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  1. - Top - End - #1
    Orc in the Playground
     
    Goblin

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    Default Monk Fix #2 Adding Wisdom to attacks

    In much the same way that wisdom is added to a monk's AC I am thinking I would like to start adding it to his attack rolls two levels later and again to damage two levels after that, in an effort to provide a little more single stat focus.

    With my proposed spell progression being wisdom based that would make wis the primary stat for defense, offense, and casting progression.

    Again, any imput pro or con.

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    Orc in the Playground
     
    root9125's Avatar

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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    I have 3 messages for you that you will likely be receiving multiple times:

    Obligatory "Is it that time of the week ALREADY?"

    Obligatory "Just use unarmed swordsage."

    Obligatory "Use the search function for ALL THE MONK THREADS ALREADY OUT THERE."

    And to answer your question, no, Monk needs more than that.
    I cast Prismatic Ray on your puny plot hook!

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    Alignment:Neutral Good
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    Primary Class:Wizard
    Secondary Class:Cleric

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    Titan in the Playground
     
    Dimers's Avatar

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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    And a serious response, if unenlightening ... if you're already adding 6th-level spells based on a stat that helps to reduce MAD, that may be enough. It wouldn't make the monk overpowered compared to the primary casters discussed in this forum, but it could certainly be overpowered in some game worlds or among some groups. Particularly in combination with Zen Archery or Intuitive Attack, it could make the monk beat the "good" BAB progression pretty easily, though it would still lag somewhat behind in potential damage output compared to dedicated warrior-types. If you choose to use such a bonus, I'd recommend making it of a type that would overlap with one of the spells the monk will be able to cast, so that the sum doesn't run away. But I'm not in your brain, and I don't know how much more power you want the class to have.

    Keep in mind the entry requirements and benefits of the Sacred Fist PrC while you're doing this redesign.
    Last edited by Dimers; 2009-11-14 at 01:49 AM.

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    Ogre in the Playground
     
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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    It depends on your group. To a casual group no, to a high powered group yes.
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    Firbolg in the Playground
     
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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    That could be interesting. Doesn't really solve the half-dozen problems the class faces, but makes them suck a little less. Really though, it's a small fix and a few extra point of Attack won't do much (since they lack PA options) and a few extra points of damage are hardly going to matter all that much either.

    My fix - Full BAB, Flurry as a Standard Action. Possibly Spring Attack at 8th level. Gives them better offence and the ability to actually be mobile hit-and-run strikers.
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  6. - Top - End - #6
    Barbarian in the Playground
     
    Rasman's Avatar

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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    Quote Originally Posted by sonofzeal View Post
    That could be interesting. Doesn't really solve the half-dozen problems the class faces, but makes them suck a little less. Really though, it's a small fix and a few extra point of Attack won't do much (since they lack PA options) and a few extra points of damage are hardly going to matter all that much either.

    My fix - Full BAB, Flurry as a Standard Action. Possibly Spring Attack at 8th level. Gives them better offence and the ability to actually be mobile hit-and-run strikers.
    Spring Attack as a free Feat would be nice, it's hard enough as is without having to burn feats on it, Pathfinder KIND OF fixes this and you get it at 10th level as a Monk Bonus Feat.

    Frankly, if you're trying to decrease the MAD of a monk, Taking all the Strength based stats and turning them to the Dex and all Int based abilities and turning them to Wis would be my fix. That way you're really focusing on two stats, which isn't terrible. Giving monks something to help with AC would be stellar or an "Iron Shirt" ability that, as a defensive action, allows a monk to flex the muscles of his body as he's taking a physical strike, increasing his AC by 1/2, this can only be used once per hour. Something like that. I just feel that Monks don't have an "OH ****" button.

  7. - Top - End - #7

    Default Re: Monk Fix #2 Adding Wisdom to attacks

    Quote Originally Posted by Rasman View Post
    Spring Attack as a free Feat would be nice, it's hard enough as is without having to burn feats on it, Pathfinder KIND OF fixes this and you get it at 10th level as a Monk Bonus Feat.

    Frankly, if you're trying to decrease the MAD of a monk, Taking all the Strength based stats and turning them to the Dex and all Int based abilities and turning them to Wis would be my fix. That way you're really focusing on two stats, which isn't terrible. Giving monks something to help with AC would be stellar or an "Iron Shirt" ability that, as a defensive action, allows a monk to flex the muscles of his body as he's taking a physical strike, increasing his AC by 1/2, this can only be used once per hour. Something like that. I just feel that Monks don't have an "OH ****" button.
    Dimension Door, which is more of an OH **** button than the fighter, Barbarian, Ranger or Paladin get, for example.

  8. - Top - End - #8

    Default Re: Monk Fix #2 Adding Wisdom to attacks

    Rangers get Horizonwalker, which gets DD.

  9. - Top - End - #9

    Default Re: Monk Fix #2 Adding Wisdom to attacks

    Quote Originally Posted by Pharaoh's Fist View Post
    Rangers get Horizonwalker, which gets DD.
    Didn't we recently discuss how multiclassing doesn't show the power of a base class?

