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  1. - Top - End - #1
    Dwarf in the Playground
     
    MindFlayer

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    Default Character interpretation advice in the Realms

    Hi folks,

    my cleric of Kelemvor just reached 9th level, so he could, in theory, start amassing a bunch of diamonds for those nifty Raise Dead and Revivify spells. In theory. The thing is, as far as I understood all sources I've ever read on the Forgotten Realms and Kelemvor, raising people from the dead is not really something clerics of Kelemvor do, unless they want to risk the wrath of their divinity. After all, the church of Kelemvor insists on the fact that death is a natural thing and trying to escape it is a crime.

    Is my interpretation and understanding of the church of Kelemvor accurate enough and should I simply NOT resurrect my fallen comrades? Or should I find a way to conciliate flavor and utility (and how do I do that)?

    Any hint, insight, idea.... is welcome. Thanks in advance!

  2. - Top - End - #2
    Orc in the Playground
     
    RogueGirl

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    Default Re: Character interpretation advice in the Realms

    Not necessarily. In Faiths and Pantheons, it mentions that Kelemvor's priests will, in times of great need, raise long-dead heroes to face some new evil. (Which was the inspiration for a character of mine, but that is neither here nor there.) They believe death is natural, but if someone is needed alive to continue saving the world, well, they'll bring them back. They're not anti-life; they're just also not anti-death. I think you could raise your deceased friends so long as their continued existence serves a Greater Purpose. Bringing back every commoner or NPC who kicks the bucket would go against your religion, though, IMO, as would creating undead or coming up with ways to unnaturally lengthen someone's life... and you may eventually have to draw a line at the number of raises granted to one person. If a single character dies multiple times, it would not be unheard of for you to go "clearly Kelemvor really wants this guy, sorry, I can't bring them back".

    Of course, nothing is then stopping the party from taking the diamonds and some extra coin and finding a priest of Tyr or something and getting them to do the raise.
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  3. - Top - End - #3
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: Character interpretation advice in the Realms

    Exactly what I had been looking for. Thank you sooo much!

    Quote Originally Posted by Rhiannon87 View Post
    Of course, nothing is then stopping the party from taking the diamonds and some extra coin and finding a priest of Tyr or something and getting them to do the raise.
    Well... except under extrenme circumstances (under which I could have performed the resurrection myself), I'll certainly try and stop them :D

  4. - Top - End - #4
    Librarian in the Playground Moderator
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    Default Re: Character interpretation advice in the Realms

    Quote Originally Posted by katans View Post
    Well... except under extrenme circumstances (under which I could have performed the resurrection myself), I'll certainly try and stop them :D
    Why? As mentioned, your deity isn't anti-life and, in the case of most adventuring deaths, he's the one who releases a soul in the first place (since it has to travel to his realm before it travels to the deific realm of choice, and the traveling takes time).
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    Banned
     
    Optimystik's Avatar

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    Default Re: Character interpretation advice in the Realms

    Quote Originally Posted by Mark Hall View Post
    Why? As mentioned, your deity isn't anti-life and, in the case of most adventuring deaths, he's the one who releases a soul in the first place (since it has to travel to his realm before it travels to the deific realm of choice, and the traveling takes time).
    Well, if a Doomguide determines someone's Time to have Come and the party runs off to rez, he might be irked. I don't think he'd actually be obligated to stop them (unless they're using his diamonds) but a stern lecture with much finger-wagging over the campfire may be in order.

  6. - Top - End - #6
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: Character interpretation advice in the Realms

    Quote Originally Posted by Optimystik View Post
    Well, if a Doomguide determines someone's Time to have Come and the party runs off to rez, he might be irked. I don't think he'd actually be obligated to stop them (unless they're using his diamonds) but a stern lecture with much finger-wagging over the campfire may be in order.
    Have you been Scrying upon my character sheet or something?

    Thing is, as my char has the power to resurrect, he'll do it himself if he feels Kelemvor would approve. If he doesn't, then he has no reason to encourage his companions into finding another way, and would even have reasons to oppose them, as they would act directly against K's will (or my char's will, which he deems is the best substitute if nobody's around to outrank him). And for the few difficult and debatable cases, there's still Commune.

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