Results 1 to 15 of 15
Thread: [4e]Gear up my Invoker
-
2009-11-13, 02:42 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
[4e]Gear up my Invoker
Well, I'm making a level 4 Wrath Invoker, and the few guides I've seen give me no clue what gear I should get, other than a Staff of Ruin for my implement.
I'm being allowed to start with a level 4 item, a level 3 item, and spending money equal to the cost of the level 3. I know this is below standard rules, but the group's item starved thanks to playing official mods, and I didn't want to give people the idea that bringing in a new character was the solution.
A few suggestions for the next few levels would help, too, since I'm going to be an item enchanter, multiclassing Artificer. As well, I could use some suggestions on how to make my control better... I know Wizards have a pile of ways to penalize saves, but I know of none for my class.
So level 4 Dwarf Wrath Invoker, planning on Devoted Orator PP... what to use?"I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-13, 04:35 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
Also, I really need to know how the Astral Wind at-will works, since I haven't seen where it's from.
"I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-13, 04:55 AM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e]Gear up my Invoker
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2009-11-13, 04:57 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: [4e]Gear up my Invoker
Get a rod, that way you can have a weapon as well.
-
2009-11-13, 05:11 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
Actually, staffs can be used as weapons and rods can't. I'm considering taking Melee Training since I'll be in harm's way a lot.
And this character is going to be optimized for damage in a lot of ways, that's why I'm going with my strange build of Wrathful Invoker with the Devoted Orator PP, which is meant for Preservers, but can add insane amounts of damage.
But my build is set, and isn't what I need help with. If you can recommend an implement that would let me impose save penalties, that would be much better than the Staff of Ruin most of the time."I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-13, 05:12 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: [4e]Gear up my Invoker
A rod means you can use a sword though
-
2009-11-13, 05:21 AM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e]Gear up my Invoker
I would recommend taking a close burst attack, instead.
But my build is set, and isn't what I need help with. If you can recommend an implement that would let me impose save penalties, that would be much better than the Staff of Ruin most of the time.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2009-11-13, 05:35 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
Yeah, protecting myself is the main reason I'm taking Astral Wind, since it's basically the same as Thunderwave. That is, if I can find the exact mechanics for it anywhere...
Cunning staff sounds good, but I don't know where it's from. I had forgotten the crown, which I really should use, and the spider only works on arcane powers... a problem I've run into a lot when I've tried to steal tricks from wizard builds."I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-13, 12:15 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Springfield, MO
- Gender
Re: [4e]Gear up my Invoker
I like Cloak of Distortion on any non-Defender. I have an Invoker I made for a game I didn't get into that grabbed Shared Suffering armor, in large part because I prefer Encounter powers and properties over Daily powers on items.
Oh, and Cunning Staff looks very cool. It's in AV.Last edited by Master_Rahl22; 2009-11-13 at 12:16 PM.
Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.
Awesome Richard avatar by kpenguin!
-
2009-11-13, 12:25 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
-
2009-11-13, 03:12 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
The Cloak of Distortion was one I'd heard a lot about, but with the number of powers that will force me to be up front, I decided that the Cloak of the Walking Wounded would do me the most good, especially since I'm playing a dwarf. I'll have to check on Shared Suffering armor.
What page is the Cunning Staff on? I've overlooked it."I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-13, 06:47 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e]Gear up my Invoker
Astral Wind is from the second series of Player's Handbook miniatures. It's an at-will, so you might find it in the Character Builder demo.
Cunning is in AV (p67), it can be applied to any melee weapon. Not sure if that effect should work when the staff is being used as an implement rather than a weapon though.
-
2009-11-16, 04:25 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
Unfortunately, the free version of the builder only has the powers from the PHBs, so neither of the at-wills I'm taking are covered.
I'll take a look at the Cunning enchantment..."I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan
-
2009-11-16, 05:19 PM (ISO 8601)
- Join Date
- Jul 2008
Re: [4e]Gear up my Invoker
Astral Wind
Close Blast 3
Each Creature in Blast
Wis vs Fort
Hit: 1d6+Wis damage and you push the target 1 square. If the target moves nearer to you on its next turn, it takes damage equal to your Con modifier.
-
2009-11-17, 05:17 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: [4e]Gear up my Invoker
THANK YOU.
Considering I need this character tomorrow, I was getting worried about getting that last power card written.
...And wow, Astral Wind is even better than I thought.
Annoyingly, today's errata changes some of my decisions. Particularly about my Epic Destiny.Last edited by NeoVid; 2009-11-17 at 11:31 PM.
"I don't approve of society, so I try not to participate in it."
=====
Avatar of Karl the human by Bradakhan