Ashtagon; 2009-11-11 at 04:21 AM.

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    Fortuna's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    It was just a random idea, and can be scrapped if you feel it necessary. Note that the meaningful game effect is the wasting of actions casting augury at random people.
    To your second point, as it says in my sig I am not overly familiar with 3.5. hat could well work, although I would have thought that forcing a Will save was more powerful than simply takinga -10, particularly if you want to give tactical instructions to the fighter, say.
    Last edited by Fortuna; 2009-11-11 at 04:23 AM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Default Re: Spell inspired by Greek mythology [3.5]

    Quote Originally Posted by Random_person View Post
    ...Note that the meaningful game effect is the wasting of actions casting augury at random people.
    That could be better done as saying that the character is dazed (or some other minor effect) any time he meets a new person for the first time. Bringing out the dice rolling festival that is the augury spell, and having the DM determine a future which the character is not allowed to communicate effectively, would get tiresome fast.
    Last edited by Ashtagon; 2009-11-11 at 04:26 AM.

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    Default Re: Spell inspired by Greek mythology [3.5]

    OK, done. Thanks alot.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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    Default Re: Spell inspired by Greek mythology [3.5]

    Quote Originally Posted by Ashtagon
    According to the mythology, she had the prophecy ability even before the curse; this was a separate blessing or divine gift she had. The curse came later.
    True dat. Apollo was angry because she didn't love him, right?

    So yeah, that makes sense to either scrap or modify that second spell, seeing as how the augury was a completely different effect.
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  18. - Top - End - #18
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    Fortuna's Avatar

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    Default Re: Spell inspired by Greek mythology [3.5]

    Alright. By popular (well, everyone who has posted in this thread) demand, I have removed the second spell.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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