    Although Ranger is the logical entry.

  10. - Top - End - #10
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    From the X to Y thread:

    Wisdom
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    {table=head]Name | Type | Book |
    Page #
    |
    Edition
    | Bonus | Notes
    Illumian (Aeshhoon) | Race | Races of Destiny |
    54
    |
    3.5
    | Damage | uses Turn attempt
    Illumian (Uurhuun) | Race | Races of Destiny |
    54
    |
    3.5
    | Reflex Saves | -
    Saint (+2 LA) | Template | BoED |
    185
    |
    3.5
    | AC | -
    Battlesmith 1 | PrC | Races of Stone |
    96
    |
    3.5
    | Damage | -
    Citadel Elite 5 | PrC | Sharn |
    165
    |
    3.5
    | Fort Saves | -
    Cloud Anchorite | PrC | Frostburn |
    52
    |
    3.5
    | Balance, Climb, & Jump | -
    Dragon Warrior 1 | PrC | Dragon #298 |
    104
    |
    3.0
    | Hit Points | -
    Dragon Warrior 2 | PrC | Dragon #298 |
    104
    |
    3.0
    | AC | -
    Hunter of the Dead 3 | PrC | Complete Warrior |
    43
    |
    3.5
    | Saves | vs. Undead spells & effects
    Impure Prince 4 | PrC | Magic of Eberron |
    74
    |
    3.5
    | Fort Saves | Replaces Con
    Mantis Mercenary 5 | PrC | Oriental Adventures |
    231
    |
    3.0
    | AC | from Dodge feat target only
    Monk 1 | Class | PHB |
    39
    |
    3.5
    | AC | doesn't stack with Ninja
    Moon-Warded Ranger 2 | Sub level | Dragon #340 |
    55
    |
    3.5
    | AC | as Monk
    Mortal Hunter 5 | PrC | BoVD |
    65
    |
    3.5
    | Saves | vs. Spells
    Ninja 1 | Class | Complete Adventurer |
    5
    |
    3.5
    | AC | doesn't stack with Monk
    Ordained Champion 5 | PrC | Complete Champion |
    91
    |
    3.5
    | To-Hit | replaces Str, uses Turn attempts
    Ordained Champion 5 | PrC | Complete Champion |
    91
    |
    3.5
    | Damage | replaces Str, uses Turn attempts
    Perfected One | PrC | Dragon #297 |
    56
    |
    3.5
    | Reflex Saves | while unarmored
    Sacred Fist 4 | PrC | Complete Divine |
    59
    |
    3.5
    | Damage | -
    Shiba Protector 1 | PrC | Oriental Adventures |
    222
    |
    3.0
    | To-Hit | -
    Shiba Protector 1 | PrC | Oriental Adventures |
    222
    |
    3.0
    | Damage | -
    Shifter Druid 5 | Sub level | Races of Eberron |
    127
    |
    3.5
    | Wildshape | Replaces Con to determine duration
    Shifter Ranger 1 | Sub level | Races of Eberron |
    128
    |
    3.5
    | Wild Empathy | Replaces Cha
    Soulbow 1 | PrC | Complete Psionics |
    36
    |
    3.5
    | Damage | with Mind Arrows
    Sword Sage 2 | Class | Tome of Battle |
    16
    |
    3.5
    | AC | while in light armor
    Sword Sage 4 & 12 | Class | Tome of Battle |
    16
    |
    3.5
    | Damage | on Strikes from chosen Discipline
    Dungeoneers Intuition | Feat | Waterdeep |
    144
    |
    3.5
    | AC | for Trapsense AC only
    Intuitive Strike | | BoED |
    44
    |
    3.5
    | To-Hit | -
    Serenity | | Dragon Mag #306, Drag Comp |
    106
    |
    3.5
    | Saves | Replaces Wis for Cha for all Paladin Abilities
    Serenity | | Dragon Mag #306, Drag Comp |
    106
    |
    3.5
    | To-Hit | On Smite Evil, limited uses, replaces Wis for Cha for all Paladin Abilities
    Yondalla's Sense | | Races of the Wild |
    152
    |
    3.5
    | Initiative | -
    Zen Archery | | Complete Warrior |
    106
    |
    3.5
    | To-Hit | Ranged
    Monk's Belt | Equipment | DMG |
    248
    |
    3.5
    | AC | as Monk
    Balance | Domain | Player's Guide to Faerun |
    84
    |
    3.5
    | AC | 1 rd per lvl, 1/day
    Watery Death | Domain | Player's Guide to Faerun |
    92
    |
    3.5
    | To-Hit | On Smite, limited use, aquatic creatures only.
    [/table]


    I'd see nothing wrong with making Monks Wis SAD, since you can pretty much do it within the existing rules anyway.

  11. - Top - End - #11
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

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    Default Re: Monk Fix #2 Adding Wisdom to attacks

    Me, I'd like a factotum-like ability to add Wis modifier to your athletic skills. If I'm going to be sacrificing power to play as Bruce Lee, I want to at least do a reasonable facsimile.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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