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    Ettin in the Playground
     
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    Default A good whip build?

    hey, i was just wondering if there were any good whip builds. i see how it is weaker in most areas to the spike chain, but there has to be a point in having one more than just for flavor.

    anyone have any ideas?
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    Default Re: A good whip build?

    Bard using a whip dagger with Dragonfire Inspiration, Snowflake Wardance, Improved Trip, Knock Down, and that skill trick that allows you to use the whip as a grappling hook.
    Last edited by Pharaoh's Fist; 2009-11-13 at 04:41 PM.

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    Default Re: A good whip build?

    There are a few major methods. Duskblade for the full-attack channel combined with Whirlwind Attack and a party-buff is always fun. And it works in-combat, too.
    Trip builds can do it, but the lack of AoOs is stupidly restrictive.
    EWM builds like it because they can grab EWP with a dip rather than a feat, but that's not really incredible.
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    Default Re: A good whip build?

    Two Words: Death Devotion. It doesn't matter if you deal damage, just land a hit and they get a negative level. You can find it in Complete Champion. I recommend it to go with someone who can either rebuke, Command, or easily kill undead. What with the wights that would result.

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    Titan in the Playground
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    Default Re: A good whip build?

    It's a one handed weapon. Trip attempts are touch attacks. TWF it and eat the -4 .
    Last edited by ericgrau; 2009-11-13 at 05:24 PM.
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    Default Re: A good whip build?

    @^: Or pick up oversized two-weapon fighting.

    Sword and Fist has the Lasher (I think that's the name) prestige class and the Whip Dagger, which is a whip that does 1d6 lethal damage. See if you can grab Thicket of Blades (ToB) and Combat Reflexes in order to become a 15ft radius whip hurricane.

    EDIT: Weapon finesse and a high dex is good, too.
    Last edited by Forrestfire; 2009-11-13 at 05:29 PM.
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    Default Re: A good whip build?

    Quote Originally Posted by Forrestfire View Post
    @^: Or pick up oversized two-weapon fighting.
    If you can afford the feat, yeah. Otherwise full BAB (or a buffed med. BAB) and strength as your main stat should do pretty well against touch AC.

    Quote Originally Posted by Forrestfire View Post
    EDIT: Weapon finesse and a high dex is good, too.
    You need to pump strength for trip attempts anyway, so no need to finesse.
    Last edited by ericgrau; 2009-11-13 at 05:32 PM.
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    Default Re: A good whip build?

    Quote Originally Posted by Forrestfire View Post
    Sword and Fist has the Lasher prestige class and the Whip Dagger ...
    I looked at Lasher recently, and I don't recall seeing anything that conflicts with 3.5e, so it should be an easy conversion. The PrC does add some nice possibilities for a dedicated whip-user.

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    Default Re: A good whip build?

    MIC has two magic whips that do lethal damage for around 20k each, Lash of Sands or something?

    That's about all I can add, a whip character is pretty much going to be sub-standard.
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    Default Re: A good whip build?

    Honestly, whip-dagger solves all of the problems right there. Having a 10-15 foot reach is almost as good as 5-10 ft reach. Pairs well with Dervish or Tiger Claw Martial Adepts.

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    Default Re: A good whip build?

    Awww I was hoping for a Kua-Toa whip.

    What is dagger whip in, btw?
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    Default Re: A good whip build?

    Sword and Fist.

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    Default Re: A good whip build?

    Whip-dagger psychic warrior half-ogre tripper (no, not stripper), using a spiked gauntlet for tripping adjacent to prevent AoOs? Having 45 ft (?) reach at level 2 has to be worth SOMETHING...

    [edit] Also, the gauntlet allows for 15 ft reach for making AoOs, as well. Not much loss there...
    Last edited by Lycanthromancer; 2009-11-14 at 01:37 AM.

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    Default Re: A good whip build?

    I used a whip on my bard to aid another in offesive from a safe distance, and to disarm rogues. I also once readied an action to snatch spell components out of an enemy caster's hand.

    Then again I also picked up obtain familiar so that I could use my raven to cast cure light wounds from across the battlefield.

    I miss that bard.

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    Default Re: A good whip build?

    If you're high-level and/or your DM doesn't allow Sword & Fist material, note that there are two magic whips in the MIC that overcome the whip's usual weaknesses of "nonlethal damage, cannot hurt well-armored things." Lash of Sands and Water Whip. Both pretty expensive, but both with some decent abilities of their own too.
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    Default Re: A good whip build?

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    Sword and Fist.
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    Default Re: A good whip build?

    Lasher + Flame Whip from Pyrokeneticist = good times.
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    Default Re: A good whip build?

    Quote Originally Posted by Pharaoh's Fist View Post
    Bard using a whip dagger with Dragonfire Inspiration, Snowflake Wardance, Improved Trip, Knock Down, and that skill trick that allows you to use the whip as a grappling hook.
    Add the 10 levels of Lasher to this, and I would use it.
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    Default Re: A good whip build?

    Also, remember that a whip doesn't threaten. So any combo that relies on AoO won't work with it.

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    Troll in the Playground
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    Default Re: A good whip build?

    Quote Originally Posted by Person_Man View Post
    Also, remember that a whip doesn't threaten. So any combo that relies on AoO won't work with it.
    Correct! So get spiked gauntlet/ boot blade/ horned helm for when someone wants to get close

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    Default Re: A good whip build?

    Quote Originally Posted by Person_Man View Post
    Also, remember that a whip doesn't threaten. So any combo that relies on AoO won't work with it.
    Unless your DM allows Lasher, as mentioned above. It makes you threaten with a whip and stops you proccing AoOs yourself.
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