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Thread: 3.5 Feat combination
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2009-11-15, 08:47 PM (ISO 8601)
- Join Date
- Nov 2009
3.5 Feat combination
How do you see this working out?
Double Wand Wielder
As a full-round action, you can wield a wand in each hand (if you have both hands free), with one wand designated as your primary wand and the other your secondary wand. Each use of the secondary wand expends 2 charges from it instead of 1.
Wand Expertise
You may activate a wand in place of an attack instead of as a standard action. As a full-round action, you could thus make as many wand activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a wand three times as a full-round action. If you also had the Rapid Shot feat, you could activate the wand four times as a full-round action.
Each activation after the first costs one additional charge from the wand, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.
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2009-11-15, 08:52 PM (ISO 8601)
- Join Date
- Mar 2008
Re: 3.5 Feat combination
I've never seen Wand expertise before. Is it homebrewed?
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2009-11-15, 08:56 PM (ISO 8601)
- Join Date
- Nov 2009
Re: 3.5 Feat combination
It is from WOTC. I just want to know if both wands get to activate that many times.
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2009-11-15, 09:00 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: 3.5 Feat combination
The former takes a standard action and makes it a full-round action.
The latter takes a standard action and makes it a smaller action (part of a full attack).
So no, they don't stack. Double Wand Wielder taking a full-round action doesn't meet the requirements of being a standard action for Wand Expertise.Proudly without a signature for 5 years. Wait... crap.
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2009-11-15, 09:03 PM (ISO 8601)
- Join Date
- Mar 2009
Re: 3.5 Feat combination
i think this is going to cost you a fortune in both gold and XP to keep the wands charged.
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2009-11-15, 09:03 PM (ISO 8601)
- Join Date
- Nov 2009
Re: 3.5 Feat combination
Alright, lets assume I had the two weapon fighting, improved two weapon fighting and greater two weapon fighting feats, would that work?
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2009-11-15, 09:51 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: 3.5 Feat combination
Still won't work. Double Wand Wielder is a special Full-Round action, Wand Expertise is effectively a Full Attack. They're not quite the same action. Now, if Double Wand Wielder said "you may activate the secondary wand at the same time you activate the primary wand" then you would have a case.
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2009-11-15, 10:02 PM (ISO 8601)
- Join Date
- Apr 2009
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2009-11-15, 10:04 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: 3.5 Feat combination
For mitigating the soon to be extreme costs, I suggest eternal wands. Only available up to 3rd level, but given that you'll be apparently using wands a *lot* if you can justify spending two feats on them, burning charges gets expensive quickly.
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2009-11-15, 10:08 PM (ISO 8601)
- Join Date
- Nov 2009
Re: 3.5 Feat combination
Forget Dual Wand Wielder, if Wand Expertise can replace an attack, if I use the two weapon fighting line, it should work assuming that a wand counts as a weapon.
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2009-11-15, 10:13 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: 3.5 Feat combination
They also only work 2/day, and don't satisfy the requirements to spend charges. The only almost-practical way I know of to pull off this kind of thing is to be an Artificer with the appropriate crafting-cost reduction feat and make them yourself as cheaply as you can (or bind some Efreet and make them produce wands for you.)
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2009-11-15, 10:37 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2009-11-15, 10:53 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
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2009-11-15, 10:59 PM (ISO 8601)
- Join Date
- Apr 2009
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2009-11-15, 11:04 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: 3.5 Feat combination
While true, I believe the primary wand(or wand attack in the case of wand expertise) does not require charges. So, eternal wand should be your main hand if you dual wield them, and if you use wand expertise, I strongly suggest you find the item(which I sadly, cant remember the name of), that holds three wands, and allows you to treat it as wielding all three, and in fact, to fire multiples at once.
I mean, frankly, you're going to want that anyhow. I make no guarantees about how it stacks with the other means of multiple wand usage per round, but the effect of having three wands in one hand, any of which can be used, is quite worthwhile in itself.